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16 KiB
16 KiB
Icons
Generated by aego icons list --out docs/icons.md from the module registrations and the editor icon list; do not edit by hand.
Sources are <id>.svg files in engine/res/icons/src and modules/<id>/res/icons/src; make genicons bakes them into the atlas.
| Icon | Owner | Size | Used by | Status |
|---|---|---|---|---|
agent.avatar |
engine | 16 | Agent panel: the agent in the header, questions and the empty state | ok |
agent.context |
engine | 16 | Context button and popup of the Agent panel | ok |
agent.new |
engine | 16 | Agent panel: New Session and the examples of the empty state | ok |
agent.pin |
engine | 16 | Pin in the Agent panel's Context popup | ok |
agent.plan |
engine | 16 | Agent panel: Plan Only | ok |
agent.presence |
engine | 16 | Where the agent works: Hierarchy, Inspector, Scene View and code | ok |
anim.event |
engine | 16 | Animation panel: event lane | ok |
anim.graph |
engine | 16 | Create palette: Animation → Controller; Animator panel tab and Auto Layout | ok |
anim.key |
engine | 16 | Animation panel tab and Auto Key; Create palette: Animation → Clip | ok |
anim.preview |
engine | 16 | Animation panel: Preview | ok |
anim.record |
engine | 16 | Animation panel: Rec | ok |
anim.slice |
engine | 16 | Create palette: Animation → Flipbook from Selection; PNG inspector: Slicing section | ok |
anim.to_end |
engine | 16 | Animation panel: go to end | ok |
anim.to_start |
engine | 16 | Animation panel: go to start | ok |
app |
engine | 16 | launcher header; colored PNGs in app/brand are the window, installer and favicon icon | ok |
app.quit |
engine | 16 | File → Quit | ok |
audio.listener |
engine | 16 | component audio.AudioListener2D | ok |
audio.source |
engine | 16 | component audio.AudioSource2D | ok |
audio.zone |
engine | 16 | component audio.AudioZone2D | ok |
build.busy |
engine | 16 | menu bar: native build running | ok |
build.error |
engine | 16 | menu bar: native build failed | ok |
build.ok |
engine | 16 | menu bar: native build ok | ok |
cat.3d |
engine | 16 | Create → 3D submenu; Add Component and Create: category | ok |
cat.audio |
engine | 16 | Documentation: Audio group and module; Add Component and Create: category | ok |
cat.camera |
engine | 24 | New Project: template 2.5d | ok |
cat.engine |
engine | 14 | Agent panel: steps that read component types | ok |
cat.game |
engine | 16 | Inspector and Add Component: components of a project module without an icon of their own; Add Component and Create: category | ok |
cat.gameplay |
engine | 16 | template menu Gameplay | ok |
cat.node |
engine | 24 | New Project: template empty; Search: node results; Add Component and Create: category | ok |
cat.particles |
engine | 16 | Add Component and Create: Effects category; template menu Effects | ok |
cat.physics |
engine | 16 | template menu Physics | ok |
cat.render2d |
render2d | 16 | template menu Lighting | missing |
cat.rendering |
engine | 24 | New Project: template 2d; Search: mesh assets; Add Component and Create: category | ok |
cat.scripts |
engine | 16 | Search: script symbols; Add Component and Create: category | ok |
cat.settings |
engine | 16 | References: the project file; Add Component and Create: category | ok |
cat.transform |
engine | 24 | New Project: template 3d | ok |
code.block |
engine | 16 | Scripts → Highlight Current Block | ok |
code.brackets |
engine | 16 | Scripts → Rainbow Brackets | ok |
code.hints |
engine | 16 | Scripts → Parameter Name Hints | ok |
code.implementation |
engine | 16 | Scripts → Go to Implementation | ok |
comp.box |
engine | 16 | component physics.BoxCollider2D | ok |
comp.camera2d |
engine | 16 | component camera.CameraBrain2D; component engine.Camera2D; component engine.LightingEnvironment2D; component render2d.PostProcess; template render2d.camera; template render2d.lighting environment | ok |
comp.camera3d |
engine | 16 | component engine.Camera3D; template render3d.camera | ok |
