17 Commits
Author SHA1 Message Date
sanspie c6a24ba393 Try it: scene keys in the hint, J label on Health and Hurtbox, faster Respawn, sound starts with the Try click; lighter web audio pump; release notes from tools/release/notes
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / release (push) Successful in 7m34s
ci / checks (push) Successful in 2m53s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 5m2s
2026-10-22 18:55:33 +03:00
sanspie 7dca06e4b1 Icons in the engine style for gameplay, shake, clips, curves, dice, debug draw and install; web loader retries a stalled download
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 17m5s
ci / release (push) Successful in 9m30s
ci / checks (push) Successful in 2m25s
2026-10-22 17:38:02 +03:00
sanspie 6dfdb824e2 Stage 10d3b: physics debug layers follow Game View overlays, PHY diagnostics pages
ci / checks (push) Successful in 3m4s
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 3m53s
ci / release (push) Successful in 5m37s
2026-10-22 16:25:06 +03:00
sanspie de49a53172 Stage 10d3: docs, site demo, check levels, boundary audit (D316)
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / checks (push) Successful in 21m50s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 6m46s
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci / release (push) Successful in 17m42s
2026-10-22 16:00:33 +03:00
sanspie 1030dc9a43 Stage 10d2: audio fast path, shutdown order, profiler and monitor sections
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / checks (push) Successful in 4m58s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 27m47s
ci / release (push) Successful in 11m57s
2026-10-22 14:41:24 +03:00
sanspie 3d25734dfa Stage 10d1: add-component requirements, play diff from history, node labels; one sound button on the web
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 1s
ci / checks (push) Failing after 1s
ci / release (push) Skipped
2026-10-22 13:29:11 +03:00
sanspie 12f628c469 Stage 10c3: platformer and top-down examples on the gameplay kit, new music 2026-10-22 12:16:37 +03:00
sanspie 1529213434 Stage 10c2: health, hitboxes, zones, respawn, pickups, lifetime, templates, StateMachine, gameplay editor tools (D313, D330, D332) 2026-10-22 10:53:54 +03:00
sanspie f8bb865920 Stage 10c1: shape casts and Motion2D (D312, D328, D329) 2026-10-22 03:01:46 +03:00
sanspie f5fb32565e Stage 10b3: desktop onboarding, app icon, clip inspector, asset grid audio cards, web audio and docs fixes (D327) 2026-10-22 03:01:46 +03:00
sanspie f1a8f538d3 Stage 10b: audio mixer, codecs, clips, events, sources, zones and mixer UI (D307–D311, D321–D326) 2026-10-21 20:33:25 +03:00
sanspie 963b01a011 Docs: Try it for every component, quieter design, self-hosted fonts, OS downloads, page meta 2026-10-21 19:20:52 +03:00
sanspie 6aec9dc544 Stage 10a: virtual cameras, blends and zones (D305, D306); release 0.9.0-beta.1
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 1s
ci / checks (push) Failing after 1s
ci / release (push) Skipped
2026-10-21 02:37:55 +03:00
sanspie 70a0111deb Docs overhaul: redesigned site, Try it, runnable Script API examples, edge deploy (D301–D303) 2026-10-20 20:11:47 +03:00
sanspie 0da2549d91 Stage 9.6d: agent layer, CLI and MCP server, external edits in the editor (D297, D299, D300) 2026-10-20 14:06:22 +03:00
sanspie 810984ae7a Stage 9.6c: project refs, refactorings, prefab apply and data editing without the editor (D298) 2026-10-20 13:05:10 +03:00
sanspie 62c8129364 Stage 9: gameplay toolkit, export and web, agent tooling 2026-10-20 12:06:56 +03:00
1568 changed files with 127638 additions and 4662 deletions
+1
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@@ -5,3 +5,4 @@ site
exports
**/.aego
*.test
.claude
+11 -1
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@@ -94,4 +94,14 @@ jobs:
- name: example project
run: |
/tmp/aego check examples/native-rotator
/tmp/aego run examples/native-rotator --headless --frames 60
/tmp/aego run examples/native-rotator --headless --frames 60
- name: export packages
run: go test -count=1 ./runtime/... ./vfs/exportfs ./app/export/...
