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aego/modules/gameplay/res/docs/try/Pickup2D.aes

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package demo
import (
"aego/camera"
"aego/debug"
"aego/input"
)
// Player walks over the coins.
script Player {
func Update(dt float) {
m := node.Get<Motion2D>()
x := 0.0
if input.Down(input.KeyA) || input.Down(input.KeyLeft) {
x -= 1
}
if input.Down(input.KeyD) || input.Down(input.KeyRight) {
x += 1
}
m.Move(x)
if input.KeyPressed(input.KeySpace) || input.KeyPressed(input.KeyW) || input.KeyPressed(input.KeyUp) {
m.Jump()
}
if input.KeyReleased(input.KeySpace) || input.KeyReleased(input.KeyW) || input.KeyReleased(input.KeyUp) {
m.JumpReleased()
}
}
}
// Counter adds up the coins taken and writes the count in the corner of the view.
script Counter {
@export var C1 NodeRef
@export var C2 NodeRef
@export var C3 NodeRef
@export var C4 NodeRef
@export var C5 NodeRef
var coins int
var k1 Connection
var k2 Connection
var k3 Connection
var k4 Connection
var k5 Connection
func Ready() {
k1 = C1.Get<Pickup2D>().Collected.Connect(OnCollected)
k2 = C2.Get<Pickup2D>().Collected.Connect(OnCollected)
k3 = C3.Get<Pickup2D>().Collected.Connect(OnCollected)
k4 = C4.Get<Pickup2D>().Collected.Connect(OnCollected)
k5 = C5.Get<Pickup2D>().Collected.Connect(OnCollected)
}
func OnCollected(by NodeRef) {
coins++
}
func Update(dt float) {
p := camera.LogicalPose().Position
debug.Text(Vec2{p.X - 6, p.Y - 3.5}, "coins " + string(coins) + " / 5", Color{1, 0.85, 0.2, 1})
}
}