10 KiB
10 KiB
Icons
Generated by aego icons list --out docs/icons.md from the module registrations and the editor icon list; do not edit by hand.
Sources are <id>.svg files in engine/res/icons/src and modules/<id>/res/icons/src; make genicons bakes them into the atlas.
| Icon | Owner | Size | Used by | Status |
|---|---|---|---|---|
app.quit |
engine | 16 | File → Quit | ok |
build.busy |
engine | 16 | menu bar: native build running | ok |
build.error |
engine | 16 | menu bar: native build failed | ok |
build.ok |
engine | 16 | menu bar: native build ok | ok |
cat.3d |
engine | 16 | Create → 3D submenu | ok |
cat.audio |
engine | 16 | reserved until Stage 10: category icon of the audio components | ok |
cat.camera |
engine | 24 | New Project: template 2.5d | ok |
cat.game |
engine | 16 | Inspector and Add Component: components of a project module without an icon of their own | ok |
cat.node |
engine | 24 | New Project: template empty; Search: node results | ok |
cat.physics |
engine | 16 | template menu Physics | ok |
cat.rendering |
engine | 24 | New Project: template 2d; Search: mesh assets | ok |
cat.scripts |
engine | 16 | Search: script symbols | ok |
cat.settings |
engine | 16 | References: the project file | ok |
cat.transform |
engine | 24 | New Project: template 3d | ok |
code.block |
engine | 16 | Scripts → Highlight Current Block | ok |
code.brackets |
engine | 16 | Scripts → Rainbow Brackets | ok |
code.hints |
engine | 16 | Scripts → Parameter Name Hints | ok |
code.implementation |
engine | 16 | Scripts → Go to Implementation | ok |
comp.box |
engine | 16 | component physics.BoxCollider2D | ok |
comp.camera2d |
engine | 16 | component engine.Camera2D; template render2d.camera | ok |
comp.camera3d |
engine | 16 | component engine.Camera3D; template render3d.camera | ok |
comp.capsule |
engine | 16 | component physics.CapsuleCollider2D | ok |
comp.circle |
engine | 16 | component physics.CircleCollider2D | ok |
comp.edge |
engine | 16 | component physics.EdgeCollider2D | ok |
comp.joint_distance |
engine | 16 | component physics.DistanceJoint2D | ok |
comp.joint_revolute |
engine | 16 | Revolute Joint 2D component; Joints debug overlay; component physics.RevoluteJoint2D | ok |
comp.mesh |
engine | 16 | component engine.MeshRenderer | ok |
comp.persist |
engine | 16 | component save.Persist | ok |
comp.polygon |
engine | 16 | Polygon shape component; Shapes debug overlay; component physics.PolygonCollider2D | ok |
comp.rigidbody |
engine | 16 | component physics.Body2D; template physics.rigidbody | ok |
comp.script |
engine | 16 | Scripts component; Assets menu: Attach to Selected; component engine.Script | ok |
comp.sprite |
engine | 16 | component engine.SpriteRenderer; template render2d.sprite | ok |
comp.tags |
engine | 16 | component engine.Tags | ok |
dbg.aabbs |
engine | 16 | AABBs debug overlay | ok |
dbg.broadphase |
engine | 16 | Broadphase Tree debug overlay | ok |
dbg.contacts |
engine | 16 | Contacts debug overlay; Vectors → Contact Impulses | ok |
dbg.islands |
engine | 16 | Islands debug overlay | ok |
dbg.overlay |
engine | 16 | Debug Overlay toggle of the 2D bodies menu | ok |
edit.batch_rename |
engine | 16 | Batch Rename (nodes, assets) | ok |
edit.copy |
engine | 16 | Copy (nodes, assets, inspector field) | ok |
edit.copy_path |
engine | 16 | Assets menu: Copy Path | ok |
