Files
aego/app/docsview/scripts.go
T

71 lines
1.6 KiB
Go

//go:build aego_editor
package docsview
import (
playmods "aego/app/assembly/playground"
"aego/core/log"
"aego/editor/core/context"
"aego/engine"
"aego/engine/module"
"aego/scene"
"aego/script/bind"
"aego/script/bytecode"
scriptruntime "aego/script/runtime"
)
type scriptHost struct {
reg *bind.Registry
types *scene.Types
man *module.Manifest
log *log.Logger
mods []*bytecode.Module
}
func (h *scriptHost) Errors() int {
return 0
}
func (h *scriptHost) Attach(w *engine.World, s *scene.Scene) (func(), error) {
rt := scriptruntime.New(scriptruntime.Options{Bindings: h.reg, Schema: h.types.Schema(), Log: h.log, VM: playmods.SandboxVM()})
if err := rt.Link(h.mods); err != nil {
rt.Close()
return nil, err
}
w.SetService(scriptruntime.ServiceID, rt)
if err := rt.Instantiate(s); err != nil {
w.RemoveService(scriptruntime.ServiceID)
rt.Close()
return nil, err
}
detach, err := h.man.Attach(&module.AttachContext{World: w, Scene: s, Log: h.log, Editor: true, Play: true})
if err != nil {
w.RemoveService(scriptruntime.ServiceID)
rt.Close()
return nil, err
}
return func() {
detach()
w.RemoveService(scriptruntime.ServiceID)
rt.Close()
}, nil
}
func (h *scriptHost) Problems() ([]context.ScriptProblem, uint64) {
return nil, 0
}
func (h *scriptHost) Stats() (context.ScriptStats, bool) {
return context.ScriptStats{}, false
}
func (h *scriptHost) Status() (uint64, bool) {
return 0, false
}
func (h *scriptHost) Watch(*engine.World, scene.NodeHandle, string, string, int) (string, float64, bool, bool) {
return "", 0, false, false
}
var _ context.ScriptHost = (*scriptHost)(nil)