Language: yield/signal/coroutine become keywords, start is contextual. Coroutine methods (func Name() coroutine) with start and yield / wait / frames / fixed / await; signals with Emit/Connect and Connection handles; ScriptRef<T> and node.GetScript<T>() for fields, plain methods and signals of other scripts. Diagnostics AES2050-AES2059. Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by name in vm.Link, per-script signals, coroutine flag on functions; new opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/ SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify. Runtime: script/coroutine scheduler (frames/fixed counters, time heap, await lists; only due coroutines are visited) and script/signal registry (snapshot per Emit, deferred removal, no allocations in steady state). Hot reload cancels coroutines of changed scripts, rebinds connections by name and signature, then runs Reloaded. Tooling: script/build removed, aego check/test/dump run on the workspace (test builds include _test.aes); langsvc completion, hover, signatures and semantic tokens for the new syntax; editor highlighting, snippets with placeholders, coroutine/signal profiler graphs and stats. Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and golden files, platformer enemies wired to the player, scriptreload demo, and run.Config.FrameTime for deterministic headless fixed steps. Modules (6.5): engine/module registry and ComponentBuilder are the one registration path for engine subsystems and native code; render2d, render3d and script/engine are modules over scene/frame, the script component moved to scene/scriptcomp, and scene/components and scene/systems are gone. Editor inspector, templates, picking shapes and extension hooks are driven by descriptors and editor/builtins; sdk gains Component/EditorHook; depcheck checks the module graph and the aego_runtime graph. Also: stop tracking built tool binaries; gl33 activates the scratch unit before binding for texture updates. Verification: typed component method adapters (Method0..2, Proc0..2) with direct field access and no allocations; app.Build as the single construction path for run and the editor; modules attach per scene document; depcheck aego_editor pass; diagnostic codes in one place and every code covered by a test; indexed coroutine heaps with eager cancel; dead component references and nil intrinsics fault with AES6004, host faults keep their code; GC roots of struct fields checked in verify and vm.Link; 255-field limit; AES4010 for script packages shadowing host modules; architecture registry D111-D147. Golden: the harness renders on the thread that owns the GL context, ReadPixels returns rows in memory order (render targets are top-down per D17), and the first rendering references are committed.
192 lines
5.0 KiB
Go
192 lines
5.0 KiB
Go
package langsvc
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import (
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"slices"
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"sort"
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"aego/script/ast"
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"aego/script/source"
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"aego/script/workspace"
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)
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func symbolsOf(snap *workspace.Snapshot, f *ast.File) []Symbol {
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a := snap.Analysis
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detail := func(id *ast.Ident) string {
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if o := a.Defs[id]; o != nil {
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return describe(o)
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}
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return ""
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}
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var out []Symbol
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for _, d := range f.Decls {
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switch x := d.(type) {
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case *ast.ConstDecl:
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out = append(out, Symbol{Name: x.Name.Name, Kind: SymConst, Detail: detail(x.Name), Span: x.Sp, Selection: x.Name.Sp})
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case *ast.StructDecl:
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sym := Symbol{Name: x.Name.Name, Kind: SymStruct, Detail: detail(x.Name), Span: x.Sp, Selection: x.Name.Sp}
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for _, fl := range x.Fields {
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sym.Children = append(sym.Children, Symbol{Name: fl.Name.Name, Kind: SymField, Detail: detail(fl.Name), Span: fl.Sp, Selection: fl.Name.Sp})
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}
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out = append(out, sym)
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case *ast.EnumDecl:
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sym := Symbol{Name: x.Name.Name, Kind: SymEnum, Detail: detail(x.Name), Span: x.Sp, Selection: x.Name.Sp}
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for _, m := range x.Members {
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sym.Children = append(sym.Children, Symbol{Name: m.Name, Kind: SymEnumMember, Span: m.Sp, Selection: m.Sp})
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}
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out = append(out, sym)
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case *ast.FuncDecl:
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out = append(out, Symbol{Name: x.Name.Name, Kind: SymFunc, Detail: detail(x.Name), Span: x.Sp, Selection: x.Name.Sp})
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case *ast.ScriptDecl:
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sym := Symbol{Name: x.Name.Name, Kind: SymScript, Detail: detail(x.Name), Span: x.Sp, Selection: x.Name.Sp}
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for _, sg := range x.Signals {
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sym.Children = append(sym.Children, Symbol{Name: sg.Name.Name, Kind: SymSignal, Detail: detail(sg.Name), Span: sg.Sp, Selection: sg.Name.Sp})
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}
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for _, v := range x.Vars {
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sym.Children = append(sym.Children, Symbol{Name: v.Name.Name, Kind: SymField, Detail: detail(v.Name), Span: v.Sp, Selection: v.Name.Sp})
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}
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for _, fn := range x.Funcs {
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sym.Children = append(sym.Children, Symbol{Name: fn.Name.Name, Kind: SymMethod, Detail: detail(fn.Name), Span: fn.Sp, Selection: fn.Name.Sp})
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}
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out = append(out, sym)
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}
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}
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return out
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}
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func (s *Service) Symbols(file source.FileID) []Symbol {
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return s.SymbolsIn(s.Latest(), file)
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}
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func (s *Service) SymbolsIn(snap *workspace.Snapshot, file source.FileID) []Symbol {
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if snap == nil {
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return nil
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}
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f := snap.Files[file]
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if f == nil {
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return nil
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}
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return symbolsOf(snap, f)
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}
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func (s *Service) WorkspaceSymbols() []SymbolRef {
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snap := s.Latest()
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if snap == nil {