edit.cut |
engine | 16 | Cut (nodes, assets) | ok |
edit.delete |
engine | 16 | Delete (nodes, assets, workspace) | ok |
edit.duplicate |
engine | 16 | Duplicate (nodes, assets) | ok |
edit.paste |
engine | 16 | Paste (nodes, assets, inspector field) | ok |
edit.rename |
engine | 16 | Rename (nodes, assets, workspace) | ok |
edit.select_all |
engine | 16 | Edit → Select All | ok |
file.autosave |
engine | 16 | File → Autosave Scripts | ok |
file.data |
engine | 24 | Assets: data asset tiles | ok |
file.folder |
engine | 24 | Assets: folders | ok |
file.mesh |
engine | 24 | Assets: mesh tiles | ok |
file.open |
engine | 16 | Assets menu: Open | ok |
file.package |
engine | 16 | Assets → New → Script Package | ok |
file.prefab |
engine | 24 | Assets: prefab tiles; Scene tab in prefab mode | ok |
file.preset |
engine | 16 | Preset files in References and Assets | ok |
file.reveal |
engine | 16 | Assets menu: Reveal in File Manager | ok |
file.save |
engine | 16 | toolbar: Save | ok |
file.scene |
engine | 24 | Assets: scene tiles; Scene tab | ok |
file.script |
engine | 24 | Assets: script tiles; code tabs | ok |
file.table |
engine | 24 | Assets: table tiles | ok |
file.texture |
engine | 24 | Assets: texture tiles | ok |
file.unknown |
engine | 24 | Assets: tiles of other kinds | ok |
help.about |
engine | 16 | Help → About Aego | ok |
help.book |
engine | 16 | Documentation tab | ok |
log.error |
engine | 16 | Console: errors | ok |
log.info |
engine | 16 | Console: info | ok |
log.warn |
engine | 16 | Console: warnings | ok |
nav.back |
engine | 16 | Documentation and code: back | ok |
nav.forward |
engine | 16 | Documentation and code: forward | ok |
node.empty |
engine | 16 | template engine.empty; template engine.empty3d | ok |
panel.assets |
engine | 16 | Assets tab | ok |
panel.console |
engine | 16 | Console tab | ok |
panel.crashes |
engine | 16 | Crash Reports tab | ok |
panel.debug_draw |
engine | 16 | Debug Draw tab | ok |
panel.diff |
engine | 16 | Diff tab | ok |
panel.events |
engine | 16 | Event Monitor tab | ok |
panel.favorites |
engine | 16 | Favorites tab | ok |
panel.find |
engine | 16 | Find in Scripts tab | ok |
panel.game |
engine | 16 | Game tab | ok |
panel.health |
engine | 16 | Project Health tab | ok |
panel.hierarchy |
engine | 16 | Hierarchy tab | ok |
panel.history |
engine | 16 | Undo History tab | ok |
panel.input_devices |
engine | 16 | Input Devices tab | ok |
panel.input_focus |
engine | 16 | Input Focus tab | ok |
panel.inspector |
engine | 16 | Inspector tab | ok |
panel.keymap |
engine | 16 | Keymap tab | ok |
panel.problems |
engine | 16 | Problems tab | ok |
panel.profiler |
engine | 16 | Profiler tab | ok |
panel.references |
engine | 16 | References tab | ok |
panel.saves |
engine | 16 | Saves tab | ok |
panel.scenes |
engine | 16 | Scenes tab | ok |
panel.settings |
engine | 16 | Project Settings tab | ok |
panel.table |
engine | 16 | Table tab | ok |
panel.tasks |
engine | 16 | Task Center tab | ok |
panel.watch |
engine | 16 | Watch tab | ok |
panel.welcome |
engine | 16 | Getting Started tab | ok |
play.copy_back |
engine | 16 | Component menu during Play: Copy values to edit scene | ok |
play.pause |
engine | 16 | toolbar: Pause | ok |
play.speed |
engine | 16 | Play → Time Scale… | ok |
play.start |
engine | 16 | toolbar: Play; Assets: startup scene mark | ok |