- name: export and run headless
run: go test -count=1 -run 'TestExport' -v ./tests/integration
- name: editor app bundle
if: runner.os == 'macOS'
run: |
make editor-app
plutil -lint ".cache/Aego Editor.app/Contents/Info.plist"
codesign --verify --deep ".cache/Aego Editor.app"
+41 -1
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@@ -3,6 +3,7 @@ name: ci
on:
push:
branches: [master]
tags: ["v*"]
pull_request:
permissions:
@@ -36,6 +37,10 @@ jobs:
- run: go vet ./platform/sdl
- run: make lint
- run: make depcheck
- name: packaging tools
run: sudo apt-get install -y nsis squashfs-tools
- name: installer dry run
run: make nsis-check
build:
strategy:
@@ -111,4 +116,39 @@ jobs:
- name: example project
run: |
/tmp/aego check examples/native-rotator
/tmp/aego run examples/native-rotator --headless --frames 60
/tmp/aego run examples/native-rotator --headless --frames 60
release:
needs: [checks, build]
if: github.event_name == 'push'
runs-on: ubuntu-24.04
permissions:
contents: write
env:
CGO_ENABLED: "1"
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GITEA_API: ${{ github.server_url }}/api/v1/repos/${{ github.repository }}
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version-file: go.mod
- name: linux packages
run: sudo apt-get update && sudo apt-get install -y $LINUX_PKGS
- uses: actions/cache@v4
continue-on-error: true
with:
path: .cache/native
key: native-linux_amd64-${{ hashFiles('third_party/sdl/version.txt', 'tools/bootstrap-native.sh') }}
- run: bash tools/bootstrap-native.sh
- name: windows tools
run: sudo apt-get install -y mingw-w64 nsis zip
- name: publish
env:
REQUIRE_WINDOWS: "1"
GITEA_RESOLVE: git.akarpov.ru:443:79.142.92.250
run: |
case "$GITHUB_REF" in
refs/tags/v*) sh tools/release/release.sh "$GITHUB_REF_NAME" ;;
refs/heads/master) sh tools/release/release.sh nightly ;;
esac
+6
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@@ -11,4 +11,10 @@ tools/genicons/genicons
/aego
/aego-editor
/aego-playground
/aego-runtime
*.syso
*.test
/tests/golden/testdata/actual-*
tools/websmoke/node_modules/
tools/websmoke/golden/actual-*.png
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+8
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@@ -0,0 +1,8 @@
# Aego
A 2D and 3D game engine with an editor, a scripting language and a web export, written in Go.
- Documentation and the playground: <https://aego.akarpov.ru>
- Installing and building from source: [engine/res/docs/install.md](engine/res/docs/install.md)
- Contributing, check levels and rules for engine code: [docs/contributing.md](docs/contributing.md)
- Architecture and decisions: [ARCHITECTURE.md](ARCHITECTURE.md)
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+85
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@@ -0,0 +1,85 @@
package agent
import (
"bytes"
"encoding/json"
"testing"
)
func mustFind(t *testing.T, name string) *Command {
t.Helper()
c, ok := Find(name)
if !ok {
t.Fatalf("no command %s", name)
}
return c
}
func TestParseArgs(t *testing.T) {
set := mustFind(t, "scene.set")
a, f, err := parseArgs(set, []string{"s.aescene", "--json", "Player", "--dry-run", "Body2D.mass", "-3"})
if err != nil || !f.json || a.Str("value") != "-3" || a.Str("node") != "Player" || !a.Bool("dry-run") {
t.Fatalf("flags after positionals: %v %+v %v", a, f, err)
}
add := mustFind(t, "scene.add-node")
for _, toks := range [][]string{{"s", "N", "--index=1"}, {"s", "N", "--index", "1"}} {
a, _, err := parseArgs(add, toks)
if n, _ := a.Int("index", -1); err != nil || n != 1 {
t.Fatalf("%v: %v %v", toks, a, err)
}
}
a, _, err = parseArgs(set, []string{"s", "--", "Player", "Body2D.mass", "--odd"})
if err != nil || a.Str("value") != "--odd" {
t.Fatalf("after --: %v %v", a, err)
}
if _, _, err := parseArgs(set, []string{"s", "--nope"}); err == nil {
t.Fatal("an unknown flag was accepted")
}
if _, _, err := parseArgs(set, []string{"s", "a", "b", "c", "d"}); err == nil {
t.Fatal("an extra positional was accepted")
