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aego/examples/topdown/scenes/main.aescene
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Complete Stage 12 for v0.12.0
2026-11-05 11:46:53 +03:00

1105 lines
26 KiB
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scene version=1 {
node "70d00000000000000000000000000001" name="Floor" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=-1
tint=#1f2937ff
origin=[0.5, 0.5]
size=[24, 14]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
}
node "70d00000000000000000000000000002" name="WallTop" enabled=true layers=1 {
transform {
position=[0, -7.5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[25, 1]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=1
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[25, 1]
}
}
node "70d00000000000000000000000000003" name="WallBottom" enabled=true layers=1 {
transform {
position=[0, 7.5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[25, 1]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=1
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[25, 1]
}
}
node "70d00000000000000000000000000004" name="WallLeft" enabled=true layers=1 {
transform {
position=[-12.5, 0]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[1, 16]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=1
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[1, 16]
}
}
node "70d00000000000000000000000000005" name="WallRight" enabled=true layers=1 {
transform {
position=[12.5, 0]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[1, 16]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=1
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[1, 16]
}
}
node "70d00000000000000000000000000006" name="ColumnA" enabled=true layers=1 {
transform {
position=[-4, -2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[1.5, 1.5]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=1
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[1.5, 1.5]
}
}
node "70d00000000000000000000000000007" name="ColumnB" enabled=true layers=1 {
transform {
position=[5, 2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c06")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[1.5, 1.5]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=1
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[1.5, 1.5]
}
}
node "70d00000000000000000000000000010" name="Hero" enabled=true layers=1 {
transform {
position=[-9, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#38bdf8ff
origin=[0.5, 0.5]
size=[0.8, 0.8]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=kinematic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=true
bullet=false
allowSleep=false
interpolate=true
layer=2
mask=-1
}
component "physics.CircleCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
radius=0.4
}
component "engine.Tags" version=1 {
tags=["Player"]
}
component "gameplay.Motion2D" version=1 {
mode=topDown
upDirection=[0, -1]
maxSpeed=6
accel=60
decel=50
airControl=0.6
gravityScale=1
maxFallSpeed=20
jumpHeight=2.2
jumpSpeed=0
jumpCutMultiplier=0.5
coyoteTime=0.1
jumpBuffer=0.1
maxSlope=45
stepHeight=0.2
snapToGround=0.2
safeMargin=0.02
maxSlides=4
collisionMask=10
pushBodies=true
movingPlatforms=true
platformOnLeave=keep
faceMovement=false
dashGravity=false
ledgeClimb=0
climbTime=0.3
}
component "gameplay.Health" version=1 {
max=5
team=0
invulnTime=0.6
destroyOnDeath=false
despawnOnDeath=false
}
component "gameplay.Hurtbox2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
shape=box
multiplier=1
active=true
health=node("00000000000000000000000000000000")
}
component "gameplay.Respawn" version=1 {
delay=0.6
restoreHealth=true
resetVelocity=true
persist=false
}
component "animation.Animator" version=1 {
controller=asset("70a10000000000000000000000000010")
playOnStart=true
speed=1
timeDomain=game
rootMotion=toMotion
rootFallback=false
rootScale=[1, 1]
}
component "engine.Script" version=1 {
script "topdown.player.Hero" enabled=true {
Torch=node("70d00000000000000000000000000017")
