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make web-bench measures the exported platformer in Chromium and Firefox in lockstep, with exact WebGL counters against a per-mode baseline, time compared with Mann-Whitney and a profile pass that gates allocations in the engine frame to zero, except listed first-decode and growth sites. On the web the frame loop fills the audio output, the stream feeder waits for ring space, per-event allocations are gone and Go allocations per frame drop from 7.2 to 3.8 in Chromium. The pixel ratio is capped at 1.5 by default (display.maxPixelRatio) and Frame Limit works on the web. The game loop stays on the main thread; a Worker is not built (D391).
120 lines
2.7 KiB
Go
120 lines
2.7 KiB
Go
package player
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import (
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"path"
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"runtime"
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"sort"
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"strconv"
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)
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const (
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frameFunc = "aego/engine.(*Engine).frame"
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snapshotFunc = "aego/runtime/player.(*Player).markWindow"
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siteDepth = 32
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siteTop = 30
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)
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type AllocSite struct {
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Stack []string `json:"stack"`
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Objects int64 `json:"objects"`
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Bytes int64 `json:"bytes"`
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InFrame bool `json:"inFrame"`
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Truncated bool `json:"truncated,omitempty"`
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}
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type AllocReport struct {
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Objects int64 `json:"objects"`
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Bytes int64 `json:"bytes"`
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FrameObjects int64 `json:"frameObjects"`
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FrameBytes int64 `json:"frameBytes"`
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TruncatedObjects int64 `json:"truncatedObjects"`
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Sites []AllocSite `json:"sites"`
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}
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type memCount struct {
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objects, bytes int64
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}
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func memSnapshot() map[[32]uintptr]memCount {
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runtime.GC()
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n, _ := runtime.MemProfile(nil, true)
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var recs []runtime.MemProfileRecord
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for {
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recs = make([]runtime.MemProfileRecord, n+64)
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var ok bool
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if n, ok = runtime.MemProfile(recs, true); ok {
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break
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}
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}
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out := make(map[[32]uintptr]memCount, n)
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for _, r := range recs[:n] {
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out[r.Stack0] = memCount{r.AllocObjects, r.AllocBytes}
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}
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return out
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}
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func describe(stack [32]uintptr) (lines []string, inFrame, own, truncated bool) {
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pcs := stack[:]
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truncated = true
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for i, pc := range pcs {
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if pc == 0 {
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pcs, truncated = pcs[:i], false
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break
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}
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}
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frames := runtime.CallersFrames(pcs)
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for {
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f, more := frames.Next()
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switch f.Function {
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case frameFunc:
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inFrame = true
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case snapshotFunc:
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own = true
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}
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if len(lines) < siteDepth {
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lines = append(lines, f.Function+" "+path.Base(f.File)+":"+strconv.Itoa(f.Line))
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}
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if !more {
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return lines, inFrame || truncated, own, truncated && !inFrame
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}
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}
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}
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func memDiff(a, b map[[32]uintptr]memCount) AllocReport {
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var r AllocReport
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for k, e := range b {
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d := memCount{e.objects - a[k].objects, e.bytes - a[k].bytes}
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if d.objects <= 0 {
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continue
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}
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lines, inFrame, own, truncated := describe(k)
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if own {
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continue
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}
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r.Objects += d.objects
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r.Bytes += d.bytes
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if inFrame {
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r.FrameObjects += d.objects
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r.FrameBytes += d.bytes
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}
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if truncated {
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r.TruncatedObjects += d.objects
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}
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r.Sites = append(r.Sites, AllocSite{Stack: lines, Objects: d.objects, Bytes: d.bytes, InFrame: inFrame, Truncated: truncated})
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}
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sort.Slice(r.Sites, func(i, j int) bool {
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if r.Sites[i].InFrame != r.Sites[j].InFrame {
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return r.Sites[i].InFrame
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}
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return r.Sites[i].Objects > r.Sites[j].Objects
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})
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if len(r.Sites) > siteTop {
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r.Sites = r.Sites[:siteTop]
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}
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return r
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}
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func (p *Player) Allocs() *AllocReport {
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return p.allocs
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}
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