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aego/render/sprite
sanspie a15d2a1fe3
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render: the editor's sprite batch grows instead of dropping; the profiler skips graphs out of view and merges sub-pixel flame events
A busy frame (the profiler's 30 s graphs and a long agent transcript) passed the 65536 sprites of the editor's batch, and everything drawn after it, the right column and the menus, was dropped. The editor and the launcher now let the batch double up to the submission limit; games keep MaxSprites as their budget.
2026-10-25 23:47:58 +03:00
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