scene_run plays the game the way a player would and checks the result in the same run. input presses actions by frame: press, hold over a range, release, and axis values. assert reads values with the paths scene_set takes, at a frame (@120) or at any frame of the run, with ~= comparing numbers within 0.01, and exists or gone for nodes; the report gives ok or failed with the value and the frame, a failed check fails the run, and the CLI exits with 2. shot captures up to three frames from a run with a hidden window: the answer carries them as images scaled to 640 wide (scale changes it) and the full frames stay under .aego/cache/runs. While the editor is open, the CLI and aego mcp go through it. The editor serves the agent commands on a second loopback MCP server over the same bridge and writes its address in .aego/editor.lock. A change becomes an Undo step named after its origin, via CLI or via agent with the client's name, and asset creation works because the editor does it. Window > Confirm Changes from Outside Agents (editor.proxy.confirm) makes these changes wait in the Agent panel instead; follow mode shows outside calls like the panel's agent's. When the editor does not answer, the CLI works on the files as before. The native Windows and macOS jobs of ci-platforms are named smoke: the Windows build itself is cross-compiled on the Linux runner.
345 lines
7.6 KiB
Go
345 lines
7.6 KiB
Go
package edit
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import (
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"encoding/json"
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"strconv"
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"strings"
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"aego/app/agent"
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"aego/app/agentui/backend"
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"aego/app/edit/agentbridge"
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"aego/editor/core/agentui"
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"aego/scene/mutate"
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)
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// agentHost runs the model and the bridge for the Agent panel; the bridge and the process start on the first message (D343).
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type agentHost struct {
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backend backend.Backend
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bridgeOf func() (*agentbridge.Bridge, error)
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command func() string
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setCmd func(string)
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bridge *agentbridge.Bridge
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conv backend.Conversation
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busy bool
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auto bool
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plan bool
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budgets agentui.Budgets
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static map[int]agentui.Card
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}
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func newAgentHost(b backend.Backend, bridge func() (*agentbridge.Bridge, error), command func() string, set func(string)) *agentHost {
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if b == nil {
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b = backend.Claude{}
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}
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return &agentHost{backend: b, bridgeOf: bridge, command: command, setCmd: set, static: map[int]agentui.Card{}, budgets: agentui.DefaultBudgets}
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}
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func (h *agentHost) Available(cmd string) (string, error) {
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return h.backend.Available(backend.Config{Command: cmd})
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}
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func (h *agentHost) Command() string {
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if c := h.command(); c != "" {
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return c
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}
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return "claude"
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}
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func (h *agentHost) SetCommand(path string) {
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if path == "claude" {
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path = ""
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}
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h.setCmd(path)
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if h.conv != nil {
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h.conv.Close()
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h.conv, h.busy = nil, false
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}
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}
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func (h *agentHost) Running() bool {
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return h.conv != nil
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}
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func (h *agentHost) Busy() bool {
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return h.busy
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}
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// attach takes the editor's bridge with the panel's settings; the proxy may have started it before the panel's first message.
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func (h *agentHost) attach() error {
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if h.bridge == nil {
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b, err := h.bridgeOf()
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if err != nil {
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return err
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}
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b.SetAutoApply(h.auto)
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b.SetPlanOnly(h.plan)
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b.SetBudgets(h.budgets)
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h.bridge = b
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}
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return nil
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}
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func (h *agentHost) start() error {
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if err := h.attach(); err != nil {
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return err
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}
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if h.conv == nil {
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c, err := h.backend.Start(h.bridge.Backend())
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if err != nil {
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return err
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}
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h.conv = c
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}
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return nil
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}
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func (h *agentHost) Send(text string) error {
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if err := h.start(); err != nil {
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return err
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}
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if err := h.conv.Send(text); err != nil {
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return err
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}
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h.busy = true
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return nil
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}
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func (h *agentHost) Cancel() {
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if h.conv != nil {
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h.conv.Cancel()
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}
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if h.bridge != nil {
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h.bridge.RejectAll()
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}
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}
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func (h *agentHost) Close() {
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if h.conv != nil {
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h.conv.Close()
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h.conv = nil
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}
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if h.bridge != nil {
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h.bridge.RejectAll()
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h.bridge = nil
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}
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h.busy = false
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}
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func eventOf(e backend.Event) agentui.Event {
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out := agentui.Event{Text: e.Text, Tool: e.Tool, CallID: e.CallID, Args: string(e.Args), Result: e.Result, Failed: e.Failed, Cost: e.Cost, Millis: e.Millis,
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Tokens: e.Tokens, Window: e.Window, Model: e.Model}
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switch e.Kind {
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case backend.EvText:
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out.Kind = agentui.EvText
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case backend.EvToolStart:
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out.Kind = agentui.EvToolStart
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case backend.EvToolResult:
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out.Kind = agentui.EvToolResult
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case backend.EvTurnEnd:
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out.Kind = agentui.EvTurnEnd
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case backend.EvUsage:
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out.Kind = agentui.EvUsage
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case backend.EvCompact:
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out.Kind = agentui.EvCompact
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default:
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out.Kind = agentui.EvError
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if e.Err != nil {
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out.Text = e.Err.Error()
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}
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}
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return out
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}
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// Poll takes the events waiting in the conversation without blocking.
