Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
48 lines
973 B
Go
48 lines
973 B
Go
package tween
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import (
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"aego/core/errs"
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"aego/core/log"
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"aego/scene"
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"aego/scene/propref"
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)
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const ownerTransform = propref.OwnerTransform
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type target = propref.Ref
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type shape = propref.Shape
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const (
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shFloat = propref.Float
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shInt = propref.Int
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shVec2 = propref.Vec2
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shVec3 = propref.Vec3
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shVec4 = propref.Vec4
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shQuat = propref.Quat
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)
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func fits(t *target, want shape) bool {
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return t.Fits(want)
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}
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func badPath(path, msg string) error {
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return errs.New(errs.EngineModule, "tween: "+path+": "+msg, log.F("path", path))
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}
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func (s *Service) resolve(h scene.NodeHandle, path string) (target, error) {
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t, err := s.props.Resolve(h, path)
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if pe, ok := err.(*propref.PathError); ok {
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return t, badPath(path, pe.Reason)
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}
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return t, err
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}
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func (s *Service) read(t *target, h scene.NodeHandle) ([4]float32, bool) {
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return s.props.Read(t, h)
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}
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func (s *Service) write(t *target, h scene.NodeHandle, l [4]float32) bool {
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return s.props.Write(t, h, l)
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}
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