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The Agent panel counts the session's context. A gauge in the header shows how full the model's window is, from the CLI's usage on each answer and the window it reports; it turns yellow past 80 % and near compaction. Its popup lays the window out as one bar and a row per part: messages, scene, code, docs, project and schema, tool results, the editor's instructions and tool definitions, the CLI's own prompt, the compaction buffer and free room. The parts are the editor's estimate of what it sent, scaled to the usage; on a recorded session the estimate stays within 15 % of the CLI's count. A part opens to its contributions with Drop and Pin. The CLI cannot edit its history, so Drop starts the next message in a new session with a shortened history: messages in full, results as summaries, pinned ones in full, dropped ones left out. New Session with Summary asks the agent for a summary and sends it, with the names of the changed nodes, with the next message. The open scene and the selection can go with every message. A compaction shows in the transcript. Read tools keep large reads small: scene_tree up to a number of nodes and levels with the rest counted and a node argument for a part, docs_search up to a number of results, script_read in parts for a long script. The limits are in the popup and in prefs.aetext. MCP results are compact JSON. scene_run through the editor answers ok when the game ran.