Files
aego/schema/bag.go
T
sanspie 17cb5e4291 Stage 2-5: assets, scene/ECS, editor, 3D, and Aego Script
Stage 2: render pipeline and UI toolkit over gpu/platform.
Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS.
Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth).
Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
2026-10-08 13:17:28 +03:00

44 lines
809 B
Go

package schema
type Property struct {
Name string
Value Value
}
type PropertyBag struct {
Props []Property
}
func (b *PropertyBag) Get(name string) (Value, bool) {
for i := range b.Props {
if b.Props[i].Name == name {
return b.Props[i].Value, true
}
}
return Value{}, false
}
func (b *PropertyBag) Set(name string, v Value) {
for i := range b.Props {
if b.Props[i].Name == name {
b.Props[i].Value = v
return
}
}
b.Props = append(b.Props, Property{Name: name, Value: v})
}
func (b *PropertyBag) Delete(name string) bool {
for i := range b.Props {
if b.Props[i].Name == name {
b.Props = append(b.Props[:i], b.Props[i+1:]...)
return true
}
}
return false
}
func (b PropertyBag) Clone() PropertyBag {
return PropertyBag{Props: append([]Property(nil), b.Props...)}
}