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aego/modules/gameplay/res/docs/try/Respawn.aes

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package demo
import (
"aego/debug"
"aego/input"
)
// Player respawns after a fall or when R is pressed.
script Player {
func Update(dt float) {
m := node.Get<Motion2D>()
x := 0.0
if input.Down(input.KeyA) || input.Down(input.KeyLeft) {
x -= 1
}
if input.Down(input.KeyD) || input.Down(input.KeyRight) {
x += 1
}
m.Move(x)
if input.KeyPressed(input.KeySpace) || input.KeyPressed(input.KeyW) || input.KeyPressed(input.KeyUp) {
m.Jump()
}
if input.KeyReleased(input.KeySpace) || input.KeyReleased(input.KeyW) || input.KeyReleased(input.KeyUp) {
m.JumpReleased()
}
if input.KeyPressed(input.KeyR) {
node.Get<Respawn>().Trigger()
}
p := node.WorldPosition()
debug.Text(Vec2{p.X - 1, p.Y - 1}, "R: respawn", Color{0.8, 0.8, 0.8, 1})
}
}