Use a deterministic headless frame clock and check the actual 2D and 3D rotation. Create a guarded fresh project with the installed CLI even when preceding tests failed.
160 lines
4.4 KiB
Go
160 lines
4.4 KiB
Go
package integration
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import (
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"math"
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"os"
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"path/filepath"
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"strings"
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"testing"
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"aego/app/run"
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"aego/core/log"
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"aego/core/mathx"
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"aego/project"
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"aego/scene/sceneio"
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"aego/sdk"
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)
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const roomScene = `scene version=1 space="3d" {
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node "4a5b6c7d8e9f00112233445566778899" name="Camera" enabled=true layers=1 space="3d" {
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transform3d { position=[0, 2, 6] rotation=[-0.1602, 0, 0, 0.9871] scale=[1, 1, 1] }
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component "engine.Camera3D" version=1 {
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fov=60
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near=0.1
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far=1000
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viewport=[0, 0, 1, 1]
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mask=-1
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order=0
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clear=true
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clearColor=#0a0d12ff
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active=true
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}
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}
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node "5b6c7d8e9f0011223344556677889900" name="Floor" enabled=true layers=1 space="3d" {
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transform3d { position=[0, 0, 0] rotation=[0, 0, 0, 1] scale=[1, 1, 1] }
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component "engine.MeshRenderer" version=1 {
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mesh=asset("ae900000000000000000000000000002")
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color=#2e333dff
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}
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}
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node "6c7d8e9f001122334455667788990011" name="Cube" enabled=true layers=1 space="3d" {
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transform3d { position=[0, 0.5, 0] rotation=[0, 0, 0, 1] scale=[1, 1, 1] }
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component "engine.MeshRenderer" version=1 {
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mesh=asset("ae900000000000000000000000000001")
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color=#e07b39ff
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}
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component "game.Rotator3D" version=1 {
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axis=[0, 1, 0]
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speed=1.2
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}
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}
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node "7d8e9f00112233445566778899001122" name="Ball" enabled=true layers=1 space="3d" {
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transform3d { position=[2, 0.5, 0] rotation=[0, 0, 0, 1] scale=[1, 1, 1] }
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component "engine.MeshRenderer" version=1 {
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mesh=asset("ae900000000000000000000000000003")
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color=#52a7c9ff
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}
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}
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}
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`
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type Rotator3D struct {
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Axis mathx.Vec3 `aego:"axis"`
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Speed float32 `aego:"speed"`
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}
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type rotator3DSystem struct{}
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func (rotator3DSystem) Run(ctx *sdk.Context) {
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s := sdk.SceneOf(ctx)
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if s == nil {
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return
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}
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dt := float32(ctx.Dt)
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sdk.Query1[Rotator3D](s).Each(func(n sdk.NodeHandle, r *Rotator3D) {
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q := mathx.QuatAxisAngle(r.Axis, r.Speed*dt).Mul(s.Local3D(n).Rotation)
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s.SetRotation3D(n, q.Normalized())
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})
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}
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type rotator3DModule struct{}
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func (rotator3DModule) Info() sdk.ModuleInfo {
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return sdk.ModuleInfo{ID: "game.rotator3d", Version: "0.1.0"}
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}
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func (rotator3DModule) Register(r *sdk.Registry) error {
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if err := sdk.RegisterComponent[Rotator3D](r, sdk.Name("game.Rotator3D")); err != nil {
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return err
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}
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return sdk.RegisterSystem(r, sdk.SystemDesc{
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ID: "game.rotator3d.spin",
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Phase: sdk.PhaseUpdate,
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System: rotator3DSystem{},
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})
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}
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func openRoom(t *testing.T) *run.App {
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t.Helper()
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p, err := project.Create(t.TempDir(), "Room", false)
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if err != nil {
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t.Fatal(err)
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}
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path := filepath.Join(p.ScenesDir(), "room.aescene")
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if err := os.WriteFile(path, []byte(roomScene), 0o644); err != nil {
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t.Fatal(err)
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}
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app, err := run.Open(p, run.Config{Headless: true, FrameTime: 1.0 / 60, Logger: log.Nop(), ScenePath: path}, rotator3DModule{})
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if err != nil {
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t.Fatal(err)
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}
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t.Cleanup(app.Close)
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return app
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}
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func TestRoomRendersAndRotates(t *testing.T) {
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app := openRoom(t)
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cube := app.Scene.Find(app.Scene.Root(), "Cube")
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if cube.IsZero() {
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t.Fatal("cube missing")
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}
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driver := app.Driver()
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for i := 0; i < 120; i++ {
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if !app.Engine.Step(driver) {
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t.Fatalf("engine stopped at frame %d: %v", i, app.Engine.Err())
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}
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}
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q := app.Scene.Local3D(cube).Rotation
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// The first rendered frame has dt=0; the remaining 119 frames must each
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// advance by 1/60 s, independent of host speed and timer resolution.
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angle := 1.2 * 119.0 / 60.0
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if math.Abs(float64(q.Y)-math.Sin(angle/2)) > 1e-4 || math.Abs(float64(q.W)-math.Cos(angle/2)) > 1e-4 || mathx.Abs(q.X) > 1e-6 || mathx.Abs(q.Z) > 1e-6 {
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t.Fatalf("cube must rotate %.3f radians about +Y after 119 timed frames: %v", angle, q)
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}
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st := app.Runner.Stats()
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if st.Views != 1 || st.Meshes != 3 {
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t.Fatalf("views %d meshes %d", st.Views, st.Meshes)
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}
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}
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func TestRoomRoundTrip(t *testing.T) {
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app := openRoom(t)
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out := string(sceneio.Save(app.Scene))
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for _, want := range []string{`space="3d"`, "transform3d", "engine.Camera3D", "game.Rotator3D", "axis=[0, 1, 0]"} {
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if !strings.Contains(out, want) {
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t.Fatalf("saved scene lacks %q:\n%s", want, out)
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}
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}
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}
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func TestRoomFrameDoesNotAllocate(t *testing.T) {
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app := openRoom(t)
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driver := app.Driver()
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for i := 0; i < 60; i++ {
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app.Engine.Step(driver)
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}
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if allocs := testing.AllocsPerRun(240, func() { app.Engine.Step(driver) }); allocs != 0 {
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t.Fatalf("3D frame allocates %.1f objects", allocs)
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}
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}
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