}
var out, errw bytes.Buffer
if code := Main(nil, []string{"scene", "set", "s", "--nope"}, &out, &errw, Options{}); code != 2 {
t.Fatalf("unknown flag exit %d", code)
}
if code := Main(nil, []string{"scene", "set", "a", "b", "c", "d", "e"}, &out, &errw, Options{}); code != 2 {
t.Fatalf("extra positional exit %d", code)
}
if code := Main(nil, []string{"scene", "help"}, &out, &errw, Options{}); code != 0 {
t.Fatalf("help exit %d", code)
}
}
func TestSchemasAndToolNames(t *testing.T) {
seen := map[string]bool{}
for _, c := range Commands() {
if seen[c.Tool()] {
t.Fatalf("tool name %s is used twice", c.Tool())
}
seen[c.Tool()] = true
b, err := json.Marshal(c.Schema())
if err != nil {
t.Fatal(err)
}
var sch struct {
Type string `json:"type"`
Properties map[string]map[string]any `json:"properties"`
Required []string `json:"required"`
}
if err := json.Unmarshal(b, &sch); err != nil || sch.Type != "object" {
t.Fatalf("%s: %s", c.Name, b)
}
var want []string
for _, x := range c.AllArgs() {
if x.Required {
want = append(want, x.Name)
}
if _, ok := sch.Properties[x.Name]; !ok {
t.Fatalf("%s: no property %s", c.Name, x.Name)
}
}
if len(want) != len(sch.Required) {
t.Fatalf("%s: required %v, want %v", c.Name, sch.Required, want)
}
}
}
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+66
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@@ -0,0 +1,66 @@
package agent
import (
"strconv"
"aego/asset"
"aego/project/refs"
"aego/scene/mutate"
)
func projectCommands() []*Command {
return []*Command{
{Name: "project.validate", Doc: "missing assets and nodes, import errors, prefabs and scenes that do not load", Run: (*Session).projectValidate},
}
}
func (s *Session) projectValidate(Args) (*Output, error) {
out := &Output{}
add := func(err bool, node, msg string) {
out.Problems = append(out.Problems, mutate.Problem{Error: err, Node: node, Message: msg})
}
for _, m := range refs.MissingAssets(s.Project, s.Pipeline) {
add(true, "", "missing asset "+m.Label())
}
for _, m := range refs.MissingNodes(s.Pipeline) {
add(true, m.Scene+" "+m.Path, m.Owner+"."+m.Field+" references a node that is not in the scene")
}
if s.scriptErr != nil {
add(true, "", "script types: "+s.scriptErr.Error())
}
for _, e := range s.libErrs {
add(true, "", e.Error())
}
for _, x := range s.Pipeline.Assets() {
if x.Error != "" {
add(true, x.Path, x.Error)
continue
}
if x.Kind != asset.ArtScene && x.Kind != asset.ArtPrefab {
continue
}
src, err := s.read(x.Path)
if err != nil {
add(true, x.Path, err.Error())
continue
}
doc, err := mutate.Load(src, x.Path, s.env())
if err != nil {
add(true, x.Path, err.Error())
continue
}
for _, p := range doc.Problems {
add(p.Error, x.Path+" "+p.Node, p.Message)
}
}
errs, warns := 0, 0
for _, p := range out.Problems {
if p.Error {
errs++
} else {
warns++
}
}
out.Notes = []string{"project: " + strconv.Itoa(errs) + " error(s), " + strconv.Itoa(warns) + " warning(s)"}
return out, nil
}
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-2
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@@ -8,7 +8,6 @@ import (
"aego/core/log"
"aego/engine/base"
"aego/engine/module"
"aego/platform/input"
"aego/scene"
"aego/script/bind"
)
@@ -16,7 +15,6 @@ import (
type Options struct {
Seed uint64
Testing bool
Input *input.AxisConfig
}
type Entry struct {
+64 -3
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@@ -4,10 +4,22 @@ import (
"aego/app/assembly"
"aego/engine/base"
"aego/engine/module"
"aego/modules/accessibility"
"aego/modules/audio"
"aego/modules/camera"
"aego/modules/dataasset"
"aego/modules/debug"
"aego/modules/display"
"aego/modules/gameplay"
inputmod "aego/modules/input"
"aego/modules/physics"
"aego/modules/render2d"
"aego/modules/render3d"
"aego/modules/savegame"
"aego/modules/scripting"
settingsmod "aego/modules/settings"
"aego/modules/spawn"
"aego/modules/tween"
"aego/script/stdlib"
)
@@ -15,6 +27,10 @@ func core() assembly.Entry {