comp.capsule |
engine | 16 | component physics.CapsuleCollider2D | ok |
comp.circle |
engine | 16 | component physics.CircleCollider2D | ok |
comp.edge |
engine | 16 | component physics.EdgeCollider2D | ok |
comp.follow |
engine | 16 | component camera.CameraFollow2D; template camera.follow | ok |
comp.joint_distance |
engine | 16 | component physics.DistanceJoint2D | ok |
comp.joint_revolute |
engine | 16 | Revolute Joint 2D component; Joints debug overlay; component physics.RevoluteJoint2D | ok |
comp.mesh |
engine | 16 | component engine.LightOccluder2D; component engine.Mesh2D; component engine.MeshRenderer; template render2d.light occluder; template render2d.mesh 2d | ok |
comp.persist |
engine | 16 | component save.Persist | ok |
comp.polygon |
engine | 16 | Polygon shape component; Shapes debug overlay; component physics.PolygonCollider2D | ok |
comp.rigidbody |
engine | 16 | component physics.Body2D; template physics.rigidbody | ok |
comp.script |
engine | 16 | Scripts component; Assets menu: Attach to Selected; component engine.Script | ok |
comp.shake |
engine | 16 | component camera.CameraShake2D | ok |
comp.sprite |
engine | 16 | Create: Material and Material from Shader; material asset inspector; component engine.Light2D; component engine.MaterialOverride; component engine.SpriteRenderer; template render2d.directional-light; template render2d.point-light; template render2d.spot-light; template render2d.sprite; template render2d.sprite-light | ok |
comp.tags |
engine | 16 | component engine.Tags | ok |
comp.vcam |
engine | 16 | component camera.VirtualCamera2D | ok |
comp.zone |
engine | 16 | component camera.CameraZone2D | ok |
dbg.aabbs |
engine | 16 | AABBs debug overlay | ok |
dbg.broadphase |
engine | 16 | Broadphase Tree debug overlay | ok |
dbg.contacts |
engine | 16 | Contacts debug overlay; Vectors → Contact Impulses | ok |
dbg.islands |
engine | 16 | Islands debug overlay | ok |
dbg.overlay |
engine | 16 | Debug Overlay toggle of the 2D bodies menu | ok |
doc.page |
engine | 14 | Agent panel: a documentation page the agent read | ok |
doc.project |
engine | 14 | Agent panel: steps that read or set project settings | ok |
doc.recipe |
engine | 16 | Documentation: Recipes page | ok |
doc.search |
engine | 14 | Agent panel: a search of the documentation | ok |
doc.tutorial |
engine | 16 | Documentation: Platformer from scratch page | ok |
edit.add |
engine | 14 | Agent panel: steps and changes that add nodes, components and rows | ok |
edit.batch |
engine | 14 | Agent panel: a transaction of several changes | ok |
edit.batch_rename |
engine | 16 | Batch Rename (nodes, assets) | ok |
edit.copy |
engine | 16 | Copy (nodes, assets, inspector field) | ok |
edit.copy_path |
engine | 16 | Assets menu: Copy Path | ok |
edit.cut |
engine | 16 | Cut (nodes, assets) | ok |
edit.delete |
engine | 16 | Delete (nodes, assets, workspace) | ok |
edit.duplicate |
engine | 16 | Duplicate (nodes, assets) | ok |
edit.paste |
engine | 16 | Paste (nodes, assets, inspector field) | ok |
edit.remove |
engine | 14 | Agent panel: steps and changes that remove things | ok |
edit.rename |
engine | 16 | Rename (nodes, assets, workspace) | ok |
edit.select_all |
engine | 16 | Edit → Select All | ok |
edit.set |
engine | 14 | Agent panel: steps and changes that set a field or edit a script | ok |
edit.validate |
engine | 14 | Agent panel: checks of a scene or the project | ok |
file.audio |
engine | 16 | Documentation: sound clips page | ok |
file.autosave |
engine | 16 | File → Autosave Scripts | ok |
file.data |
engine | 24 | Assets: data asset tiles | ok |
file.download |
engine | 16 | Documentation: Install and run page; PNG inspector: Import section | ok |
file.folder |
engine | 24 | Assets: folders | ok |
file.mesh |
engine | 24 | Assets: mesh tiles | ok |
file.open |
engine | 16 | Assets menu: Open | ok |
file.package |
engine | 16 | Assets → New → Script Package | ok |
file.prefab |
engine | 24 | Assets: prefab tiles; Scene tab in prefab mode | ok |
