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Stable channel
Pre-Releaseci / build (amd64, linux, ubuntu-24.04) (push) Successful in 13m50sci-platforms / darwin amd64 smoke (push) Skippedci-platforms / windows amd64 smoke (push) Skippedci-platforms / darwin arm64 smoke (push) Skippedci / checks (push) Successful in 4m56sci / release (push) Successful in 7m22sreleased this
2026-11-06 01:01:40 +03:00 | 39 commits to master since this releaseWhere installed copies of Aego look for updates; it points at v0.12.1.
Downloads
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Aego 0.12.1
Stableci / build (amd64, linux, ubuntu-24.04) (push) Successful in 13m50sci-platforms / darwin amd64 smoke (push) Skippedci-platforms / windows amd64 smoke (push) Skippedci-platforms / darwin arm64 smoke (push) Skippedci / checks (push) Successful in 4m56sci / release (push) Successful in 7m22sreleased this
2026-11-06 01:01:35 +03:00 | 39 commits to master since this releaseAego 0.12.1 refines the editor and fixes Scene View lighting controls.
Agent. Type
@in the composer to find and mention a scene node or asset. The Design workspace opens the Agent below the Inspector by default; existing saved layouts are preserved. The compact header includes session controls and Follow status.Scene View and Inspector. Turning off scene lighting also exits the surface-normal and shadow debug views. Curve editing, particle controls, icons, menus and tooltips have been improved. Dragging a curve preset through the Inspector supports Undo and Redo.
Updates and documentation. Update checks retry supported transient network failures. English and Russian documentation, runnable Try It scenes and icon references have been checked.
Known performance warning. The last SwiftShader web-demo measurement before the latest editor changes was 10.0 FPS against a 26–32 FPS target; audio and pump underruns were both zero. This remains a warning, not a passing performance result, and was not remeasured for 0.12.1.
Windows verification. A native Windows installer and uninstaller check was not available for this release; Wine is not a substitute for native Windows testing.
Install. Windows users can download the installer or portable archive; Linux users can download the AppImage or archive.
SHA256SUMS.txtlists the checksums, and the update manifest is signed.Built from
107b09e.Downloads
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Nightly
Pre-Releaseci / build (amd64, linux, ubuntu-24.04) (push) Successful in 13m50sci-platforms / darwin amd64 smoke (push) Skippedci-platforms / windows amd64 smoke (push) Skippedci-platforms / darwin arm64 smoke (push) Skippedci / checks (push) Successful in 4m56sci / release (push) Successful in 7m22sreleased this
2026-11-06 00:33:19 +03:00 | 39 commits to master since this releaseRolling build of master, currently
107b09e. Install with: curl -fsSL https://aego.akarpov.ru/install.sh | sh -s -- --nightlyDownloads
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Aego 0.12.0
Stableci-platforms / windows amd64 smoke (push) Skippedci / release (push) Successful in 8m58sci-platforms / darwin amd64 smoke (push) Skippedci-platforms / darwin arm64 smoke (push) Skippedci / checks (push) Successful in 4m46sci / build (amd64, linux, ubuntu-24.04) (push) Successful in 13m28sreleased this
2026-11-05 18:30:15 +03:00 | 43 commits to master since this releaseAego 0.12 adds materials and shaders, 2D lighting, particles and camera post-processing.
Materials and shaders. Create material and shader assets, edit parameters in the Inspector, use per-instance overrides, and preview changes in the editor. Built-in effects include Unlit, Additive, Flash, Dissolve and PixelSnap. Shader and material edits use the editor's history and validation paths.
2D lighting and surfaces. Point and spot lights, shadows, normal maps, height-derived normals and emission bring lighting to sprites. The image editor exposes surface channels and a lit preview. The platformer and top-down examples include lighting and material assets.
Particles. The CPU particle system supports continuous emitters, bursts, local and world space, presets and reduced-motion policies. The platformer includes dust on movement events, sword sparks, smoke and embers.
Camera effects. Compose Bloom, Color Grading, Vignette, Chromatic Aberration, Pixelate, CRT and custom material effects on a camera. Edit effect instances in the Inspector and reuse presets.
Editor and documentation. The Agent panel supports Codex as well as Claude Code. The documentation and its runnable Try it scenes cover the rendering features in English and Russian. The browser demo is exported from the platformer project.
Known checks. On the tested Linux and Windows Chromium/SwiftShader environments, the web demo's 30 FPS-limit smoke measured below its 26–32 FPS requirement. CI reports this as a warning; the standalone smoke remains strict. Investigation is scheduled for the Stage 13.5 Performance Pass. Hardware-rendered measurements are separate and do not close the issue. Firefox visibility setup can also time out in CI; this is reported as an unverified warning, not a passed hide/resume test.