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return nil
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}
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var out []SymbolRef
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for id, f := range snap.Files {
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path := snap.Sources.Path(id)
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var walk func(list []Symbol, container string)
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walk = func(list []Symbol, container string) {
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for _, sym := range list {
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line, col := snap.Sources.LineCol(id, sym.Selection.Start)
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out = append(out, SymbolRef{
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Name: sym.Name, Container: container, Detail: sym.Detail,
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Kind: sym.Kind, Path: path, Line: line, Col: col,
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})
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walk(sym.Children, sym.Name)
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}
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}
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walk(symbolsOf(snap, f), "")
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}
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sort.Slice(out, func(i, j int) bool {
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a, b := out[i], out[j]
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if a.Name != b.Name {
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return a.Name < b.Name
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}
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if a.Path != b.Path {
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return a.Path < b.Path
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}
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return a.Line < b.Line
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})
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return out
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}
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func (s *Service) RangesIn(snap *workspace.Snapshot, file source.FileID, lo, hi uint32) []source.Span {
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if snap == nil {
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return nil
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}
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f := snap.Files[file]
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if f == nil {
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return nil
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}
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var out []source.Span
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ast.Inspect(f, func(n ast.Node) bool {
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sp := n.Span()
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if sp.Start > lo || sp.End < hi {
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return false
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}
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if sp.End > sp.Start {
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out = append(out, sp)
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}
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return true
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})
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sort.SliceStable(out, func(i, j int) bool { return out[i].Len() < out[j].Len() })
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n := 0
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for i, sp := range out {
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if i > 0 && sp.Start == out[n-1].Start && sp.End == out[n-1].End {
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continue
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}
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out[n] = sp
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n++
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}
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return out[:n]
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}
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func scriptIdent(snap *workspace.Snapshot, typeName, field string) *ast.Ident {
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for _, st := range snap.Analysis.Scripts {
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if st.FullName != typeName && !slices.Contains(st.Former, typeName) {
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continue
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}
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if field == "" {
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return st.Decl.Name
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}
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for _, f := range st.Fields {
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if f.Name == field || slices.Contains(f.Former, field) {
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return f.Decl.Name
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}
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}
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}
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return nil
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}
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func (s *Service) ScriptDeclaration(typeName, field string) (Location, bool) {
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snap := s.Latest()
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if snap == nil {
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return Location{}, false
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}
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id := scriptIdent(snap, typeName, field)
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if id == nil {
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return Location{}, false
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}
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return loc(snap, id.Sp), true
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}
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func (s *Service) ScriptUsages(typeName, field string) ([]Location, *workspace.Snapshot) {
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snap := s.Latest()
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if snap == nil {
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return nil, nil
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}
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id := scriptIdent(snap, typeName, field)
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if id == nil {
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return nil, snap
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}
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o := snap.Analysis.Defs[id]
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if o == nil {
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return nil, snap
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}
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var out []Location
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for _, r := range snap.Analysis.References {
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if r.Object == o {
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out = append(out, loc(snap, r.Ident.Sp))
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}
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}
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sort.Slice(out, func(i, j int) bool {
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if out[i].Path != out[j].Path {
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return out[i].Path < out[j].Path
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}
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return out[i].Span.Start < out[j].Span.Start
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})
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return out, snap
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}
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