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aego/app/edit/postfx_gameview_gl_test.go
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Finish Stage 12 editor fixes and refreshed platformer
2026-11-05 17:36:42 +03:00

422 lines
13 KiB
Go

//go:build aego_gltest
package edit
import (
"aego/core/ids"
"aego/editor/core/preview"
"aego/gpu"
"aego/render/sprite"
"aego/render/view"
"bytes"
"errors"
"fmt"
"image"
"image/color"
"image/png"
"math"
"os"
"path/filepath"
"runtime"
"strings"
"testing"
"time"
"aego/core/log"
"aego/core/mathx"
"aego/editor/core/workspace"
"aego/modules/render2d"
"aego/render/postfx"
"aego/scene"
)
func TestPlatformerVignetteGameView(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
p := platformerAuthoringProject(t)
s, err := Open(p, Config{Width: 1103, Height: 777, Hidden: true, NoWatch: true, Logger: log.Nop()}, platformerAuthoringModule{})
if err != nil {
t.Fatal(err)
}
defer s.Close()
s.Step()
ctx := s.App.Context()
doc, err := ctx.Docs.Open("scenes/main.aescene")
if err != nil {
t.Fatal(err)
}
pc := s.App.Play()
if err = pc.Start(doc); err != nil {
t.Fatal(err)
}
s.App.Workspace().Show(workspace.Game)
s.App.Workspace().Focus(workspace.Game)
pc.Pause()
read := func(name string) ([]byte, uint64) {
t.Helper()
for range 3 {
if !s.Step() {
t.Fatal("editor stopped")
}
}
img, tick, doc, err := s.App.CaptureAgentView("game")
if err != nil || doc != "scenes/main.aescene" {
t.Fatal(doc, err)
}
if dir := os.Getenv("AEGO_POSTFX_SHOTS"); dir != "" {
if err := os.WriteFile(filepath.Join(dir, "game-view-"+name+".png"), img, 0644); err != nil {
t.Fatal(err)
}
}
return img, tick
}
sc := pc.Scene()
cam := sc.Find(sc.Root(), "Camera")
fx, ok := scene.Get[render2d.PostProcess](sc, cam)
if !ok || !fx.Enabled || len(fx.Effects) != 4 || fx.Effects[2].Enabled || fx.Effects[3].Enabled || fx.Effects[0].TypeID != postfx.BloomID || !fx.Effects[0].Enabled || fx.Effects[1].TypeID != postfx.VignetteID || fx.Effects[1].Enabled {
t.Fatal("missing default Bloom / disabled Vignette camera stack")
}
fx.Enabled = false
orig, tick := read("off")
fx.Enabled = true
active, next := read("bloom")
fx.Enabled = false
restored, last := read("restored")
if tick != next || tick != last || !bytes.Equal(orig, restored) || bytes.Equal(active, orig) {
t.Fatalf("Game View mismatch at ticks %d/%d/%d", tick, next, last)
}
fx.Enabled = true
fx.Effects[0].Enabled, fx.Effects[1].Enabled = false, true
vignette, vignetteTick := read("vignette")
if vignetteTick != tick || bytes.Equal(vignette, orig) {
t.Fatal("Game View Vignette regression: missing effect or changed simulation tick")
}
im, err := png.Decode(bytes.NewReader(active))
if err != nil {
t.Fatal(err)
}
t.Logf("actual editor Game View %v: active and bypass differ at tick %d, restoring bypass restores exact PNG", im.Bounds(), tick)
