Files
aego/ui/widgets/shapes.go
T
sanspie 515f4ca1b3 Stage 11a: animation (D333–D340, D344, D354–D357)
Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
2026-10-25 15:31:22 +03:00

55 lines
1.4 KiB
Go

package widgets
import (
"aego/core/mathx"
"aego/ui/core"
)
func Chevron(c *core.Context, r mathx.Rect, open bool, col mathx.Color) {
id := "ui.chevron_right"
if open {
id = "ui.chevron_down"
}
if c.Icons.Has(id) {
is := min(float32(16), max(r.W, r.H))
IconAt(c, mathx.Rect{X: float32(int(r.X + (r.W-is)/2)), Y: float32(int(r.Y + (r.H-is)/2)), W: is, H: is}, id, col)
return
}
s := float32(int(min(r.W, r.H) * 0.42))
if s < 6 {
s = 6
}
cx, cy := r.X+r.W/2, r.Y+r.H/2
l := c.List()
half := float32(int(s/2 + 0.5))
if open {
for i := float32(0); i < half; i++ {
w := s - 2*i
l.Rect(mathx.Rect{X: float32(int(cx - w/2)), Y: float32(int(cy - half/2 + i)), W: w, H: 1}, col)
}
return
}
for i := float32(0); i < half; i++ {
h := s - 2*i
l.Rect(mathx.Rect{X: float32(int(cx - half/2 + i)), Y: float32(int(cy - h/2)), W: 1, H: h}, col)
}
}
func CheckMark(c *core.Context, r mathx.Rect, col mathx.Color) {
l := c.List()
t := max(float32(1.5), r.H/7)
seg := func(a, b mathx.Vec2) {
d := b.Sub(a)
n := int(d.Len()/(t*0.5)) + 1
for i := 0; i <= n; i++ {
p := a.Add(d.Scale(float32(i) / float32(n)))
l.Rect(mathx.Rect{X: p.X - t/2, Y: p.Y - t/2, W: t, H: t}, col)
}
}
a := mathx.Vec2{X: r.X + r.W*0.22, Y: r.Y + r.H*0.52}
m := mathx.Vec2{X: r.X + r.W*0.42, Y: r.Y + r.H*0.72}
e := mathx.Vec2{X: r.X + r.W*0.78, Y: r.Y + r.H*0.30}
seg(a, m)
seg(m, e)
}