Windows verification. The portable CLI of a test build was checked on native Windows. Installer and uninstaller passed a Wine smoke, but a native Windows installer retest was unavailable at release; Wine is not a substitute for that test.
Install. Windows users can download the installer or the portable archive attached to this release. Linux users can download the AppImage or archive.
SHA256SUMS.txtlists the checksums; the update manifest is signed.Built from
a682215.Downloads
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Aego 0.11.0
Stableci-platforms / darwin arm64 smoke (push) Skippedci-platforms / darwin amd64 smoke (push) Skippedci-platforms / windows amd64 smoke (push) Skippedci / release (push) Successful in 11m19sci / checks (push) Successful in 9m7sci / build (amd64, linux, ubuntu-24.04) (push) Successful in 9m50sreleased this
2026-10-26 22:27:21 +03:00 | 51 commits to master since this releaseAego 0.11: animation, an AI agent in the editor, Russian, and updates that install themselves.
Animation. Clips and controllers with an Animation panel and an Animator graph: keyframes for any field, curves, events, sprite flipbooks (Flipbook from Selection), sheet slicing, and controller states with parameters, transitions and blends.
AI agent. An Agent panel runs Claude Code inside the editor: every change is a card you apply, an Undo step and a follow-mode view of where it works; a context meter and read budgets keep long sessions in bounds. The agent plays the scene to check its work (
scene_runwith input, asserts and screenshots), attaches scripts to nodes, and draws its own sprites as pixel art or SVG in the project'sartpalette.aego mcpand the CLI go through the open editor, so outside agents edit the same scenes.Russian. The editor, the CLI, the documentation and the site in Russian; the language follows the system or the editor preferences.
Updates. Installed copies update themselves from signed releases: Aego downloads the new version in the background and installs it when you restart, keeps the previous one for Restore Previous Version, and rolls back a version that stops right after it starts. Help and the launcher choose Auto, Ask or Off and stable or nightly. Exported games can update the same way with
update { url publicKey }andaego export --release-json.Editor. A light theme, smoother play-mode rewind, rewritten documentation with runnable examples, a new landing page and Getting started; new projects go to
AegoProjects.Install. Linux:
curl -fsSL https://aego.akarpov.ru/install.sh | sh. Windows: the-setup.exebelow, orirm https://aego.akarpov.ru/install.ps1 | iex. Every file has its SHA-256 sum inSHA256SUMS.txt;release.jsonis signed. Copies of 0.10 do not update themselves; install 0.11 once, and later versions arrive by themselves. The macOS.dmgis built on a Mac separately and may come later.Built from
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Aego 0.10.0
Stableci-platforms / build (amd64, windows, windows-2022) (push) Skippedci-platforms / build (amd64, darwin, macos-15-intel) (push) Skippedci-platforms / build (arm64, darwin, macos-15) (push) Skippedci / release (push) Successful in 7m34sci / checks (push) Successful in 2m53sci / build (amd64, linux, ubuntu-24.04) (push) Successful in 5m2sreleased this
2026-10-22 19:00:05 +03:00 | 87 commits to master since this releaseAego 0.10: cameras, audio, desktop onboarding and a gameplay kit.
Cameras. Virtual cameras with priorities, blends and camera zones; follow with look-ahead, and shake.
Audio. A mixer with buses; WAV and Ogg Vorbis clips, streamed or in memory; audio events, 2D sources and zones; the mixer panel, clip inspector and audio cards in the asset grid. On the web, audio runs in an AudioWorklet with one sound button per page.
Gameplay kit. Motion 2D for platformer and top-down characters, shape casts, Health, Hitbox 2D and Hurtbox 2D, kill zones, checkpoints, Respawn, pickups, Lifetime, StateMachine, gameplay templates and editor tools for areas. The platformer and top-down examples are rebuilt on it.
Editor. Desktop onboarding and an app icon; Add Component adds what a component requires; play-mode changes can be kept from history; node labels; profiler and monitor sections; physics debug layers follow the Game View overlays.
Docs. Try it for every component, diagnostics pages with runnable examples, a demo on the landing page, icons in the engine style.
Install. Linux:
curl -fsSL https://aego.akarpov.ru/install.sh | sh. Windows: the-setup.exebelow, orirm https://aego.akarpov.ru/install.ps1 | iex. Every file has its SHA-256 sum inSHA256SUMS.txt. The macOS.dmgis built on a Mac separately and may come later.Built from
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Aego 0.9.0-beta.1
Stablereleased this
2026-10-21 02:38:00 +03:00 | 57 commits to master since this releaseBuilt from
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