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aego/docs/glossary.md
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sanspie 2fcbaa6c12 Stage 11g1: the editor in Russian (D348)
engine/i18n with catalogs, plural forms and module catalogs; tools/i18n extract and check; the editor UI, menus, panels and notices in Russian with the author's terms; overflow test and tooltip wrapping; the English log.
2026-10-25 15:31:22 +03:00

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Glossary

One term for one thing. The Russian column holds the terms of the editor translation; the author approves every term.

Term Use for Not Russian
project a folder with project.aego game folder, workspace проект
scene an .aescene file and what it holds map сцена
node an object in a scene entity, game object узел
component data and behaviour attached to a node behaviour, module компонент
script an .aes file and the type it declares code file скрипт
prefab an .aeprefab file and its instances template префаб
instance a node made from a prefab copy, clone экземпляр
asset a file the project imports resource ассет
artifact what importing an asset produces and the game loads build output артефакт
handle a value a script holds to refer to something the engine owns, such as a sound or a request pointer, reference дескриптор
data asset an .aedata file config ассет данных
module a part of the engine: physics, audio plugin, package модуль
Play running the game in the editor preview играть (команда); во время игры
play mode the state of the editor while Play runs: edits go to a copy режим игры
edit scene the scene being edited, outside Play редактируемая сцена
fixed step one simulation step at the fixed rate фиксированный шаг
tick the count of fixed steps; a time on the timeline is a tick тик
frame one drawn image кадр
world everything one running game holds: its scene, services and modules мир
keyframe (rewind) a saved copy of the game state for rewinding snapshot снимок
key (animation) a value at a time in an animation clip keyframe ключ
clip an .aeanim file animation (as a file) клип
controller an .aectrl file state machine (as a file) контроллер
signal a named event a component or script emits callback сигнал
action a named input such as Jump or Move, bound to keys and buttons key binding действие
level a part of a game the player goes through; it is usually a scene map, stage уровень
script event a method the engine calls on scripts, such as OnCollisionEnter callback, hook событие скрипта
Inspector, Hierarchy, Scene View, Game View the panels by their titles Инспектор, Иерархия, Сцена, Игра
workspace a named arrangement of panels: Design, Programming layout раскладка
space whether a scene or node is 2D or 3D dimension пространство
transform the position, rotation and scale of a node трансформация
Watch the panel that tracks values while the game runs Отслеживание
Problems, Console the panels by their titles Проблемы, Консоль
spawn, despawn create a node from a prefab while the game runs, remove it instantiate at runtime создать, убрать; создание объектов
gameplay the game rules a module provides: health, hitboxes, pickups геймплей
consume (input) a context hides its controls from the contexts below block перехватывать ввод
joint a constraint between two bodies соединение
clamp, loop, ping-pong what a curve does outside its range удерживать, повтор, туда-обратно
rewind running the game back to an earlier frame перемотка
undo, redo step a change back or forward again отменить, повторить
hitbox, hurtbox, health what deals damage, what takes it, how much is left хитбокс, хёртбокс, здоровье
virtual camera a camera setup the camera brain blends to виртуальная камера
follow, shake, zone what a virtual camera does: track a target, shake, stay inside an area слежение, тряска, зона
animator, state the component that plays a controller, and one node of its graph аниматор, состояние
Try it, Run it the buttons that run an example on the site and in the editor Попробовать, Запустить
checkpoint, respawn where a player comes back after dying, and coming back контрольная точка, возрождение