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aego/modules/savegame/res/docs/try/Persist.aes

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package demo
import "aego/save"
// Checkpoint saves once, then keeps loading that save: the green ball has Persist and comes back
// to where it was saved, the grey one has not and starts over from the scene file.
script Checkpoint {
@export var SaveAt float = 1
@export var LoadEvery float = 2.5
var t float
func Update(dt float) {
t += dt
if !save.Exists("demo") {
if t >= SaveAt {
save.Save("demo")
t = 0
}
return
}
if t >= LoadEvery {
save.Load("demo")
}
}
}