Files
aego/app/run/agent.go
T
sanspie 1030dc9a43
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Stage 10d2: audio fast path, shutdown order, profiler and monitor sections
2026-10-22 14:41:24 +03:00

95 lines
2.5 KiB
Go

package run
import (
"bytes"
"encoding/hex"
"strconv"
"strings"
"aego/app/agent"
"aego/core/log"
"aego/core/rewind"
"aego/engine/recorder"
"aego/modules/audio"
"aego/modules/camera"
"aego/modules/gameplay"
"aego/project"
"aego/sdk"
)
const maxRunLog = 200
func AgentRunner(mods ...sdk.Module) agent.Runner {
return func(p *project.Project, r agent.RunRequest) (agent.RunReport, error) {
var buf bytes.Buffer
lg := log.New(log.NewTextSink(&buf))
lg.SetLevel(log.Warn)
frames, seed := r.Frames, r.Seed
if frames <= 0 {
frames = 120
}
if seed == 0 {
seed = 1
}
a, err := Open(p, Config{Headless: true, FrameTime: defaultDetStep, Seed: seed, ScenePath: r.Scene, Logger: lg, NoProfile: true}, mods...)
if err != nil {
return agent.RunReport{Log: logLines(buf.String())}, err
}
rep := agent.RunReport{}
driver := a.Driver()
for rep.Frames < frames {
if !a.Engine.Step(driver) {
rep.Error = "the game stopped at frame " + strconv.Itoa(rep.Frames+1)
if err := a.Engine.Err(); err != nil {
rep.Error += ": " + err.Error()
}
break
}
rep.Frames++
}
sum, _, _ := WorldHash(a.Engine.MainWorld(), rewind.NewHasher())
rep.Hash = hex.EncodeToString(sum[:])
rep.Counters = counters(a)
a.Close()
rep.Log = logLines(buf.String())
return rep, nil
}
}
func logLines(s string) []string {
var out []string
for _, l := range strings.Split(strings.TrimSpace(s), "\n") {
if l = strings.TrimSpace(l); l != "" {
out = append(out, l)
}
}
if len(out) > maxRunLog {
out = append(out[:maxRunLog], "…")
}
return out
}
// counters sums what the modules counted during the run, for scene run and run_headless.
func counters(a *App) map[string]uint64 {
out := map[string]uint64{}
w := a.Engine.MainWorld()
if s := gameplay.Of(w); s != nil {
st := s.Stats()
out["gameplay.steps"], out["gameplay.casts"], out["gameplay.hits"] = st.Steps, st.Casts, st.Hits
out["gameplay.deaths"], out["gameplay.respawns"], out["gameplay.pickups"] = st.Deaths, st.Respawns, st.Pickups
}
if c := camera.Of(w); c != nil {
c.Outputs(func(camera.OutputInfo) { out["camera.outputs"]++ })
}
if m := audio.ModuleOf(a.Engine); m != nil {
c, st := m.Counts(), m.Stats()
out["audio.finished"], out["audio.stolen"], out["audio.rejected"], out["audio.starved"] = c.Finished, c.Stolen, c.Rejected, c.Starved
out["audio.underruns"] = st.Underruns
}
if r := w.Recorder; r != nil {
counts := r.Counts()
out["events.audio"], out["events.gameplay"] = counts[recorder.Audio], counts[recorder.Gameplay]
}
return out
}