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aego/tools/websmoke/bench-gates.json
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Stage 12w: web runtime performance (D365, D366, D390, D391)
make web-bench measures the exported platformer in Chromium and Firefox
in lockstep, with exact WebGL counters against a per-mode baseline, time
compared with Mann-Whitney and a profile pass that gates allocations in
the engine frame to zero, except listed first-decode and growth sites.

On the web the frame loop fills the audio output, the stream feeder
waits for ring space, per-event allocations are gone and Go allocations
per frame drop from 7.2 to 3.8 in Chromium. The pixel ratio is capped at
1.5 by default (display.maxPixelRatio) and Frame Limit works on the web.
The game loop stays on the main thread; a Worker is not built (D391).
2026-10-27 16:29:41 +03:00

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{
"reference": {
"host": "nodea",
"machine": "12th Gen Intel Core i7-1260P"
},
"p95Ms": 20,
"slowPct": 1,
"regressPct": 10,
"frameBytesSlack": 24,
"hiddenClampedS": 0.05,
"maxFrameAllocs": 0,
"allowFrame": [
{ "match": "aego/modules/audio.decodeClip", "reason": "the first play of a clip decodes it once and caches it per sample rate" },
{ "match": "aego/modules/audio.(*Module).decode", "reason": "a cache miss on the first play of a clip builds the loader callback; a hit allocates nothing" },
{ "match": "aego/anim.(*Machine).fire", "reason": "the change list grows to its largest size once and keeps its capacity" },
{ "match": "aego/script/runtime.(*Runtime).compact", "reason": "free lists grow to the most instances that died at once and keep their capacity" },
{ "match": "aego/script/vm.(*Heap).alloc", "reason": "the script object table grows to its high-water mark and keeps its capacity" },
{ "match": "aego/modules/physics/world.(*World).destroyContact", "reason": "the free contact list grows to the most contacts removed at once and keeps its capacity" },
{ "match": "aego/modules/gameplay.(*Service).enterZone", "reason": "a zone sizes its list of nodes inside on the first entry and keeps it" }
]
}