Files
aego/app/importers.go
T
sanspie 132ddeff70
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Stage 12a1: shader ABI, shader import and material runtime (D367, D368, D380, D381, D393)
Shader ABI 1: ub0 frame (16 B), ub1 view (112 B), ub2 material, ub3 mesh
draw; tex0 main, tex1 reserved, tex2-tex7 user; @instance lanes in
vertex slot 1 at locations 4-7, 64 bytes a sprite. The engine sprite,
sprite3d, debug and mesh shaders move to it, and engine includes
sprite, color, noise and lighting ship under engine/res/shaders/include.

.aeshader files import into an AESH artifact with every variant in both
GLSL dialects and a line map; errors are SHD001-SHD009 mapped back to the
source file and line, also for driver compile logs. A failed reimport
keeps the last good shader. .aemat materials (MAT001-MAT004) reference a
shader and textures and are reimported when their shader changes. The
material cache in render/material binds a material with no allocations,
retires replaced shaders, moves materials to a reimported shader in
place (D393) and re-uploads every material after a WebGL context
restore. make ci requires glslangValidator (D367).

web-bench, baseline retaken on nodea in both GPU modes, the same numbers
in swiftshader and hardware, Chromium and Firefox:
- the frame UBO is uploaded once a frame: buffer uploads 2 -> 3 a frame;
- the view UBO is 112 bytes instead of 64: buffer KB 0.372 -> 0.434
  a frame (+16 B frame, +48 B view);
- fewer SetUniformBuffer calls a batch: the sprite pass no longer binds
  the view per batch, frame and view are bound once per view; the GL
  state cache already deduped that bind, so WebGL calls go 50.49 ->
  52.49 a frame with the two new frame-UBO calls, draws 3.31 unchanged;
- buffer KB from lanes is unchanged: the demo has no @instance material.
Frame time and Go bytes in the engine frame (357 -> 342) do not regress.

wasm size, gzip: playground 6.46 -> 6.50 MB, try 6.98 -> 7.01 MB, web
runtime 6.05 -> 6.07 MB (total 27.27 -> 27.46, 29.54 -> 29.67,
25.56 -> 25.65 MB).
2026-10-28 01:23:11 +03:00

78 lines
1.9 KiB
Go

package app
import (
"aego/asset/importers/preset"
"sort"
"aego/asset/importers/atlas"
matImporter "aego/asset/importers/material"
"aego/asset/importers/scenefile"
scriptImporter "aego/asset/importers/script"
shaderImporter "aego/asset/importers/shader"
texImporter "aego/asset/importers/texture"
"aego/asset/pipeline"
"aego/core/errs"
"aego/core/log"
"aego/engine/module"
"aego/script/workspace"
)
func CoreImporters() (*pipeline.ImporterRegistry, error) {
reg := pipeline.NewImporterRegistry()
for _, imp := range []pipeline.Importer{
atlas.Wrap(texImporter.New()),
scenefile.NewScene(),
scenefile.NewPrefab(),
preset.New(),
shaderImporter.New(),
shaderImporter.NewInclude(),
matImporter.New(),
} {
if err := reg.Register(imp); err != nil {
return nil, err
}
}
return reg, nil
}
func DevImporters(ws *workspace.Workspace, man *module.Manifest) (*pipeline.ImporterRegistry, error) {
imps, err := CoreImporters()
if err != nil {
return nil, err
}
env := &pipeline.DevEnv{Workspace: ws}
for _, h := range man.Dev {
fn, ok := h.Fn.(func(*pipeline.ImporterRegistry, *pipeline.DevEnv) error)
if !ok {
return nil, errs.New(errs.EngineModule, "dev hook of "+h.Owner+" has an unsupported type", log.F("module", h.Owner))
}
if err := fn(imps, env); err != nil {
return nil, errs.Wrap(err, errs.EngineModule, "dev hook of "+h.Owner+" failed").With(log.F("module", h.Owner))
}
}
return imps, nil
}
func ScriptErrors(pl *pipeline.Pipeline) []string {
seen := map[string]bool{}
var out []string
for _, a := range pl.Assets() {
if a.Importer != scriptImporter.ImporterID || a.Error == "" || seen[a.Error] {
continue
}
seen[a.Error] = true
out = append(out, a.Error)
}
sort.Strings(out)
return out
}
func ScriptImporter(imps *pipeline.ImporterRegistry) *scriptImporter.Importer {
imp, ok := imps.ByID(scriptImporter.ImporterID)
if !ok {
return nil
}
si, _ := imp.(*scriptImporter.Importer)
return si
}