file.preset |
engine | 16 | Preset files in References and Assets | ok |
file.reveal |
engine | 16 | Assets menu: Reveal in File Manager | ok |
file.save |
engine | 16 | toolbar: Save | ok |
file.scene |
engine | 24 | Assets: scene tiles; Scene tab | ok |
file.script |
engine | 24 | Assets: script tiles; code tabs | ok |
file.table |
engine | 24 | Assets: table tiles | ok |
file.texture |
engine | 24 | Assets: texture tiles | ok |
file.unknown |
engine | 24 | Assets: tiles of other kinds | ok |
gameplay.checkpoint |
engine | 16 | component gameplay.Checkpoint2D; template gameplay.checkpoint | ok |
gameplay.fsm |
engine | 16 | component gameplay.StateMachine | ok |
gameplay.health |
engine | 16 | component gameplay.Health | ok |
gameplay.hitbox |
engine | 16 | component gameplay.Hitbox2D; template gameplay.enemy | ok |
gameplay.hurtbox |
engine | 16 | component gameplay.Hurtbox2D | ok |
gameplay.killzone |
engine | 16 | component gameplay.KillZone2D; template gameplay.killzone | ok |
gameplay.lifetime |
engine | 16 | component gameplay.Lifetime | ok |
gameplay.motion |
engine | 16 | component gameplay.Motion2D; template gameplay.platform; template gameplay.platformer; template gameplay.topdown | ok |
gameplay.pickup |
engine | 16 | component gameplay.Pickup2D; template gameplay.pickup | ok |
gameplay.respawn |
engine | 16 | component gameplay.Respawn | ok |
help.about |
engine | 16 | Help → About Aego | ok |
help.book |
engine | 16 | Documentation tab | ok |
log.error |
engine | 16 | Console: errors | ok |
log.info |
engine | 16 | Console: info | ok |
log.warn |
engine | 16 | Console: warnings | ok |
nav.back |
engine | 16 | Documentation and code: back | ok |
nav.forward |
engine | 16 | Documentation and code: forward | ok |
node.empty |
engine | 16 | template engine.empty; template engine.empty3d | ok |
panel.agent |
engine | 16 | Agent tab; Ask Agent in Hierarchy and Problems | ok |
panel.assets |
engine | 16 | Assets tab | ok |
panel.console |
engine | 16 | Console tab | ok |
panel.crashes |
engine | 16 | Crash Reports tab | ok |
panel.debug_draw |
engine | 16 | Debug Draw tab | ok |
panel.diff |
engine | 16 | Diff tab | ok |
panel.events |
engine | 16 | Event Monitor tab | ok |
panel.favorites |
engine | 16 | Favorites tab | ok |
panel.find |
engine | 16 | Find in Scripts tab | ok |
panel.game |
engine | 16 | Game tab | ok |
panel.health |
engine | 16 | Project Health tab | ok |
panel.hierarchy |
engine | 16 | Hierarchy tab | ok |
panel.history |
engine | 16 | Undo History tab | ok |
panel.input_devices |
engine | 16 | Input Devices tab | ok |
panel.input_focus |
engine | 16 | Input Focus tab | ok |
panel.inspector |
engine | 16 | Inspector tab | ok |
panel.keymap |
engine | 16 | Keymap tab | ok |
panel.mixer |
engine | 16 | Audio Mixer tab | ok |
panel.problems |
engine | 16 | Problems tab | ok |
panel.profiler |
engine | 16 | Profiler tab | ok |
panel.references |
engine | 16 | References tab | ok |
panel.saves |
engine | 16 | Saves tab | ok |
panel.scenes |
engine | 16 | Scenes tab | ok |
panel.settings |
engine | 16 | Project Settings tab | ok |
panel.table |
engine | 16 | Table tab | ok |
panel.tasks |
engine | 16 | Task Center tab | ok |
panel.watch |
engine | 16 | Watch tab; Follow in the Agent panel | ok |
panel.welcome |
engine | 16 | Getting Started tab | ok |
particles.dust |
engine | 16 | template particles.dust | ok |
particles.explosion |
engine | 16 | template particles.explosion | ok |
particles.rain |
engine | 16 | template particles.rain | ok |
particles.smoke |
engine | 16 | template particles.smoke | ok |
particles.spark |
engine | 16 | template particles.spark | ok |
particles.system |
engine | 16 | component particles.ParticleSystem2D; template particles.particle system | ok |
play.copy_back |
engine | 16 | Component menu during Play: Copy values to edit scene | ok |
play.pause |
engine | 16 | toolbar: Pause; Animation panel: pause the clip | ok |
play.speed |
