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94 lines
2.0 KiB
Go
94 lines
2.0 KiB
Go
package render
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import (
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"aego/core/mathx"
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"aego/render/mesh"
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"aego/render/shader"
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"aego/render/sprite"
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)
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func (f *ViewFrame) Mesh(d mesh.Draw) {
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f.submitMesh(&d)
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}
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func (f *ViewFrame) Meshes(ds []mesh.Draw) {
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for i := range ds {
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f.submitMesh(&ds[i])
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}
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}
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func (f *ViewFrame) submitMesh(d *mesh.Draw) {
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f.trackResolveBounds = false
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r := f.r
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if d.Mesh == nil {
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return
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}
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if (d.Material == nil || !d.Material.Shader().Vertex) && !f.frustum.ContainsAABB(d.Mesh.Bounds.Transformed(d.World)) {
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r.stats.MeshCulled++
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return
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}
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if d.Is2D && d.Material != nil && d.Material.Shader().Features&shader.FeatureLighting != 0 {
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copyDraw := *d
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d = ©Draw
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b := d.Mesh.Bounds.Transformed(d.World)
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d.LightSet = f.lightSet(mathx.AABB2{Min: mathx.Vec2{X: b.Min.X, Y: b.Min.Y}, Max: mathx.Vec2{X: b.Max.X, Y: b.Max.Y}}, d.VisibilityLayers)
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if normal, explicit, _ := d.Material.Normal(); explicit {
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d.Normal = normal
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}
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if emission, explicit, _ := d.Material.Emission(); explicit {
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d.Emission = emission
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}
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}
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if d.Blend == sprite.BlendAdditive || d.Material != nil && d.Material.Blend() == shader.BlendAdditive {
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f.hasAdditive = true
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}
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if !r.meshes.PushOrdered(d, f.cam, r.White(), r.defSampler, f.submission, f.view.ZMin, f.view.ZMax) {
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r.stats.Dropped++
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f.warnBudget()
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return
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}
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f.submission++
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}
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func (f *ViewFrame) Sprite3D(d sprite.Draw3D) {
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f.submit3D(&d)
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}
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func (f *ViewFrame) Sprites3D(ds []sprite.Draw3D) {
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for i := range ds {
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f.submit3D(&ds[i])
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}
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}
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func (f *ViewFrame) submit3D(d *sprite.Draw3D) {
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f.trackResolveBounds = false
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r := f.r
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if d.Region.IsZero() {
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return
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}
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inst := d.Instance()
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if !f.frustum.ContainsAABB(inst.Bounds()) {
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r.stats.Sprite3DCulled++
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return
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}
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if !r.sprites3d.Push(inst, d, r.defSampler, f.cam) {
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r.stats.Dropped++
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f.warnBudget()
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return
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}
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r.stats.Sprites3D++
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}
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func (f *ViewFrame) warnBudget() {
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r := f.r
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if r.warned {
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return
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}
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r.warned = true
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r.log.Warn("render budget exceeded, extra draws are dropped")
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}
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func (f *ViewFrame) Frustum() mathx.Frustum {
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return f.frustum
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}
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