Files
aego/engine/module/registry_test.go

228 lines
5.9 KiB
Go

package module
import (
"strings"
"testing"
"testing/fstest"
"aego/core/errs"
"aego/scene"
"aego/schema"
"aego/script/bind"
)
type probe struct {
Speed float32 `aego:"speed"`
Hidden float32 `aego:"hidden,noscript"`
}
type dep struct {
V int32 `aego:"v"`
}
type fake struct {
info Info
reg func(*Registry) error
log *[]string
}
func (m fake) Info() Info {
return m.info
}
func (m fake) Register(r *Registry) error {
*m.log = append(*m.log, m.info.ID)
if m.reg != nil {
return m.reg(r)
}
return nil
}
func (m fake) Init(*InitContext) error {
*m.log = append(*m.log, "init:"+m.info.ID)
return nil
}
func newRegistry() *Registry {
return New(scene.NewTypes(schema.NewRegistry()), bind.New())
}
func icons() fstest.MapFS {
return fstest.MapFS{"spin@16x1.png": {Data: []byte{0}}, "spin@16x2.png": {Data: []byte{0}}}
}
func TestDuplicateID(t *testing.T) {
var log []string
r := newRegistry()
if err := r.Add(fake{info: Info{ID: "a"}, log: &log}); err != nil {
t.Fatal(err)
}
if err := r.Add(fake{info: Info{ID: "a"}, log: &log}); !errs.Has(err, errs.EngineModule) {
t.Fatalf("duplicate accepted: %v", err)
}
}
func TestMissingRequires(t *testing.T) {
var log []string
r := newRegistry()
r.Add(fake{info: Info{ID: "a", Requires: []string{"ghost"}}, log: &log})
_, err := r.Build()
if err == nil || !strings.Contains(err.Error(), "ghost") || !strings.Contains(err.Error(), "a requires") {
t.Fatalf("err = %v", err)
}
}
func TestOrderFollowsRequires(t *testing.T) {
var log []string
r := newRegistry()
r.Add(fake{info: Info{ID: "c"}, log: &log})
r.Add(fake{info: Info{ID: "b", Requires: []string{"a"}}, log: &log})
r.Add(fake{info: Info{ID: "a"}, log: &log})
m, err := r.Build()
if err != nil {
t.Fatal(err)
}
if err := m.Init(&InitContext{}); err != nil {
t.Fatal(err)
}
want := "c,a,b,init:c,init:a,init:b"
if got := strings.Join(log, ","); got != want {
t.Fatalf("order = %s, want %s", got, want)
}
}
func TestCycle(t *testing.T) {
var log []string
r := newRegistry()
r.Add(fake{info: Info{ID: "a", Requires: []string{"b"}}, log: &log})
r.Add(fake{info: Info{ID: "b", Requires: []string{"a"}}, log: &log})
if _, err := r.Build(); err == nil || !strings.Contains(err.Error(), "cycle") {
t.Fatalf("err = %v", err)
}
}
func TestBuilderFillsDescriptor(t *testing.T) {
var log []string
var d *schema.TypeDescriptor
r := newRegistry()
r.Add(fake{info: Info{ID: "game", Builtin: true}, log: &log, reg: func(r *Registry) error {
r.Icons(icons(), "game.")
if err := Component[dep](r, schema.Name("game.Dep")).Err(); err != nil {
return err
}
b := Component[probe](r, schema.Name("game.Probe")).
Category("Game").
Icon("game.spin").
Default(func() probe { return probe{Speed: 3} }).
Script("speed").
Requires("game.Dep").
SceneUnique().
Template("", nil)
d = b.Descriptor()
return b.Err()
}})
if _, err := r.Build(); err != nil {
t.Fatal(err)
}
if d.Owner != "game" || !d.Builtin || !d.SceneUnique || d.Category != "Game" || len(d.ScriptFields) != 1 {
t.Fatalf("descriptor = %+v", d)
}
if d.Template == nil || d.Template.Name != "Probe" || d.Template.Category != "Game" || d.Template.Icon != "game.spin" {
t.Fatalf("template = %+v", d.Template)
}
if err := r.Schema().Freeze(); err != nil {
t.Fatal(err)
}
s := scene.New(r.Types(), nil, scene.Options{})
h := s.Create(s.Root(), "N")
d.Template.Setup.(func(*scene.Scene, scene.NodeHandle))(s, h)
if p, ok := scene.Get[probe](s, h); !ok || p.Speed != 3 {
t.Fatal("template did not add the component with its default")
}
if !scene.Has[dep](s, h) {
t.Fatal("template did not add the required component")
}
}
func TestUnknownIconAndRequires(t *testing.T) {
var log []string
r := newRegistry()
r.Add(fake{info: Info{ID: "game"}, log: &log, reg: func(r *Registry) error {
Component[probe](r, schema.Name("game.Probe")).Icon("game.nope").Requires("game.Missing")
return nil
}})
_, err := r.Build()
if err == nil || !strings.Contains(err.Error(), "game.nope") || !strings.Contains(err.Error(), "game.Missing") {
t.Fatalf("err = %v", err)
}
}
func TestSystemRules(t *testing.T) {
var log []string
r := newRegistry()
r.Add(fake{info: Info{ID: "game"}, log: &log, reg: func(r *Registry) error {
r.System(engineDesc("other.update"))
d := engineDesc("game.early")
d.Phase = 0
r.System(d)
return nil
}})
_, err := r.Build()
if err == nil || !strings.Contains(err.Error(), "other.update") || !strings.Contains(err.Error(), "game.early") {
t.Fatalf("err = %v", err)
}
}
func TestFinalizeSeesEveryModule(t *testing.T) {
var log []string
var seen int
r := newRegistry()
r.Add(fake{info: Info{ID: "a"}, log: &log, reg: func(r *Registry) error {
r.Finalize(func(r *Registry) error {
seen = len(r.Components())
return nil
})
return nil
}})
r.Add(fake{info: Info{ID: "b"}, log: &log, reg: func(r *Registry) error {
return Component[dep](r, schema.Name("b.Dep")).Err()
}})
if _, err := r.Build(); err != nil {
t.Fatal(err)
}
if seen != 1 {
t.Fatalf("finalizer saw %d components", seen)
}
}
func TestTemplateIDsAreUnique(t *testing.T) {
var log []string
r := newRegistry()
setup := func(*scene.Scene, scene.NodeHandle) {}
r.Add(fake{info: Info{ID: "game"}, log: &log, reg: func(r *Registry) error {
r.Template(schema.TemplateDesc{Name: "Enemy", Setup: setup})
r.Template(schema.TemplateDesc{Name: "enemy", Setup: setup})
return nil
}})
_, err := r.Build()
if err == nil || !strings.Contains(err.Error(), "game.enemy") {
t.Fatalf("err = %v", err)
}
}
func TestDuplicateService(t *testing.T) {
var log []string
r := newRegistry()
r.Add(fake{info: Info{ID: "a"}, log: &log, reg: func(r *Registry) error {
r.Service("x", 1)
return nil
}})
r.Add(fake{info: Info{ID: "b"}, log: &log, reg: func(r *Registry) error {
r.Service("x", 2)
return nil
}})
if _, err := r.Build(); err == nil || !strings.Contains(err.Error(), "already registered by a") {
t.Fatalf("err = %v", err)
}
}