return assembly.Entry{ID: base.CoreID, New: func(assembly.Options) module.Module { return base.Core{} }}
}
func inputEntry() assembly.Entry {
return assembly.Entry{ID: inputmod.ID, New: func(assembly.Options) module.Module { return inputmod.New() }}
}
func render2dEntry() assembly.Entry {
return assembly.Entry{ID: render2d.ID, New: func(assembly.Options) module.Module { return render2d.New() }}
}
@@ -25,7 +41,7 @@ func render3dEntry() assembly.Entry {
func scriptEntry() assembly.Entry {
return assembly.Entry{ID: scripting.ID, New: func(o assembly.Options) module.Module {
return scripting.New(stdlib.Options{Seed: o.Seed, Testing: o.Testing, Input: o.Input})
return scripting.New(stdlib.Options{Seed: o.Seed, Testing: o.Testing})
}}
}
@@ -33,6 +49,51 @@ func physicsEntry() assembly.Entry {
return assembly.Entry{ID: physics.ID, New: func(assembly.Options) module.Module { return physics.New() }}
}
func Default() assembly.Catalog {
return assembly.Catalog{core(), render2dEntry(), render3dEntry(), scriptEntry(), physicsEntry()}
func debugEntry() assembly.Entry {
return assembly.Entry{ID: debug.ID, New: func(assembly.Options) module.Module { return debug.New() }}
}
func displayEntry() assembly.Entry {
return assembly.Entry{ID: display.ID, New: func(assembly.Options) module.Module { return display.New() }}
}
func audioEntry() assembly.Entry {
return assembly.Entry{ID: audio.ID, New: func(assembly.Options) module.Module { return audio.New() }}
}
func accessibilityEntry() assembly.Entry {
return assembly.Entry{ID: accessibility.ID, New: func(assembly.Options) module.Module { return accessibility.New() }}
}
func settingsEntry() assembly.Entry {
return assembly.Entry{ID: settingsmod.ID, Requires: []string{inputmod.ID}, New: func(assembly.Options) module.Module { return settingsmod.New() }}
}
func tweenEntry() assembly.Entry {
return assembly.Entry{ID: tween.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return tween.New() }}
}
func cameraEntry() assembly.Entry {
return assembly.Entry{ID: camera.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return camera.New() }}
}
func gameplayEntry() assembly.Entry {
return assembly.Entry{ID: gameplay.ID, Requires: []string{physics.ID, scripting.ID}, New: func(assembly.Options) module.Module { return gameplay.New() }}
}
func dataEntry() assembly.Entry {
return assembly.Entry{ID: dataasset.ID, New: func(assembly.Options) module.Module { return dataasset.New() }}
}
func spawnEntry() assembly.Entry {
return assembly.Entry{ID: spawn.ID, New: func(assembly.Options) module.Module { return spawn.New() }}
}
func savegameEntry() assembly.Entry {
return assembly.Entry{ID: savegame.ID, Requires: []string{scripting.ID, spawn.ID}, New: func(assembly.Options) module.Module { return savegame.New() }}
}
func Default() assembly.Catalog {
return assembly.Catalog{core(), dataEntry(), inputEntry(), render2dEntry(), render3dEntry(), scriptEntry(), physicsEntry(), debugEntry(),
displayEntry(), audioEntry(), accessibilityEntry(), settingsEntry(), tweenEntry(), cameraEntry(), gameplayEntry(), spawnEntry(), savegameEntry()}
}
+1 -1
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@@ -3,5 +3,5 @@ package builtin
import "aego/app/assembly"
func Headless() assembly.Catalog {
return assembly.Catalog{core(), scriptEntry(), physicsEntry()}
return assembly.Catalog{core(), dataEntry(), inputEntry(), scriptEntry(), physicsEntry(), debugEntry(), displayEntry(), audioEntry(), accessibilityEntry(), settingsEntry(), tweenEntry(), cameraEntry(), spawnEntry(), savegameEntry()}
}
+7
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@@ -0,0 +1,7 @@
package builtin
import "aego/app/assembly"
func Runtime() assembly.Catalog {
return Default()
}
+5 -1
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@@ -24,6 +24,10 @@ func Manifest(user ...module.Module) (*manifest.Manifest, error) {
}
func AuditIcons(user ...module.Module) (*module.IconReport, error) {
return AuditIconsWith(nil, user...)
