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37 lines
1.1 KiB
Go
37 lines
1.1 KiB
Go
package editors
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import (
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"aego/app/assembly"
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"aego/modules/audio"
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audioeditor "aego/modules/audio/editor"
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"aego/modules/camera"
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cameraeditor "aego/modules/camera/editor"
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"aego/modules/debug"
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debugeditor "aego/modules/debug/editor"
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"aego/modules/gameplay"
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gameplayeditor "aego/modules/gameplay/editor"
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inputmod "aego/modules/input"
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inputeditor "aego/modules/input/editor"
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"aego/modules/particles"
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particleseditor "aego/modules/particles/editor"
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"aego/modules/physics"
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physicseditor "aego/modules/physics/editor"
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"aego/modules/render2d"
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render2deditor "aego/modules/render2d/editor"
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"aego/modules/render3d"
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render3deditor "aego/modules/render3d/editor"
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)
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func With(c assembly.Catalog) assembly.Catalog {
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return c.
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With(inputmod.ID, inputeditor.Hook).
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With(particles.ID, particleseditor.Hook).
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With(render2d.ID, render2deditor.Hook).
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With(render3d.ID, render3deditor.Hook).
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With(physics.ID, physicseditor.Hook).
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With(camera.ID, cameraeditor.Hook).
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With(gameplay.ID, gameplayeditor.Hook).
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With(audio.ID, audioeditor.Hook).
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With(debug.ID, debugeditor.Hook)
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}
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