Language: yield/signal/coroutine become keywords, start is contextual. Coroutine methods (func Name() coroutine) with start and yield / wait / frames / fixed / await; signals with Emit/Connect and Connection handles; ScriptRef<T> and node.GetScript<T>() for fields, plain methods and signals of other scripts. Diagnostics AES2050-AES2059. Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by name in vm.Link, per-script signals, coroutine flag on functions; new opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/ SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify. Runtime: script/coroutine scheduler (frames/fixed counters, time heap, await lists; only due coroutines are visited) and script/signal registry (snapshot per Emit, deferred removal, no allocations in steady state). Hot reload cancels coroutines of changed scripts, rebinds connections by name and signature, then runs Reloaded. Tooling: script/build removed, aego check/test/dump run on the workspace (test builds include _test.aes); langsvc completion, hover, signatures and semantic tokens for the new syntax; editor highlighting, snippets with placeholders, coroutine/signal profiler graphs and stats. Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and golden files, platformer enemies wired to the player, scriptreload demo, and run.Config.FrameTime for deterministic headless fixed steps. Modules (6.5): engine/module registry and ComponentBuilder are the one registration path for engine subsystems and native code; render2d, render3d and script/engine are modules over scene/frame, the script component moved to scene/scriptcomp, and scene/components and scene/systems are gone. Editor inspector, templates, picking shapes and extension hooks are driven by descriptors and editor/builtins; sdk gains Component/EditorHook; depcheck checks the module graph and the aego_runtime graph. Also: stop tracking built tool binaries; gl33 activates the scratch unit before binding for texture updates. Verification: typed component method adapters (Method0..2, Proc0..2) with direct field access and no allocations; app.Build as the single construction path for run and the editor; modules attach per scene document; depcheck aego_editor pass; diagnostic codes in one place and every code covered by a test; indexed coroutine heaps with eager cancel; dead component references and nil intrinsics fault with AES6004, host faults keep their code; GC roots of struct fields checked in verify and vm.Link; 255-field limit; AES4010 for script packages shadowing host modules; architecture registry D111-D147. Golden: the harness renders on the thread that owns the GL context, ReadPixels returns rows in memory order (render targets are top-down per D17), and the first rendering references are committed.
85 lines
1.6 KiB
Go
85 lines
1.6 KiB
Go
package bind
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import (
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"fmt"
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"runtime"
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"strconv"
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"strings"
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)
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type Info struct {
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Doc string
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Params []string
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Example string
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Loc string
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}
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type Option func(*Info)
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func Doc(s string) Option {
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return func(i *Info) { i.Doc = s }
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}
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func Params(names ...string) Option {
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return func(i *Info) { i.Params = append([]string(nil), names...) }
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}
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func Example(s string) Option {
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return func(i *Info) { i.Example = s }
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}
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func NewManifest() *Registry {
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r := New()
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r.locate = true
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return r
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}
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func (r *Registry) Locate(on bool) {
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r.locate = on
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}
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func (r *Registry) Info(module, name string) Info {
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return r.docs[key(module, name)]
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}
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func Describe(m *Module, name string, opts ...Option) {
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k := key(m.path, name)
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info := m.reg.docs[k]
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for _, o := range opts {
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o(&info)
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}
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m.reg.docs[k] = info
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}
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func (r *Registry) describe(module, name string, opts []Option, params int) error {
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var info Info
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for _, o := range opts {
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o(&info)
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}
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if params >= 0 && len(info.Params) > 0 && len(info.Params) != params {
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return fmt.Errorf("Params names %d parameters, the function has %d", len(info.Params), params)
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}
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if r.locate {
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info.Loc = callerLoc()
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}
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if info.Doc != "" || info.Loc != "" || info.Example != "" || len(info.Params) > 0 {
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r.docs[key(module, name)] = info
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}
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return nil
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}
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func callerLoc() string {
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var pcs [24]uintptr
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n := runtime.Callers(3, pcs[:])
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frames := runtime.CallersFrames(pcs[:n])
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for {
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f, more := frames.Next()
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if !strings.HasPrefix(f.Function, "aego/script/bind.") && !strings.HasPrefix(f.Function, "aego/sdk.") {
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return f.File + ":" + strconv.Itoa(f.Line)
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}
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if !more {
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return ""
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}
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}
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}
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