Sword=node("70d00000000000000000000000000011")
StepDust=node("2072be9c1f8f52471b8f231aad8332cc")
Reach=0.8
}
}
node "70d00000000000000000000000000017" name="Torch" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Light2D" version=1 {
type=spot
color=#ffe9beff
intensity=5
range=8
height=1.8
innerAngle=0.27
outerAngle=0.62
elevation=0.8
falloff=1.1
layers=1
shadowCasterMask=1
shadows=false
shadowSoftness=0
priority=1
}
}
node "70d00000000000000000000000000011" name="Sword" enabled=true layers=1 {
transform {
position=[0.8, 0]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=2
tint=#e5e7ebff
origin=[0.5, 0.5]
size=[0.7, 0.15]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.Hitbox2D" version=1 {
area=[-0.4, -0.3, 0.8, 0.6]
shape=box
damage=1
knockback=[6, 0]
knockbackFromCenter=true
team=-1
friendlyFire=false
policy=oncePerActivation
period=0.5
active=false
}
}
node "2072be9c1f8f52471b8f231aad8332cc" name="StepDust" enabled=true layers=1 {
transform {
position=[0, 0.3]
rotation=0
scale=[1, 1]
}
component "particles.ParticleSystem2D" version=1 {
prewarm=0
edgeA=[0, 0]
edgeB=[1, 0]
maskThreshold=0.5
frameFPS=12
frameLoop=true
sortMode=age
reducedMotion=reduce
reducedRate=0.5
drag=0
noiseStrength=0
noiseFrequency=1
killYEnabled=false
killY=0
planeEnabled=false
planeNormal=[0, 1]
planeDistance=0
colorOverLife=[]
velocityOverLife={ keys=[[0, 1, 0, 0, bezier, auto]] }
playOnStart=false
loop=false
duration=1
timeDomain=game
seed=0
maxParticles=64
rate=0
bursts=[]
shape=rect
offset=[0, 0]
rectSize=[0.48, 0.04]
radius=0.5
lifetime=[0.22, 0.36]
speed=[0.15, 0.5]
size=[0.12, 0.22]
rotation=[0, 0]
direction=-1.5707964
spread=2.7
color=#bca696ae
gravity=[0, 0]
sizeOverLife={ keys=[[0, 0.8, 0.49999994, 0.49999994, bezier, linear], [1, 1.3, 0.49999994, 0.49999994, bezier, linear]] }
alphaOverLife={ keys=[[0, 1, -1, -1, bezier, linear], [1, 0, -1, -1, bezier, linear]] }
rotationSpeed=0
space=world
sprite=asset("ae900000000000000000000000000d00")
layer=0
order=-1
}
}
}
node "70d00000000000000000000000000021" name="GruntAPointA" enabled=true layers=1 {
transform {
position=[0, -4]
rotation=0
scale=[1, 1]
}
}
node "70d00000000000000000000000000022" name="GruntAPointB" enabled=true layers=1 {
transform {
position=[5, -4]
rotation=0
scale=[1, 1]
}
}
node "70d00000000000000000000000000020" name="GruntA" enabled=true layers=1 {
transform {
position=[2, -4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#bf8080ff
origin=[0.5, 0.5]
size=[0.8, 0.8]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=kinematic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=true
bullet=false
allowSleep=false
interpolate=true
layer=3
mask=-1
}
component "physics.CircleCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
radius=0.4
}
component "gameplay.Motion2D" version=1 {
mode=topDown
upDirection=[0, -1]
maxSpeed=3
accel=60
decel=50
airControl=0.6
gravityScale=1
maxFallSpeed=20
jumpHeight=2.2
jumpSpeed=0
jumpCutMultiplier=0.5
coyoteTime=0.1
jumpBuffer=0.1
maxSlope=45
stepHeight=0.2
snapToGround=0.2
safeMargin=0.02
maxSlides=4
collisionMask=6
pushBodies=true
movingPlatforms=true
platformOnLeave=keep
faceMovement=false
dashGravity=false
ledgeClimb=0
climbTime=0.3
}
component "gameplay.Health" version=1 {
max=2
team=1
invulnTime=0.2
destroyOnDeath=false
despawnOnDeath=false
}
component "gameplay.Hurtbox2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
shape=box
multiplier=1
active=true
health=node("00000000000000000000000000000000")
}
component "animation.Animator" version=1 {
controller=asset("70a10000000000000000000000000011")
playOnStart=true
speed=1
timeDomain=game
rootMotion=none
rootFallback=false
rootScale=[1, 1]
}
component "gameplay.Hitbox2D" version=1 {
area=[-0.45, -0.45, 0.9, 0.9]
shape=box
damage=1
knockback=[4, 0]
knockbackFromCenter=true
team=-1
friendlyFire=false
policy=periodic
period=0.6
active=true
}
component "gameplay.StateMachine" version=1 {
states=["Patrol", "Chase", "Dead"]
initial="Patrol"
}
component "engine.Script" version=1 {
