Files
aego/tools/shots/testdata
sanspie 5eb1832907
ci-platforms / darwin amd64 smoke (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 15m28s
ci / release (push) Skipped
ci-platforms / windows amd64 smoke (push) Skipped
ci-platforms / darwin arm64 smoke (push) Skipped
ci / checks (push) Successful in 7m47s
Complete Stage 12 for v0.12.0
2026-11-05 11:46:53 +03:00
..
2026-11-05 11:46:53 +03:00
2026-11-05 11:46:53 +03:00

Documentation screenshot scene

main.aescene is a reconstructed screenshot fixture for the existing app/edit/shots.go scenarios. It is not an original Git blob. make shots and make shots-check copy the platformer project into the theme's own temporary directory, .cache/shots/dark/project or .cache/shots/light/project, overlay this scene, and remove the unrelated scripts/platform directory from that temporary copy. Each theme has separate editor locks, native build files and saved UI state. The source project remains untouched.

The capture scene’s player has a tinted sprite. Its matching pre-Flash player_hurt.aeanim is copied alongside the scene so the Animator can resolve the Hurt track during Play. The playable example uses its own per-character Flash material and clip.

The supplied Stage 12a worktree already contained unfinished platformer edits: the scene had a longer level and an untracked platform script. Capturing that worktree directly changed documentation images for reasons unrelated to materials. The supplied archive did not include the earlier scene or Git objects; its context recorded only the change summary: 527 added and five removed lines.

Reconstruction evidence

The supplied scene has 986 lines. Its additional nodes, starting at Ground3 after ArenaZone, occupy 522 lines. Removing those nodes leaves a 464-line scene with the same 14 top-level node IDs and order as the pre-existing tests/agent/testdata/scene_tree.json. The pre-existing scene_get_player.json also records Player's transform, components and script values. No platform script or added platformer node is included in this fixture.

Five values in the remaining scene were restored using the pre-existing documentation images. Together with the 522 removed lines, these five replacements account for the supplied change summary exactly.

Field Fixture value Evidence in the pre-existing image
Camera / VirtualCamera2D.bounds [-20, -14, 40, 19.5] camera-follow.png: all four values are visible in Inspector.
ArenaZone / AudioZone2D.area [-6, -3, 12, 7] camera-zone.png: all four values are visible in Inspector.
ArenaZone / CameraZone2D.area [-6, -3, 12, 7] camera-zone.png: its rectangle matches the audio zone and spans 12 grid units.
Pit / KillZone2D.area [-20, -1, 40, 2] editor.png: its rectangle spans 40 world units.
GroundRight / EdgeCollider2D.points, final point [6.5, -14] editor.png: the right wall reaches world Y = -10, the same height as the left wall; GroundRight has Y = 4.

The last three values are reconstructed from the image geometry. The unavailable original Git blob cannot be used to confirm byte-for-byte identity. Changes to this fixture should be deliberate changes to the documentation scenario, not a copy of the current editable example.

These SHA-256 digests identify the evidence before subsequent Stage 12a documentation-image and CLI-fixture updates:

Evidence SHA-256
docs/shots/camera-follow.png 422826fab143aeb7542aa239d7c5b93f4f29779d8317622c10c03a7f7bd5feb0
docs/shots/camera-zone.png 09b95f2140c8bdc10a3814771a133051968c9013928bd66d3661057471bc0d15
docs/shots/editor.png c4e57fab3f8bac01a87577c0bcabe899ded1079b80fefb34302f9121fe2f1cd9
tests/agent/testdata/scene_tree.json 6a10af03da1189391d8d086198da9e35099ec0cb544c279e63f53d41bebb4edc
tests/agent/testdata/scene_get_player.json a091179a0e845f444a681c2241ed829f3e73188bf903ff10d21d3d9f1fe4debc

Initial fixture SHA-256: 09b14a213fa5f4fb11a65b74b0b081bdb91995f7c88791c5e76f22f3432fc8ff.

The supplied baseline editor captured all 48 dark/light screenshots with this fixture and its unchanged capture scenarios. A temporary Go overlay supplied the existing fake Agent backend only for AEGO_SHOTS; it changed no renderer or scene code and required no external agent service. All 48 images passed the existing tools/shotdiff comparison against the pre-existing documentation images: channel tolerance 24, maximum changed-pixel allowance 3%, largest observed difference 0.25%. No reference images or comparison limits were changed for that validation.

The setup, frame counts, selections, Play operations and capture path remain the real editor scenarios in app/edit/shots.go. Snapshot comparisons must still inspect any visual changes before accepting new reference images.