}
func AuditIconsWith(extra []module.IconUse, user ...module.Module) (*module.IconReport, error) {
types, err := assembly.NewTypes()
if err != nil {
return nil, err
@@ -32,7 +36,7 @@ func AuditIcons(user ...module.Module) (*module.IconReport, error) {
if err != nil {
return nil, err
}
return module.Audit(types, bind.NewManifest(), append(mods, user...)...)
return module.AuditUses(extra, types, bind.NewManifest(), append(mods, user...)...)
}
func IconSources() []string {
+16 -1
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@@ -2,6 +2,16 @@ package editors
import (
"aego/app/assembly"
"aego/modules/audio"
audioeditor "aego/modules/audio/editor"
"aego/modules/camera"
cameraeditor "aego/modules/camera/editor"
"aego/modules/debug"
debugeditor "aego/modules/debug/editor"
"aego/modules/gameplay"
gameplayeditor "aego/modules/gameplay/editor"
inputmod "aego/modules/input"
inputeditor "aego/modules/input/editor"
"aego/modules/physics"
physicseditor "aego/modules/physics/editor"
"aego/modules/render2d"
@@ -12,7 +22,12 @@ import (
func With(c assembly.Catalog) assembly.Catalog {
return c.
With(inputmod.ID, inputeditor.Hook).
With(render2d.ID, render2deditor.Hook).
With(render3d.ID, render3deditor.Hook).
With(physics.ID, physicseditor.Hook)
With(physics.ID, physicseditor.Hook).
With(camera.ID, cameraeditor.Hook).
With(gameplay.ID, gameplayeditor.Hook).
With(audio.ID, audioeditor.Hook).
With(debug.ID, debugeditor.Hook)
}
+11
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@@ -44,3 +44,14 @@ func (h hooked) Shutdown() {
sd.Shutdown()
}
}
func (h hooked) Reconfigure(ctx *module.AttachContext) error {
if rc, ok := h.inner.(module.Reconfigurer); ok {
return rc.Reconfigure(ctx)
}
return nil
}
func (h hooked) Unwrap() module.Module {
return h.inner
}
+32 -1
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@@ -4,17 +4,48 @@ import (
"aego/app/assembly"
"aego/engine/base"
"aego/engine/module"
"aego/modules/audio"
"aego/modules/camera"
"aego/modules/debug"
"aego/modules/gameplay"
inputmod "aego/modules/input"
"aego/modules/physics"
"aego/modules/render2d"
"aego/modules/render3d"
"aego/modules/savegame"
"aego/modules/scripting"
"aego/modules/spawn"
"aego/modules/tween"
"aego/script/stdlib"
"aego/script/vm"
)
func Catalog() assembly.Catalog {
return assembly.Catalog{
{ID: base.CoreID, New: func(assembly.Options) module.Module { return base.Core{} }},
{ID: inputmod.ID, New: func(assembly.Options) module.Module { return inputmod.New() }},
{ID: render2d.ID, New: func(assembly.Options) module.Module { return render2d.New() }},
{ID: scripting.ID, New: func(o assembly.Options) module.Module {
return scripting.New(stdlib.Options{Seed: o.Seed, Testing: o.Testing, Input: o.Input})
return scripting.New(stdlib.Options{Seed: o.Seed, Testing: o.Testing})
}},
{ID: physics.ID, New: func(assembly.Options) module.Module { return physics.New() }},
{ID: debug.ID, New: func(assembly.Options) module.Module { return debug.New() }},
{ID: tween.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return tween.New() }},
{ID: camera.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return camera.New() }},
{ID: gameplay.ID, Requires: []string{physics.ID, scripting.ID}, New: func(assembly.Options) module.Module { return gameplay.New() }},
{ID: render3d.ID, New: func(assembly.Options) module.Module { return render3d.New() }},
{ID: spawn.ID, New: func(assembly.Options) module.Module { return spawn.New() }},
{ID: savegame.ID, Requires: []string{scripting.ID, spawn.ID}, New: func(assembly.Options) module.Module { return savegame.New() }},
{ID: audio.ID, New: func(assembly.Options) module.Module { return audio.New() }},
}
}
const (
SandboxBudget = 2_000_000
SandboxHeap = 64 << 20
SandboxNodes = 10_000
)
func SandboxVM() vm.Options {
return vm.Options{Budget: SandboxBudget, MaxHeap: SandboxHeap}
}
+61
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@@ -0,0 +1,61 @@
package playground
import (
"io/fs"
"path"
"sort"
"strings"
"time"
"aego/contracts/persistence"
"aego/engine"
"aego/platform"
"aego/save"
)
// UseMemorySaves gives e a save store kept in memory, for runs in a browser page that must not touch the visitor's storage.