engine | 16 | Play → Time Scale… | ok |
play.start |
engine | 16 | component animation.AnimationPlayer; component animation.Animator; toolbar: Play; Assets: startup scene mark; Animation panel: play the clip | ok |
play.step |
engine | 16 | toolbar: Step | ok |
play.step_back |
engine | 16 | Play → Step Back | ok |
play.stop |
engine | 16 | toolbar: Stop | ok |
prefab.apply |
engine | 16 | Prefab menus: Apply to a prefab | ok |
prefab.revert |
engine | 16 | Prefab menus: Revert and Reset to Prefab Value | ok |
prefab.unpack |
engine | 16 | Hierarchy prefab menu: Unpack | ok |
prefab.variant |
engine | 16 | Assets menu: Create Variant | ok |
shape.cube |
engine | 16 | template render3d.cube | ok |
shape.cylinder |
engine | 16 | template render3d.cylinder | ok |
shape.dice |
engine | 16 | Documentation: random numbers module | ok |
shape.plane |
engine | 16 | template render3d.plane | ok |
shape.sphere |
engine | 16 | template render3d.sphere | ok |
status.busy |
engine | 14 | Task Center: running task; status bar: tasks running | ok |
status.error |
engine | 14 | Agent panel: a step that failed | ok |
status.ok |
engine | 14 | Task Center: finished task | ok |
status.warning |
engine | 16 | Table and inspector issue rows; Assets: preview warnings | ok |
tool.move |
engine | 16 | Scene View toolbar | ok |
tool.rotate |
engine | 16 | Scene View toolbar | ok |
tool.scale |
engine | 16 | Scene View toolbar | ok |
tool.select |
engine | 16 | Scene View toolbar | ok |
tpl.ball |
engine | 16 | template physics.ball | ok |
tpl.platform |
engine | 16 | template physics.platform | ok |
tpl.static |
engine | 16 | template physics.static | ok |
tpl.trigger |
engine | 16 | template physics.trigger | ok |
ui.check |
engine | 16 | check boxes and menu marks | ok |
ui.chevron_down |
engine | 16 | trees, combos and drop-downs; Find: next match; Table: sorted descending | ok |
ui.chevron_right |
engine | 16 | trees and submenus | ok |
ui.chevron_up |
engine | 16 | Find: previous match; Table: sorted ascending | ok |
ui.close |
engine | 16 | tabs, chips, dialogs, clear buttons of fields and lists | ok |
ui.curve |
engine | 16 | Documentation: curves module; Animation panel: Curves | ok |
ui.lock |
engine | 16 | Inspector: locked | ok |
ui.minus |
engine | 16 | list editors: remove | ok |
ui.more |
engine | 16 | card menus; reference field picker | ok |
ui.move_down |
engine | 16 | Script menu: Move Down | ok |
ui.move_up |
engine | 16 | Script menu: Move Up | ok |
ui.plus |
engine | 16 | Scene View: Create; list editors: add | ok |
ui.reset |
engine | 16 | inspector: reset a field | ok |
ui.search |
engine | 16 | search fields | ok |
ui.star |
engine | 16 | Favorites in the command palette | ok |
ui.unlock |
engine | 16 | Inspector: lock button | ok |
vec.angular |
engine | 16 | Vectors → Angular Velocity | ok |
vec.fixed |
engine | 16 | Vectors → Fixed Length | ok |
vec.force |
engine | 16 | Vectors → Forces | ok |
vec.gravity |
engine | 16 | Vectors → Gravity | ok |
vec.velocity |
engine | 16 | Vectors → Velocity | ok |
view.capture |
engine | 16 | Scene → Capture Scene View | ok |
view.dock |
engine | 16 | maximized tab: restore the layout | ok |
view.fullscreen |
engine | 16 | Play → Full Screen Play | ok |
view.grid |
engine | 16 | Scene View toolbar: grid | ok |
view.isolate |
engine | 16 | Scene → Isolate Selection | ok |
view.maximize |
engine | 16 | Window → Maximize Panel | ok |
view.minimap |
engine | 16 | code editor: minimap | ok |
view.ortho |
engine | 16 | Scene → Orthographic 3D View | ok |
view.overlays |
engine | 16 | Window → Game View Overlays | ok |
view.snap |
engine | 16 | Scene View toolbar: snap | ok |
view.split |
engine | 16 | code editor: split | ok |
view.split_down |
engine | 16 | Scripts → Split Down | ok |
view.toolbar |
engine | 16 | Window → Toolbar | ok |
view.vectors |
engine | 16 | Scene View toolbar: vectors | ok |
view.zen |
engine | 16 | Scripts → Zen Mode | ok |
view.zoom |
engine | 16 | menus: Frame Selection | ok |