Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
124 lines
2.6 KiB
Go
124 lines
2.6 KiB
Go
package mutate
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import (
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"slices"
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"strconv"
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"aego/core/errs"
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"aego/format/aetext"
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)
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type blocks struct {
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root *aetext.Node
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splice string
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}
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func cloneBlocks(bs []*aetext.Node) []*aetext.Node {
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out := make([]*aetext.Node, len(bs))
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for i, b := range bs {
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out[i] = b.Clone()
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}
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return out
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}
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func spliceOp(kind string, at, n int, put []*aetext.Node) Op {
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return Op{Kind: kind, Index: at, HasIndex: true, Field: strconv.Itoa(n), Values: &aetext.Node{Head: "values", Blocks: cloneBlocks(put)}}
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}
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func (b *blocks) replace(at, n int, put []*aetext.Node, ch Change) (step, error) {
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if at < 0 || n < 0 || at+n > len(b.root.Blocks) {
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return step{}, errs.New(errs.EditorCommand, "block range is outside the file")
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}
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old := cloneBlocks(b.root.Blocks[at : at+n])
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b.root.Blocks = slices.Replace(b.root.Blocks, at, at+n, cloneBlocks(put)...)
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return step{inv: spliceOp(b.splice, at, len(put), old), redo: spliceOp(b.splice, at, n, put), change: ch}, nil
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}
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func (b *blocks) applySplice(op Op) (step, error) {
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n, err := strconv.Atoi(op.Field)
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if err != nil || !op.HasIndex {
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return step{}, errs.New(errs.EditorCommand, op.Kind+" needs an index and a count")
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}
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var put []*aetext.Node
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if op.Values != nil {
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put = op.Values.Blocks
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}
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return b.replace(op.Index, n, put, Change{Op: op.Kind})
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}
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func (b *blocks) first(head string) int {
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for i, n := range b.root.Blocks {
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if n.Head == head {
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return i
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}
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}
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return len(b.root.Blocks)
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}
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func (b *blocks) nth(head string, k int) int {
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if k < 0 {
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return -1
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}
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for i, n := range b.root.Blocks {
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if n.Head != head {
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continue
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}
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if k == 0 {
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return i
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}
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k--
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}
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return -1
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}
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func attrAt(n *aetext.Node, name string) int {
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for i := range n.Attrs {
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if n.Attrs[i].Name == name {
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return i
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}
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}
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return -1
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}
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func setAttr(n *aetext.Node, name string, v aetext.Value) {
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if i := attrAt(n, name); i >= 0 {
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n.Attrs[i].Value = v
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return
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}
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n.Attrs = append(n.Attrs, aetext.Field{Name: name, Value: v})
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}
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func dropAttr(n *aetext.Node, name string) {
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if i := attrAt(n, name); i >= 0 {
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n.Attrs = slices.Delete(n.Attrs, i, i+1)
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}
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}
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func wordOf(v aetext.Value) string {
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if v.Kind == aetext.VIdent {
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return v.Ident
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}
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return v.Str
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}
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func (o Op) hasValue() bool {
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return o.HasValue || o.Text != ""
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}
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func runChecked(d doer, tx Tx, dry bool, problems func() []Problem) (*Result, error) {
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res, err := run(d, tx)
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if err != nil {
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return nil, err
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}
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res.Problems = append(res.Problems, problems()...)
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if dry {
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replay(d, res.Inverse.Ops)
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res.Inverse, res.Redo, res.DryRun = Tx{}, Tx{}, true
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}
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return res, nil
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}
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func knownKind(k string) bool {
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return sceneKinds[k] || dataKinds[k] || animKinds[k] || ctrlKinds[k]
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}
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