func UseMemorySaves(e *engine.Engine) {
e.SetService(persistence.StoreID, save.NewStoreFS("saves", &memUser{files: map[string][]byte{}}))
}
type memUser struct {
files map[string][]byte
}
func (m *memUser) ReadFile(p string) ([]byte, error) {
data, ok := m.files[path.Clean(p)]
if !ok {
return nil, fs.ErrNotExist
}
return append([]byte(nil), data...), nil
}
func (m *memUser) WriteFile(p string, data []byte) error {
m.files[path.Clean(p)] = append([]byte(nil), data...)
return nil
}
func (m *memUser) Remove(p string) error {
delete(m.files, path.Clean(p))
return nil
}
func (m *memUser) Stat(p string) (platform.UserEntry, error) {
data, ok := m.files[path.Clean(p)]
if !ok {
return platform.UserEntry{}, fs.ErrNotExist
}
return platform.UserEntry{Name: path.Base(p), Size: int64(len(data)), Mod: time.Time{}}, nil
}
func (m *memUser) List(dir string) ([]platform.UserEntry, error) {
prefix := path.Clean(dir) + "/"
var out []platform.UserEntry
for p, data := range m.files {
if rest, ok := strings.CutPrefix(p, prefix); ok && !strings.Contains(rest, "/") {
out = append(out, platform.UserEntry{Name: rest, Size: int64(len(data))})
}
}
sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
return out, nil
}
+62
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@@ -0,0 +1,62 @@
package playground
import (
"encoding/base64"
"strings"
"aego/asset"
"aego/asset/loader"
"aego/core/ids"
"aego/script/bytecode"
"aego/vfs"
"aego/vfs/memfs"
)
// EncodeTry packs the compiled script of a try scene for a docs page: base64 modules joined by commas.
func EncodeTry(mods []*bytecode.Module) string {
parts := make([]string, len(mods))
for i, m := range mods {
parts[i] = base64.StdEncoding.EncodeToString(bytecode.Encode(m))
}
return strings.Join(parts, ",")
}
func DecodeTry(code string) ([]*bytecode.Module, error) {
if code == "" {
return nil, nil
}
var mods []*bytecode.Module
for _, part := range strings.Split(code, ",") {
b, err := base64.StdEncoding.DecodeString(part)
if err != nil {
return nil, err
}
m, err := bytecode.Decode(b)
if err != nil {
return nil, err
}
mods = append(mods, m)
}
return mods, nil
}
// MountTry gives the loader the prefabs of a try scene, keyed by asset id; none unmounts them.
func MountTry(l *loader.Loader, prefabs map[string]string) error {
idx := asset.NewIndex()
files := map[string][]byte{}
for key, text := range prefabs {
id, err := ids.ParseAssetID(key)
if err != nil {
return err
}
p := id.String() + ".aeprefab"
files[p] = []byte(text)
idx.Put(asset.Entry{ID: id, Kind: asset.ArtPrefab, Name: p, Source: p,
Artifacts: []asset.Artifact{{Kind: asset.ArtPrefab, Path: "try://" + p}}})
}
fs, err := vfs.New(vfs.Mount{Scheme: "try", ReadOnly: true, Source: memfs.New(files)})
if err != nil {
return err
}
return l.Mount(idx, fs)
}
+2
View File
@@ -9,6 +9,7 @@ import (
"sort"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -169,6 +170,7 @@ func Build(p *project.Project, t Target, mode Mode, engineVersion string, lg *lo
cmd := exec.Command("go", args...)
