Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
57 lines
1.3 KiB
Go
57 lines
1.3 KiB
Go
package asset
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import (
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"aego/core/ids"
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"aego/render/mesh"
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"aego/render/texture"
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)
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type ArtifactKind string
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const (
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ArtTexture ArtifactKind = "texture"
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ArtAtlasPage ArtifactKind = "atlaspage"
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ArtSpriteRegion ArtifactKind = "spriteregion"
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ArtScene ArtifactKind = "scene"
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ArtPrefab ArtifactKind = "prefab"
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ArtMesh ArtifactKind = "mesh"
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ArtScript ArtifactKind = "script"
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ArtData ArtifactKind = "data"
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ArtTable ArtifactKind = "table"
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ArtPreset ArtifactKind = "preset"
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ArtAudio ArtifactKind = "audio"
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ArtAnim ArtifactKind = "anim"
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ArtCtrl ArtifactKind = "animctrl"
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)
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type Reloaded struct {
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ID ids.AssetID
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Kind ArtifactKind
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}
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type Resolver interface {
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Texture(id ids.AssetID) (texture.Region, bool)
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Mesh(id ids.AssetID) (*mesh.Mesh, bool)
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Scene(id ids.AssetID) ([]byte, bool)
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Prefab(id ids.AssetID) ([]byte, bool)
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Generation() uint32
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Subscribe(fn func(Reloaded)) func()
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}
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type Decoder interface {
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Decoded(id ids.AssetID, key string, build func() (any, error)) (any, error)
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}
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type AnimSource interface {
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Anim(id ids.AssetID) ([]byte, bool)
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}
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type CtrlSource interface {
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Controller(id ids.AssetID) ([]byte, bool)
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}
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type DataSource interface {
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Data(id ids.AssetID) ([]byte, bool)
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Table(id ids.AssetID) ([]byte, bool)
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}
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