if edited, _ := scene.Get[render2d.PostProcess](doc.Scene(), doc.Scene().Find(doc.Scene().Root(), "Camera")); edited == nil || !edited.Enabled || len(edited.Effects) != 4 || edited.Effects[2].Enabled || edited.Effects[3].Enabled || !edited.Effects[0].Enabled || edited.Effects[1].Enabled || doc.History.Dirty() {
t.Fatal("Play changed the open document")
}
}
func TestPostFXEditPreviewWithoutPlay(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
p := platformerAuthoringProject(t)
s, err := Open(p, Config{Width: 1103, Height: 777, Hidden: true, NoWatch: true, Logger: log.Nop()}, platformerAuthoringModule{})
if err != nil {
t.Fatal(err)
}
defer s.Close()
s.Step()
ctx := s.App.Context()
doc, err := ctx.Docs.Open("scenes/main.aescene")
if err != nil {
t.Fatal(err)
}
sc := doc.Scene()
h := sc.Find(sc.Root(), "Camera")
ctx.Select(sc.ID(h))
s.App.Workspace().Show(workspace.Game)
s.App.Workspace().Focus(workspace.Game)
read := func() []byte {
t.Helper()
for range 3 {
if !s.Step() {
t.Fatal("editor stopped")
}
}
data, tick, rel, err := s.App.CaptureAgentView("game")
if err != nil || tick != 0 || rel != doc.Path {
t.Fatalf("preview: %s %d %v", rel, tick, err)
}
return data
}
fx, _ := scene.Get[render2d.PostProcess](sc, h)
active := read()
fx.Enabled = false
off := read()
fx.Enabled = true
if bytes.Equal(active, off) || !bytes.Equal(active, read()) || doc.History.Dirty() {
t.Fatal("authored camera preview did not follow active/off/active in Edit mode")
}
}
func TestCameraInspectorShowsRenderedPostStatus(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
p := platformerAuthoringProject(t)
s, err := Open(p, Config{Width: 1500, Height: 1100, Hidden: true, NoWatch: true, Logger: log.Nop()}, platformerAuthoringModule{})
if err != nil {
t.Fatal(err)
}
defer s.Close()
s.Step()
ed := s.App.Context()
doc, err := ed.Docs.Open("scenes/main.aescene")
if err != nil {
t.Fatal(err)
}
sc := doc.Scene()
cam := sc.Find(sc.Root(), "Camera")
id := sc.ID(cam)
fx, _ := scene.Get[render2d.PostProcess](sc, cam)
instance := fx.Effects[0].InstanceID
ed.Select(id)
s.App.Workspace().Show(workspace.Game)
s.App.Workspace().Show(workspace.Inspector)
s.App.Inspector().ScrollTo(render2d.NamePostProcess)
step := func() {
for range 4 {
if !s.Step() {
t.Fatal("editor stopped")
}
}
}
check := func(want postfx.State, reason string) {
t.Helper()
step()
w, out, preview := ed.GamePostOutput(ed.Doc())
st, ok := render2d.ObservedPostEffect(w, out, id, instance, preview)
if !ok || st.State != want || st.Reason != reason {
t.Fatalf("actual compositor %+v %v; want %v %s", st, ok, want, reason)
}
}
check(postfx.Active, "")
items := s.App.UIList().TestDrawnItems(mathx.Rect{W: 1500, H: 1100}, ed.UI.Font(), "Game View plan", 0, 0)
if len(items) == 0 {
t.Fatal("selected Inspector does not show observed active status")
}
if dir := os.Getenv("AEGO_POSTFX_SHOTS"); dir != "" {
if err := os.MkdirAll(dir, 0755); err != nil {
t.Fatal(err)
}
