41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
package demo
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import (
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"aego/debug"
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"aego/input"
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)
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// Player walks over three spikes and shows its hit points.
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script Player {
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func Update(dt float) {
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m := node.Get<Motion2D>()
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x := 0.0
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if input.Down(input.KeyA) || input.Down(input.KeyLeft) {
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x -= 1
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}
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if input.Down(input.KeyD) || input.Down(input.KeyRight) {
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x += 1
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}
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m.Move(x)
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if input.KeyPressed(input.KeySpace) || input.KeyPressed(input.KeyW) || input.KeyPressed(input.KeyUp) {
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m.Jump()
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}
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if input.KeyReleased(input.KeySpace) || input.KeyReleased(input.KeyW) || input.KeyReleased(input.KeyUp) {
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m.JumpReleased()
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}
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hp := node.Get<Health>()
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p := node.WorldPosition()
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debug.Text(Vec2{p.X - 0.6, p.Y - 1}, "hp " + string(hp.Current), Color{1, 1, 1, 1})
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}
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}
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// Label writes Text above its node.
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script Label {
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@export var Text string
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func Update(dt float) {
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p := node.WorldPosition()
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debug.Text(Vec2{p.X - 0.8, p.Y - 1}, Text, Color{0.85, 0.85, 0.85, 1})
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}
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}
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