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aego/modules/animation/res/docs/try/Animator.aescene
sanspie 515f4ca1b3 Stage 11a: animation (D333–D340, D344, D354–D357)
Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
2026-10-25 15:31:22 +03:00

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scene version=1 {
node "a5200000000000000000000000000001" name="Floor" enabled=true layers=1 {
transform {
position=[0, 1.1]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#4b5563ff
origin=[0.5, 0.5]
size=[12, 0.2]
}
}
node "a5200000000000000000000000000002" name="Runner" enabled=true layers=1 {
transform {
position=[0, 0.5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000b00")
tint=#a5b4fcff
origin=[0.5, 0.5]
size=[1, 1]
filter=nearest
}
component "animation.Animator" version=1 {
controller=asset("ae900000000000000000000000000b20")
playOnStart=true
speed=1
timeDomain=game
rootMotion=none
rootScale=[1, 1]
}
component "engine.Script" version=1 {
script "game.demo.Runner" enabled=true {
}
}
}
node "a5200000000000000000000000000003" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=64
viewport=[0, 0, 1, 1]
mask=-1
clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}