s.Engine.CaptureFrame(func(img *image.RGBA, err error) {
if err != nil {
t.Fatal(err)
}
f, err := os.Create(filepath.Join(dir, "inspector-postfx-observation.png"))
if err != nil {
t.Fatal(err)
}
defer f.Close()
if err = png.Encode(f, img); err != nil {
t.Fatal(err)
}
})
s.Step()
}
ed.Select(sc.ID(sc.Root()))
step()
if w, _, _ := ed.GamePostOutput(doc); w != nil {
t.Fatal("unselected stopped camera retained recent output")
}
ed.Select(id)
step()
pc := s.App.Play()
if err := pc.Start(doc); err != nil {
t.Fatal(err)
}
check(postfx.Active, "")
playing, _ := scene.Get[render2d.PostProcess](pc.Scene(), pc.Scene().Handle(id))
playing.Enabled = false
check(postfx.Disabled, "component disabled")
if !fx.Enabled || doc.History.Dirty() {
t.Fatal("reading play output edited authored component")
}
pc.Stop()
ed.Select(id)
check(postfx.Active, "")
s.App.Workspace().Show(workspace.Scene)
step()
if w, _, _ := ed.GamePostOutput(doc); w != nil {
t.Fatal("hidden Game View presented an obsolete sample")
}
}
func TestPostFXAndParticlePresetThumbnails(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
p := platformerAuthoringProject(t)
s, err := Open(p, Config{Width: 800, Height: 600, Hidden: true, NoWatch: true, Logger: log.Nop()}, platformerAuthoringModule{})
if err != nil {
t.Fatal(err)
}
defer s.Close()
s.Step()
ctx := s.App.Context()
content := ctx.Thumbs.(interface {
Content(ids.AssetID) (image.Image, string, error)
})
presetDoc, err := ctx.OpenAssetPath("assets/presets/Arcade.aepreset")
if err != nil || presetDoc.Handler != "render2d.postfx-preset" || presetDoc.Source == nil {
t.Fatal("preset has no editable preview document", err)
}
if err := presetDoc.Source.ValidateSave(presetDoc.Source.Code.Bytes()); err != nil {
t.Fatal(err)
}
if err := presetDoc.Source.ValidateSave([]byte("broken preset")); err == nil {
t.Fatal("invalid preset saved")
}
for _, rel := range []string{"assets/postfx/cold.aemat", "assets/postfx/cold.aeshader", "assets/presets/Arcade.aepreset", "assets/presets/Dust.aepreset"} {
func() {
t.Log(rel)
id, ok := ctx.Pipeline.Lookup(rel)
if !ok {
t.Fatal("missing imported asset")
}
deadline := time.Now().Add(12 * time.Second)
for time.Now().Before(deadline) {
img, _, err := content.Content(id)
if err == nil {
colors := map[color.NRGBA]bool{}
for y := img.Bounds().Min.Y; y < img.Bounds().Max.Y; y++ {
for x := img.Bounds().Min.X; x < img.Bounds().Max.X; x++ {
c := color.NRGBAModel.Convert(img.At(x, y)).(color.NRGBA)
colors[c] = true
}
}
if len(colors) < 6 {
t.Fatal("empty preview", len(colors))
}
return
}
if !errors.Is(err, preview.ErrPending) {
t.Fatal(err)
}
if !s.Step() {
t.Fatal("editor stopped")
}
}
t.Fatal("thumbnail was never ready")
}()
}
}
// Exercise first thumbnail generation, shader/material selection and the document tab on a real GPU.
// A sprite fallback is also colourful, so compare Cold with the same shader at Strength=0 in linear colour.