cmd.Dir = p.Root
cmd.Env = append(os.Environ(), "GOOS="+t.OS, "GOARCH="+t.Arch)
proc.Hide(cmd)
output, err := cmd.CombinedOutput()
if err != nil {
os.RemoveAll(outDir)
+3
View File
@@ -8,6 +8,7 @@ import (
"path/filepath"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -32,12 +33,14 @@ func RunIcons(p *project.Project, engineVersion string, out io.Writer) (int, err
defer os.Remove(bin)
build := exec.Command("go", "build", "-tags", strings.Join(t.Tags, ","), "-o", bin, "./.aego/generated/icons")
build.Dir = p.Root
proc.Hide(build)
if output, err := build.CombinedOutput(); err != nil {
return 2, errs.New(errs.BuildFailed, "native icons helper does not compile",
log.F("output", strings.TrimSpace(string(output))))
}
run := exec.Command(bin)
run.Dir, run.Stdout, run.Stderr = p.Root, out, out
proc.Hide(run)
err = run.Run()
var ee *exec.ExitError
if errors.As(err, &ee) {
+3
View File
@@ -6,6 +6,7 @@ import (
"path/filepath"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -52,6 +53,7 @@ func BuildManifest(p *project.Project, engineVersion string, lg *log.Logger) (st
defer os.Remove(bin)
build := exec.Command("go", "build", "-tags", strings.Join(t.Tags, ","), "-o", bin, "./.aego/generated/manifest")
build.Dir = p.Root
proc.Hide(build)
if output, err := build.CombinedOutput(); err != nil {
return "", errs.New(errs.BuildFailed, "native bindings helper does not compile",
log.F("output", strings.TrimSpace(string(output))))
@@ -59,6 +61,7 @@ func BuildManifest(p *project.Project, engineVersion string, lg *log.Logger) (st
tmp := out + ".tmp"
run := exec.Command(bin, tmp)
run.Dir = p.Root
proc.Hide(run)
if output, err := run.CombinedOutput(); err != nil {
os.Remove(tmp)
return "", errs.New(errs.BuildFailed, "native module Register failed",
+33
View File
@@ -0,0 +1,33 @@
package brand
import (
"bytes"
"embed"
"image"
"image/png"
"strconv"
)
//go:embed png/aego-*.png
var files embed.FS
var windowSizes = []int{16, 24, 32, 48, 64, 128, 256}
func PNG(n int) ([]byte, bool) {
data, err := files.ReadFile("png/aego-" + strconv.Itoa(n) + ".png")
return data, err == nil
}
func Window() []image.Image {
out := make([]image.Image, 0, len(windowSizes))
for _, n := range windowSizes {
data, ok := PNG(n)
if !ok {
continue
}
if img, err := png.Decode(bytes.NewReader(data)); err == nil {
out = append(out, img)
}
}
return out
}
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+53 -5
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+27
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@@ -0,0 +1,27 @@
package crash
import (
"os"
"path/filepath"
"strings"
"testing"
)
func TestBundleHidesHome(t *testing.T) {
home := t.TempDir()
t.Setenv("HOME", home)
root := filepath.Join(home, "game")
dir, err := Write(Bundle{Root: root, Kind: "panic", Where: "panel inspector", Panic: "boom in " + root, Stack: []byte(root + "/x.go:1")})
if err != nil {
t.Fatal(err)
}
for _, f := range []string{"info.aetext", "go.stack"} {
data, err := os.ReadFile(filepath.Join(dir, f))
if err != nil {
t.Fatal(err)
}
if strings.Contains(string(data), home) || !strings.Contains(string(data), "~/game") {
t.Fatalf("%s is not sanitized: %s", f, data)
}
}
}
+33
View File
@@ -0,0 +1,33 @@
package docstool
import (
"aego/app/playground"
"aego/engine/docs"
"aego/script/diag"
)
func diagnoser(pg *playground.Playground) func(string, *docs.DiagInfo) {
return func(code string, d *docs.DiagInfo) {
got, err := pg.Reproduce(code)
if err != nil || got.Code == "" {
return
}
d.Severity, d.At, d.Message = got.Severity, got.File, got.Message
d.Line, d.Col, d.EndLine, d.EndCol = got.Line, got.Col, got.EndLine, got.EndCol
}
}
// DiagnosticProblems lists codes whose example is missing or no longer produces the code.