script "topdown.enemy.Grunt" enabled=true {
Player=node("70d00000000000000000000000000010")
PointA=node("70d00000000000000000000000000021")
PointB=node("70d00000000000000000000000000022")
SeeRange=4
LoseRange=6
}
}
}
node "70d00000000000000000000000000024" name="GruntBPointA" enabled=true layers=1 {
transform {
position=[8, 1]
rotation=0
scale=[1, 1]
}
}
node "70d00000000000000000000000000025" name="GruntBPointB" enabled=true layers=1 {
transform {
position=[8, 5.5]
rotation=0
scale=[1, 1]
}
}
node "70d00000000000000000000000000023" name="GruntB" enabled=true layers=1 {
transform {
position=[8, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#bf8080ff
origin=[0.5, 0.5]
size=[0.8, 0.8]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=kinematic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=true
bullet=false
allowSleep=false
interpolate=true
layer=3
mask=-1
}
component "physics.CircleCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
radius=0.4
}
component "gameplay.Motion2D" version=1 {
mode=topDown
upDirection=[0, -1]
maxSpeed=3
accel=60
decel=50
airControl=0.6
gravityScale=1
maxFallSpeed=20
jumpHeight=2.2
jumpSpeed=0
jumpCutMultiplier=0.5
coyoteTime=0.1
jumpBuffer=0.1
maxSlope=45
stepHeight=0.2
snapToGround=0.2
safeMargin=0.02
maxSlides=4
collisionMask=6
pushBodies=true
movingPlatforms=true
platformOnLeave=keep
faceMovement=false
dashGravity=false
ledgeClimb=0
climbTime=0.3
}
component "gameplay.Health" version=1 {
max=2
team=1
invulnTime=0.2
destroyOnDeath=false
despawnOnDeath=false
}
component "gameplay.Hurtbox2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
shape=box
multiplier=1
active=true
health=node("00000000000000000000000000000000")
}
component "animation.Animator" version=1 {
controller=asset("70a10000000000000000000000000011")
playOnStart=true
speed=1
timeDomain=game
rootMotion=none
rootFallback=false
rootScale=[1, 1]
}
component "gameplay.Hitbox2D" version=1 {
area=[-0.45, -0.45, 0.9, 0.9]
shape=box
damage=1
knockback=[4, 0]
knockbackFromCenter=true
team=-1
friendlyFire=false
policy=periodic
period=0.6
active=true
}
component "gameplay.StateMachine" version=1 {
states=["Patrol", "Chase", "Dead"]
initial="Patrol"
}
component "engine.Script" version=1 {
script "topdown.enemy.Grunt" enabled=true {
Player=node("70d00000000000000000000000000010")
PointA=node("70d00000000000000000000000000024")
PointB=node("70d00000000000000000000000000025")
SeeRange=4
LoseRange=6
}
}
}
node "70d00000000000000000000000000027" name="GruntCPointA" enabled=true layers=1 {
transform {
position=[-5, 5.5]
rotation=0
scale=[1, 1]
}
}
node "70d00000000000000000000000000028" name="GruntCPointB" enabled=true layers=1 {
transform {
position=[0, 5.5]
rotation=0
scale=[1, 1]
}
}
node "70d00000000000000000000000000026" name="GruntC" enabled=true layers=1 {
transform {
position=[-2, 5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#bf8080ff
origin=[0.5, 0.5]
size=[0.8, 0.8]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=kinematic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=true
bullet=false
allowSleep=false
interpolate=true
layer=3
mask=-1
}
component "physics.CircleCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
radius=0.4
}
component "gameplay.Motion2D" version=1 {
mode=topDown
upDirection=[0, -1]
maxSpeed=3
accel=60
decel=50
airControl=0.6
gravityScale=1
maxFallSpeed=20
jumpHeight=2.2
jumpSpeed=0
jumpCutMultiplier=0.5
coyoteTime=0.1
jumpBuffer=0.1
maxSlope=45
stepHeight=0.2
snapToGround=0.2
safeMargin=0.02
maxSlides=4
collisionMask=6
pushBodies=true
movingPlatforms=true
platformOnLeave=keep
faceMovement=false
dashGravity=false
ledgeClimb=0
climbTime=0.3
}
component "gameplay.Health" version=1 {
max=2
team=1
invulnTime=0.2
destroyOnDeath=false
despawnOnDeath=false
}
component "gameplay.Hurtbox2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
shape=box
multiplier=1
active=true
health=node("00000000000000000000000000000000")
}
component "animation.Animator" version=1 {
controller=asset("70a10000000000000000000000000011")