func TestColdPostMaterialPreviewAndThumbnail(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
p := platformerAuthoringProject(t)
var messages bytes.Buffer
s, err := Open(p, Config{Width: 1103, Height: 777, Hidden: true, NoWatch: true, Logger: log.New(log.NewTextSink(&messages))}, platformerAuthoringModule{})
if err != nil {
t.Fatal(err)
}
defer s.Close()
s.Step()
ed := s.App.Context()
const cold = "assets/postfx/cold.aemat"
const shaderPath = "assets/postfx/cold.aeshader"
coldID, _ := ed.Pipeline.Lookup(cold)
shID, _ := ed.Pipeline.Lookup(shaderPath)
refID, err := ed.CreateAsset("assets/postfx/control.aemat", []byte(fmt.Sprintf(`material version=1 shader=asset(%q) { params {Strength=0} }`, shID.String())))
if err != nil {
t.Fatal(err)
}
type contents interface {
Content(ids.AssetID) (image.Image, string, error)
}
service := ed.Thumbs.(contents)
get := func(id ids.AssetID) image.Image {
t.Helper()
end := time.Now().Add(20 * time.Second)
for time.Now().Before(end) {
im, _, err := service.Content(id)
if err == nil {
return im
}
if !errors.Is(err, preview.ErrPending) {
t.Fatal(err)
}
if !s.Step() {
t.Fatal("editor stopped")
}
}
t.Fatal("thumbnail timed out")
return nil
}
coldTile, refTile := get(coldID), get(refID)
shTile := get(shID)
changed := 0
for y := refTile.Bounds().Min.Y; y < refTile.Bounds().Max.Y; y++ {
for x := refTile.Bounds().Min.X; x < refTile.Bounds().Max.X; x++ {
ref := color.NRGBAModel.Convert(refTile.At(x, y)).(color.NRGBA)
out := color.NRGBAModel.Convert(coldTile.At(x, y)).(color.NRGBA)
sh := color.NRGBAModel.Convert(shTile.At(x, y)).(color.NRGBA)
if out != sh || out.A != ref.A || out.B != ref.B {
t.Fatalf("material/shader/PMA at (%d,%d): %v %v reference %v", x, y, out, sh, ref)
}
converted := func(src uint8, gain float32) int {
return int(math.Round(float64(255 * mathx.LinearToSRGB(gain*mathx.SRGBToLinear(float32(src)/255)))))
}
red, green := converted(ref.R, .904), converted(ref.G, .964)
if abs := func(v int) int { return max(v, -v) }; abs(int(out.R)-red) > 2 || abs(int(out.G)-green) > 2 {
t.Fatalf("wrong fullscreen Cold result at (%d,%d), got %v vs identity %v, predicted R/G %d/%d", x, y, out, ref, red, green)
}
if out != ref {
changed++
}
}
}
if changed < refTile.Bounds().Dx()*refTile.Bounds().Dy()/2 {
t.Fatalf("unfiltered or empty material tile: %d changed pixels", changed)
}
ed.InspectAsset(coldID)
s.App.Workspace().Show(workspace.Inspector)
s.App.Workspace().Focus(workspace.Inspector)
checkOutput := func(stage string) {
t.Helper()
found := false
for range 8 {
ed.Renderer.InspectOutputPasses()
s.Step()
for _, pass := range ed.Renderer.InspectOutputPasses() {
if pass.Label == postfx.CustomID && !pass.Window && pass.Width >= 192 && pass.Height >= 192 {
found = true
}
}
}
if !found {
t.Fatalf("%s did not render its own fullscreen preview", stage)
}
}
checkOutput("Inspector")
d, err := ed.OpenAssetPath(cold)
if err != nil || d.Handler != "render2d.material" {
t.Fatalf("Cold document: %v %v", d, err)
}
checkOutput("document")
if strings.Contains(messages.String(), "MAT004") || strings.Contains(messages.String(), "SHD009") {
t.Fatalf("valid PostFX usages raised a driver error: %s", messages.String())
}
// The negative control deliberately submits the material as a sprite. It
// must report a MAT004 draw mismatch and keep the shader usable for PostFX.
m, ok := ed.Loader.Material(coldID)
if !ok {
t.Fatal("Cold material unavailable")
}
done := false
ed.OnRenderAfterViews(func() {
target, err := ed.Renderer.Device().CreateTexture(gpu.TextureDesc{Width: 32, Height: 32, Format: gpu.TexRGBA8})
if err != nil {
t.Fatal(err)
}
defer ed.Renderer.Device().DestroyTexture(target)
v := view.ScreenView(32, 32, 1)
v.Target = target
f := ed.Renderer.View(v)
f.Sprite(sprite.Draw{Region: ed.Renderer.White(), Position: mathx.V2(16, 16), Size: mathx.V2(8, 8), Origin: mathx.V2(.5, .5), Tint: mathx.White, Material: m})
f.End()
done = true
})
s.Step()
if !done || !strings.Contains(messages.String(), "MAT004") || strings.Contains(messages.String(), "SHD009") {
t.Fatalf("geometry error must remain MAT004 without claiming a bad shader: %s", messages.String())
}
}