Files
aego/tools/gendocs/main.go
T
sanspie 69d19e501f Stage 7: documentation, help, playground; templates, aego new/bootstrap/icons, launcher
Documentation: engine/docs assembles one registry from the script
bindings, the schema, module docs and module-owned script paths; problems
are reported as warnings at build time. Module registries record doc
sources and script module owners; diag.Codes lists every diagnostic code.

Project bootstrap: project.defaultSpace ("2d"/"3d"), EnsureDirs creates
the default folders when the editor opens a project (reported in the
console), prefabs/ is a pipeline root. Native builds drop -trimpath so
binding locations resolve inside native/.

Editor files: create scene/prefab/script from menus, move/rename/duplicate
/delete with undo, script package retargeting on move, open scenes and
script panels follow renames, Save As / Rename Scene prompts, scene
picker, startup scene. Scoped shortcuts fall back to the global command
when disabled; Save As is Ctrl+Shift+S, Save All Ctrl+Alt+S.

Script editor: Go to Implementation (stub → native/ source), host
definitions always resolve to stubs, bracket match/mismatch states,
rainbow brackets (persisted), mono code font (ui-mono atlases, per-command
fonts in draw.List, PushFont/PopFont restored by Mark/Restore).

Tests: langsvc definition/implementation, bracket states, dispatch
fallback, script renames, font stack, editor file-op integration, golden
mono glyph and bracket references; depcheck rule for engine/docs.

Docs pipeline: engine, render2d and script/engine ship their own res/docs;
keyword hover text comes from the registry through manifest.Keywords;
project script symbols join the registry; aego docs export|check|build|
serve, --tool docs in native binaries, aego check --explain; app/docstool
and the tools/gendocs module (goldmark) build the static site.

Playground: app/playground + cmd/aego-playground (js/wasm, 3.3 MB gzip)
compile, highlight and run scripts in the browser; run blocks in the
language docs become examples. engine/builtin/headless is the module set
without render3d; workspace.Config.FS; StubFor/StubPaths; backends and the
script importer drop out of js builds.

VM: one frame pointer in the interpreter loop, direct host calls, panic
recovery once per run instead of per host call (Update2k -19%,
Schedule10k -24% against the previous head). bench-build/compare/profile
run pre-built, pinned, interleaved binaries.

Editor: structural bracket levels and current-block highlight, indent
guides, occurrence highlighting with write marks, multi-format clipboard
(copy/cut/paste assets, paste images as sprites or textures). gl33 probes
a renderable depth format and reports framebuffer failures by stage.

7 E:
- project templates empty/2d/2.5d/3d, app/projects as the single creation path (D148)
- launcher and recent projects (D149)
- orthographic Camera3D and Scene View (D150)
- reference states in the Inspector, ids.Short (D151)
- sceneio remaps node references when loading without KeepIDs (D152)
- exported ComponentRef<T> (D153)
- aego icons via module.Audit (D146)
2026-10-13 01:08:56 +03:00

42 lines
1.0 KiB
Go

package main
import (
"flag"
"fmt"
"os"
"aego/tools/gendocs/site"
)
func main() {
in := flag.String("in", "", "documentation export written by aego docs export")
out := flag.String("out", "site", "output directory")
title := flag.String("title", "", "site title, defaults to the export title")
play := flag.Bool("playground", false, "add Run buttons that load play/aego.wasm")
flag.Parse()
if *in == "" {
fmt.Fprintln(os.Stderr, "usage: gendocs -in export.json [-out dir] [-title name] [-playground]")
os.Exit(2)
}
exp, err := site.Load(*in)
if err != nil {
fmt.Fprintln(os.Stderr, "gendocs:", err)
os.Exit(1)
}
if *title != "" {
exp.Title = *title
}
rep, err := site.Build(exp, *out, site.Options{Playground: *play})
if err != nil {
fmt.Fprintln(os.Stderr, "gendocs:", err)
os.Exit(1)
}
for _, b := range rep.Broken {
fmt.Fprintln(os.Stderr, "gendocs: broken link", b)
}
fmt.Printf("gendocs: %d pages, %d entries -> %s\n", rep.Pages, rep.Entries, *out)
if len(rep.Broken) > 0 {
os.Exit(1)
}
}