playOnStart=true
speed=1
timeDomain=game
rootMotion=none
rootFallback=false
rootScale=[1, 1]
}
component "gameplay.Hitbox2D" version=1 {
area=[-0.45, -0.45, 0.9, 0.9]
shape=box
damage=1
knockback=[4, 0]
knockbackFromCenter=true
team=-1
friendlyFire=false
policy=periodic
period=0.6
active=true
}
component "gameplay.StateMachine" version=1 {
states=["Patrol", "Chase", "Dead"]
initial="Patrol"
}
component "engine.Script" version=1 {
script "topdown.enemy.Grunt" enabled=true {
Player=node("70d00000000000000000000000000010")
PointA=node("70d00000000000000000000000000027")
PointB=node("70d00000000000000000000000000028")
SeeRange=4
LoseRange=6
}
}
}
node "70d00000000000000000000000000040" name="Coin1" enabled=true layers=1 {
transform {
position=[-6, -5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#facc15ff
origin=[0.5, 0.5]
size=[0.4, 0.4]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.Pickup2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
tag="Player"
once=true
despawn=false
}
}
node "70d00000000000000000000000000041" name="Coin2" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#facc15ff
origin=[0.5, 0.5]
size=[0.4, 0.4]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.Pickup2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
tag="Player"
once=true
despawn=false
}
}
node "70d00000000000000000000000000042" name="Coin3" enabled=true layers=1 {
transform {
position=[9, -1]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#facc15ff
origin=[0.5, 0.5]
size=[0.4, 0.4]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.Pickup2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
tag="Player"
once=true
despawn=false
}
}
node "70d00000000000000000000000000043" name="Coin4" enabled=true layers=1 {
transform {
position=[3, 6]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#facc15ff
origin=[0.5, 0.5]
size=[0.4, 0.4]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.Pickup2D" version=1 {
area=[-0.4, -0.4, 0.8, 0.8]
tag="Player"
once=true
despawn=false
}
}
node "70d00000000000000000000000000050" name="Lava" enabled=true layers=1 {
transform {
position=[10, -5.25]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#ea580cff
origin=[0.5, 0.5]
size=[3, 2.5]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.KillZone2D" version=1 {
area=[-1.5, -1.25, 3, 2.5]
tag=""
}
}
node "70d00000000000000000000000000051" name="Checkpoint" enabled=true layers=1 {
transform {
position=[-9, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#22c55e66
origin=[0.5, 0.5]
size=[1.2, 1.2]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "gameplay.Checkpoint2D" version=1 {
area=[-1.5, -1.5, 3, 3]
priority=0
once=false
spawnPoint=node("00000000000000000000000000000000")
}
}
node "70d00000000000000000000000000052" name="Hud" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Script" version=1 {
script "topdown.hud.Coins" enabled=true {
C1=node("70d00000000000000000000000000040")
C2=node("70d00000000000000000000000000041")
C3=node("70d00000000000000000000000000042")
C4=node("70d00000000000000000000000000043")
}
}
}
node "70d00000000000000000000000000053" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
viewport=[0, 0, 1, 1]
mask=-1
order=0
clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
component "camera.VirtualCamera2D" version=1 {
priority=0
output=""
zoom=0
blendTime=0.5
blendCurve={ ease=inOutQuad }
timeDomain=unscaled
useBounds=true
bounds=[-13, -8, 26, 16]
snapToPixels=false
}
component "camera.CameraFollow2D" version=1 {
target=node("70d00000000000000000000000000010")
deadzone=[0.4, 0.4, 0.2, 0.2]
damping=[6, 6]
lookahead=[0.2, 0.2]
maxLookahead=[2, 2]
lookaheadSmoothing=3
snapDistance=20
}
component "audio.AudioListener2D" version=1 {
active=true
}
}
node "70d0000000000000000000000000fa00" name="Torch ambience" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.LightingEnvironment2D" version=1 {
ambientColor=#f6f8ffff
ambientIntensity=0.72
colorMode=auto
exposure=1
shadowResolution=256
maxShadowedLights=0
}
}
}