Files
aego/tests/integration/scene3d_test.go
sanspie 31f2da9f79 ci: make native timing and installer smoke independent
Use a deterministic headless frame clock and check the actual 2D and 3D rotation. Create a guarded fresh project with the installed CLI even when preceding tests failed.
2026-11-07 06:43:53 +03:00

160 lines
4.4 KiB
Go

package integration
import (
"math"
"os"
"path/filepath"
"strings"
"testing"
"aego/app/run"
"aego/core/log"
"aego/core/mathx"
"aego/project"
"aego/scene/sceneio"
"aego/sdk"
)
const roomScene = `scene version=1 space="3d" {
node "4a5b6c7d8e9f00112233445566778899" name="Camera" enabled=true layers=1 space="3d" {
transform3d { position=[0, 2, 6] rotation=[-0.1602, 0, 0, 0.9871] scale=[1, 1, 1] }
component "engine.Camera3D" version=1 {
fov=60
near=0.1
far=1000
viewport=[0, 0, 1, 1]
mask=-1
order=0
clear=true
clearColor=#0a0d12ff
active=true
}
}
node "5b6c7d8e9f0011223344556677889900" name="Floor" enabled=true layers=1 space="3d" {
transform3d { position=[0, 0, 0] rotation=[0, 0, 0, 1] scale=[1, 1, 1] }
component "engine.MeshRenderer" version=1 {
mesh=asset("ae900000000000000000000000000002")
color=#2e333dff
}
}
node "6c7d8e9f001122334455667788990011" name="Cube" enabled=true layers=1 space="3d" {
transform3d { position=[0, 0.5, 0] rotation=[0, 0, 0, 1] scale=[1, 1, 1] }
component "engine.MeshRenderer" version=1 {
mesh=asset("ae900000000000000000000000000001")
color=#e07b39ff
}
component "game.Rotator3D" version=1 {
axis=[0, 1, 0]
speed=1.2
}
}
node "7d8e9f00112233445566778899001122" name="Ball" enabled=true layers=1 space="3d" {
transform3d { position=[2, 0.5, 0] rotation=[0, 0, 0, 1] scale=[1, 1, 1] }
component "engine.MeshRenderer" version=1 {
mesh=asset("ae900000000000000000000000000003")
color=#52a7c9ff
}
}
}
`
type Rotator3D struct {
Axis mathx.Vec3 `aego:"axis"`
Speed float32 `aego:"speed"`
}
type rotator3DSystem struct{}
func (rotator3DSystem) Run(ctx *sdk.Context) {
s := sdk.SceneOf(ctx)
if s == nil {
return
}
dt := float32(ctx.Dt)
sdk.Query1[Rotator3D](s).Each(func(n sdk.NodeHandle, r *Rotator3D) {
q := mathx.QuatAxisAngle(r.Axis, r.Speed*dt).Mul(s.Local3D(n).Rotation)
s.SetRotation3D(n, q.Normalized())
})
}
type rotator3DModule struct{}
func (rotator3DModule) Info() sdk.ModuleInfo {
return sdk.ModuleInfo{ID: "game.rotator3d", Version: "0.1.0"}
}
func (rotator3DModule) Register(r *sdk.Registry) error {
if err := sdk.RegisterComponent[Rotator3D](r, sdk.Name("game.Rotator3D")); err != nil {
return err
}
return sdk.RegisterSystem(r, sdk.SystemDesc{
ID: "game.rotator3d.spin",
Phase: sdk.PhaseUpdate,
System: rotator3DSystem{},
})
}
func openRoom(t *testing.T) *run.App {
t.Helper()
p, err := project.Create(t.TempDir(), "Room", false)
if err != nil {
t.Fatal(err)
}
path := filepath.Join(p.ScenesDir(), "room.aescene")
if err := os.WriteFile(path, []byte(roomScene), 0o644); err != nil {
t.Fatal(err)
}
app, err := run.Open(p, run.Config{Headless: true, FrameTime: 1.0 / 60, Logger: log.Nop(), ScenePath: path}, rotator3DModule{})
if err != nil {
t.Fatal(err)
}
t.Cleanup(app.Close)
return app
}
func TestRoomRendersAndRotates(t *testing.T) {
app := openRoom(t)
cube := app.Scene.Find(app.Scene.Root(), "Cube")
if cube.IsZero() {
t.Fatal("cube missing")
}
driver := app.Driver()
for i := 0; i < 120; i++ {
if !app.Engine.Step(driver) {
t.Fatalf("engine stopped at frame %d: %v", i, app.Engine.Err())
}
}
q := app.Scene.Local3D(cube).Rotation
// The first rendered frame has dt=0; the remaining 119 frames must each
// advance by 1/60 s, independent of host speed and timer resolution.
angle := 1.2 * 119.0 / 60.0
if math.Abs(float64(q.Y)-math.Sin(angle/2)) > 1e-4 || math.Abs(float64(q.W)-math.Cos(angle/2)) > 1e-4 || mathx.Abs(q.X) > 1e-6 || mathx.Abs(q.Z) > 1e-6 {
t.Fatalf("cube must rotate %.3f radians about +Y after 119 timed frames: %v", angle, q)
}
st := app.Runner.Stats()
if st.Views != 1 || st.Meshes != 3 {
t.Fatalf("views %d meshes %d", st.Views, st.Meshes)
}
}
func TestRoomRoundTrip(t *testing.T) {
app := openRoom(t)
out := string(sceneio.Save(app.Scene))
for _, want := range []string{`space="3d"`, "transform3d", "engine.Camera3D", "game.Rotator3D", "axis=[0, 1, 0]"} {
if !strings.Contains(out, want) {
t.Fatalf("saved scene lacks %q:\n%s", want, out)
}
}
}
func TestRoomFrameDoesNotAllocate(t *testing.T) {
app := openRoom(t)
driver := app.Driver()
for i := 0; i < 60; i++ {
app.Engine.Step(driver)
}
if allocs := testing.AllocsPerRun(240, func() { app.Engine.Step(driver) }); allocs != 0 {
t.Fatalf("3D frame allocates %.1f objects", allocs)
}
}