Files
aego/asset/builtin.go
T
sanspie 515f4ca1b3 Stage 11a: animation (D333–D340, D344, D354–D357)
Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
2026-10-25 15:31:22 +03:00

64 lines
1.5 KiB
Go

package asset
import (
"aego/core/ids"
"aego/render/mesh"
)
const builtinHi uint64 = 0xae90000000000000
var (
BuiltinCube = ids.AssetID{Hi: builtinHi, Lo: 1}
BuiltinPlane = ids.AssetID{Hi: builtinHi, Lo: 2}
BuiltinSphere = ids.AssetID{Hi: builtinHi, Lo: 3}
BuiltinCylinder = ids.AssetID{Hi: builtinHi, Lo: 4}
BuiltinWhite = ids.AssetID{Hi: builtinHi, Lo: 16}
)
type Builtin struct {
ID ids.AssetID
Name string
Kind ArtifactKind
}
var builtins = [...]Builtin{
{ID: BuiltinCube, Name: "engine/meshes/cube", Kind: ArtMesh},
{ID: BuiltinPlane, Name: "engine/meshes/plane", Kind: ArtMesh},
{ID: BuiltinSphere, Name: "engine/meshes/sphere", Kind: ArtMesh},
{ID: BuiltinCylinder, Name: "engine/meshes/cylinder", Kind: ArtMesh},
{ID: BuiltinWhite, Name: "engine/textures/white", Kind: ArtTexture},
}
var allBuiltins = append(append(builtins[:len(builtins):len(builtins)], builtinAudioEntries()...), builtinAnimEntries()...)
func Builtins() []Builtin {
return allBuiltins
}
func IsBuiltin(id ids.AssetID) bool {
return id.Hi == builtinHi
}
func LookupBuiltin(id ids.AssetID) (Builtin, bool) {
for _, b := range allBuiltins {
if b.ID == id {
return b, true
}
}
return Builtin{}, false
}
func BuiltinMesh(id ids.AssetID) (*mesh.Data, bool) {
switch id {
case BuiltinCube:
return mesh.Cube(1), true
case BuiltinPlane:
return mesh.Plane(10, 10, 10), true
case BuiltinSphere:
return mesh.Sphere(0.5, 16, 24), true
case BuiltinCylinder:
return mesh.Cylinder(0.5, 1, 24), true
}
return nil, false
}