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func (h *agentHost) Poll(dst []agentui.Event) []agentui.Event {
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for h.conv != nil {
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select {
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case e, ok := <-h.conv.Events():
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if !ok {
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h.conv.Close()
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h.conv, h.busy = nil, false
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return append(dst, agentui.Event{Kind: agentui.EvError, Text: "the agent process ended; the next message starts a new one"})
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}
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if e.Kind == backend.EvTurnEnd || e.Kind == backend.EvError {
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h.busy = false
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}
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dst = append(dst, eventOf(e))
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default:
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return dst
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}
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}
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return dst
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}
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func stateOf(s agentbridge.State) agentui.State {
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switch s {
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case agentbridge.Approved:
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return agentui.Approved
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case agentbridge.Applied:
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return agentui.Applied
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case agentbridge.Rejected:
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return agentui.Rejected
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case agentbridge.Expired:
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return agentui.Expired
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case agentbridge.Failed:
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return agentui.Failed
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case agentbridge.Undone:
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return agentui.Undone
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}
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return agentui.Pending
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}
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func cardOf(p *agentbridge.Proposal, v agentView) agentui.Card {
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c := agentui.Card{ID: p.ID, Command: p.Command, Destructive: p.Destructive}
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if b, err := json.Marshal(p.Args); err == nil {
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c.Args = string(b)
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}
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c.File = p.Args.Str("file")
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if out := p.Preview; out != nil {
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c.Changes = changesOf(out.Changes)
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c.Rows = v.rows(c.File, out.Changes)
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c.Notes = append(c.Notes, out.Notes...)
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c.Problems = problemTexts(out)
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}
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return c
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}
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func changesOf(list []mutate.Change) []agentui.Change {
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var out []agentui.Change
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for _, ch := range list {
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c := agentui.Change{Op: ch.Op, Node: ch.Node, Path: ch.Path, Before: ch.Before, After: ch.After, NodeID: ch.NodeID, Type: ch.Type, Field: ch.Field}
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if ch.Op == "script-edit" || ch.Op == "script-new" {
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c.Line, _ = strconv.Atoi(strings.TrimPrefix(ch.Path, "line "))
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if ch.Op == "script-new" {
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c.Line = 1
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}
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}
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out = append(out, c)
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}
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return out
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}
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func problemTexts(out *agent.Output) []string {
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var list []string
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for _, p := range out.Problems {
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level := "warning: "
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if p.Error {
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level = "error: "
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}
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list = append(list, level+p.Message)
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}
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return list
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}
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// Cards are the bridge's proposals; their fixed parts are built once.
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func (h *agentHost) Cards(dst []agentui.Card) []agentui.Card {
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if h.attach() != nil {
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return dst
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}
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for _, p := range h.bridge.Proposals() {
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c, ok := h.static[p.ID]
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if !ok {
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c = cardOf(p, agentView{ctx: h.bridge.Editor()})
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h.static[p.ID] = c
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}
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if p.State == agentbridge.Applied && c.Applied == nil && p.Result != nil {
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c.Applied = changesOf(p.Result.Changes)
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if c.Applied == nil {
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c.Applied = []agentui.Change{}
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}
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h.static[p.ID] = c
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}
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c.State, c.Err, c.CanUndo = stateOf(p.State), p.Err, h.bridge.CanUndo(p.ID)
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dst = append(dst, c)
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}
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return dst
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}
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func (h *agentHost) Decide(id int, apply bool) {
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if h.bridge != nil {
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h.bridge.Decide(id, apply)
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}
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}
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func (h *agentHost) Undo(id int) error {
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if h.bridge == nil {
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return nil
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}
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return h.bridge.Undo(id)
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}
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func (h *agentHost) AutoApply() bool {
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return h.auto
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}
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func (h *agentHost) SetAutoApply(on bool) {
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h.auto = on
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if h.bridge != nil {
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h.bridge.SetAutoApply(on)
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}
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}
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var _ agentui.Host = (*agentHost)(nil)
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func (h *agentHost) PlanOnly() bool {
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return h.plan
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}
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func (h *agentHost) SetPlanOnly(on bool) {
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h.plan = on
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if h.bridge != nil {
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h.bridge.SetPlanOnly(on)
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}
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}
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// Reset ends the conversation and dismisses what waits for the user; the bridge stays, so the next message starts a new conversation quickly.
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func (h *agentHost) Reset() {
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if h.bridge != nil {
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h.bridge.RejectAll()
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}
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if h.conv != nil {
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h.conv.Close()
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h.conv = nil
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}
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h.busy = false
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}
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func (h *agentHost) Questions(dst []agentui.Question) []agentui.Question {
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if h.attach() != nil {
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return dst
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}
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for _, q := range h.bridge.Questions() {
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out := agentui.Question{ID: q.ID, Text: q.Text, Multiple: q.Multiple, Other: q.Other, State: stateOf(q.State), Answer: q.Answer}
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for _, o := range q.Options {
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out.Options = append(out.Options, agentui.Option{Label: o.Label, Detail: o.Detail})
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}
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dst = append(dst, out)
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}
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return dst
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}
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func (h *agentHost) Answer(id int, picks []int, text string) {
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if h.bridge != nil {
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_ = h.bridge.Answer(id, picks, text)
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}
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}
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func (h *agentHost) ContextBase() (string, string) {
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if h.bridge == nil {
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return "", ""
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}
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return h.bridge.ContextBase()
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}
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func (h *agentHost) Budgets() agentui.Budgets {
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return h.budgets
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}
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func (h *agentHost) SetBudgets(b agentui.Budgets) {
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h.budgets = b
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if h.bridge != nil {
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h.bridge.SetBudgets(b)
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}
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}
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