play.step |
engine | 16 | toolbar: Step | ok |
play.step_back |
engine | 16 | Play → Step Back | ok |
play.stop |
engine | 16 | toolbar: Stop | ok |
prefab.apply |
engine | 16 | Prefab menus: Apply to a prefab | ok |
prefab.revert |
engine | 16 | Prefab menus: Revert and Reset to Prefab Value | ok |
prefab.unpack |
engine | 16 | Hierarchy prefab menu: Unpack | ok |
prefab.variant |
engine | 16 | Assets menu: Create Variant | ok |
shape.cube |
engine | 16 | template render3d.cube | ok |
shape.cylinder |
engine | 16 | template render3d.cylinder | ok |
shape.plane |
engine | 16 | template render3d.plane | ok |
shape.sphere |
engine | 16 | template render3d.sphere | ok |
status.busy |
engine | 14 | Task Center: running task | ok |
status.ok |
engine | 14 | Task Center: finished task | ok |
status.warning |
engine | 16 | Table and inspector issue rows | ok |
tool.move |
engine | 16 | Scene View toolbar | ok |
tool.rotate |
engine | 16 | Scene View toolbar | ok |
tool.scale |
engine | 16 | Scene View toolbar | ok |
tool.select |
engine | 16 | Scene View toolbar | ok |
tpl.ball |
engine | 16 | template physics.ball | ok |
tpl.platform |
engine | 16 | template physics.platform | ok |
tpl.static |
engine | 16 | template physics.static | ok |
tpl.trigger |
engine | 16 | template physics.trigger | ok |
ui.check |
engine | 16 | check boxes and menu marks | ok |
ui.chevron_down |
engine | 16 | trees, combos and drop-downs | ok |
ui.chevron_right |
engine | 16 | trees and submenus | ok |
ui.close |
engine | 16 | tabs, chips and dialogs | ok |
ui.lock |
engine | 16 | Inspector: locked | ok |
ui.minus |
engine | 16 | list editors: remove | ok |
ui.more |
engine | 16 | card menus | ok |
ui.move_down |
engine | 16 | Script menu: Move Down | ok |
ui.move_up |
engine | 16 | Script menu: Move Up | ok |
ui.plus |
engine | 16 | Scene View: Create; list editors: add | ok |
ui.reset |
engine | 16 | inspector: reset a field | ok |
ui.search |
engine | 16 | search fields | ok |
ui.star |
engine | 16 | Favorites in the command palette | ok |
ui.unlock |
engine | 16 | Inspector: lock button | ok |
vec.angular |
engine | 16 | Vectors → Angular Velocity | ok |
vec.fixed |
engine | 16 | Vectors → Fixed Length | ok |
vec.force |
engine | 16 | Vectors → Forces | ok |
vec.gravity |
engine | 16 | Vectors → Gravity | ok |
vec.velocity |
engine | 16 | Vectors → Velocity | ok |
view.capture |
engine | 16 | Scene → Capture Scene View | ok |
view.dock |
engine | 16 | maximized tab: restore the layout | ok |
view.fullscreen |
engine | 16 | Play → Full Screen Play | ok |
view.grid |
engine | 16 | Scene View toolbar: grid | ok |
view.isolate |
engine | 16 | Scene → Isolate Selection | ok |
view.maximize |
engine | 16 | Window → Maximize Panel | ok |
view.minimap |
engine | 16 | code editor: minimap | ok |
view.ortho |
engine | 16 | Scene → Orthographic 3D View | ok |
view.overlays |
engine | 16 | Window → Game View Overlays | ok |
view.snap |
engine | 16 | Scene View toolbar: snap | ok |
view.split |
engine | 16 | code editor: split | ok |
view.split_down |
engine | 16 | Scripts → Split Down | ok |
view.toolbar |
engine | 16 | Window → Toolbar | ok |
view.vectors |
engine | 16 | Scene View toolbar: vectors | ok |
view.zen |
engine | 16 | Scripts → Zen Mode | ok |
view.zoom |
engine | 16 | menus: Frame Selection | ok |