func DiagnosticProblems() []docs.Problem {
pg, err := playground.New()
if err != nil {
return []docs.Problem{{ID: docs.DiagnosticsID, Error: true, Message: "cannot start the docs runtime: " + err.Error()}}
}
var out []docs.Problem
for _, c := range diag.Codes() {
if _, err := pg.Reproduce(c); err != nil {
out = append(out, docs.Problem{ID: c, Error: true, Message: err.Error()})
}
}
return out
}
+15 -1
View File
@@ -138,7 +138,7 @@ func TestF1Refs(t *testing.T) {
if err := os.WriteFile(path, []byte(probe), 0o644); err != nil {
t.Fatal(err)
}
reg, ws, err := build(p, nil)
reg, ws, err := build(p, nil, nil)
if err != nil {
t.Fatal(err)
}
@@ -169,3 +169,17 @@ func TestF1Refs(t *testing.T) {
}
}
}
func TestDiagnosticExamplesExported(t *testing.T) {
if ps := DiagnosticProblems(); len(ps) > 0 {
t.Fatalf("diagnostics examples: %v", ps)
}
reg, err := ExportRegistry(nil, nil)
if err != nil {
t.Fatal(err)
}
e, ok := reg.Get("AES2001")
if !ok || e.Diag == nil || e.Diag.Line == 0 || e.Diag.Severity != "error" || !strings.Contains(e.Diag.Message, "heigth") {
t.Fatalf("AES2001 example was not diagnosed: %+v", e.Diag)
}
}
+70
View File
@@ -0,0 +1,70 @@
package docstool
import (
"fmt"
"io"
"strings"
"aego/app/playground"
"aego/engine/docs"
"aego/engine/module"
)
// CheckExamples loads the example scene of every module code, validates it and runs it headless; the code must be among the problems it reports (D146).
func CheckExamples(reg *docs.Registry, w io.Writer) int {
pg, err := playground.New()
if err != nil {
fmt.Fprintln(w, "examples: cannot start the docs runtime:", err)
return 1
}
pg.SetGame(playground.GameConfig{Headless: true, FrameTime: 1.0 / 60})
defer func() {
if g := pg.Game(); g != nil {
g.Close()
}
}()
bad := 0
for _, e := range reg.All() {
if e.Kind != docs.Code || e.Diag == nil || e.Diag.Example == "" {
continue
}
found, why := false, ""
code := ""
if e.Diag.ExampleScript != "" {
c, err := pg.TryCode(e.Diag.ExampleScript)
if err != nil {
fmt.Fprintf(w, "%s: error: example script does not compile: %v\n", e.ID, err)
bad++
continue
}
code = c
}
if res := pg.PlayScene("example-"+e.ID, []byte(e.Diag.Example), code, nil); !res.Started {
why = "does not load: " + res.Error
} else {
for _, d := range module.ValidateScene(pg.Game().Scene(), nil) {
found = found || d.Code == e.ID
}
if err := pg.Game().Step(tryFrames); err != nil {
why = "stops the engine: " + err.Error()
}
}
poll := pg.Poll()
for _, f := range poll.Faults {
found = found || f.Code == e.ID
}
for _, l := range poll.Log {
found = found || strings.Contains(l.Text, e.ID)
}
switch {
case why != "":
fmt.Fprintf(w, "%s: error: example %s %s\n", e.ID, e.Diag.ExampleFile, why)
bad++
case !found:
fmt.Fprintf(w, "%s: error: example of %s does not produce %s\n", e.ID, e.ID, e.ID)
bad++
}
}
pg.Stop()
return bad
}
+20 -4
View File
@@ -9,6 +9,7 @@ import (
"aego/app/assembly"
"aego/app/assembly/builtin"
"aego/app/playground"
"aego/engine/docs"
"aego/engine/module"
scriptsystems "aego/modules/scripting/systems"
@@ -20,7 +21,8 @@ import (
"aego/script/workspace"
)
func build(p *project.Project, mods []module.Module) (*docs.Registry, *workspace.Workspace, error) {
// build assembles the registry; with pg it also compiles the diagnostics examples and the try scripts.
func build(p *project.Project, mods []module.Module, pg *playground.Playground) (*docs.Registry, *workspace.Workspace, error) {
types, err := assembly.NewTypes()
if err != nil {
return nil, nil, err
@@ -41,6 +43,10 @@ func build(p *project.Project, mods []module.Module) (*docs.Registry, *workspace
return nil, nil, err
}
src := docs.SourcesOf(bm, types.Schema(), man)
if pg != nil {
src.Diagnose = diagnoser(pg)
src.CompileTry = pg.TryCode
}
var ws *workspace.Workspace
if p != nil {
ws, err = workspace.Open(workspace.Config{Root: p.Root, Module: p.Module, Scripts: p.ScriptsDir(), Bindings: reg.Table(), Docs: bm})
@@ -61,7 +67,17 @@ func build(p *project.Project, mods []module.Module) (*docs.Registry, *workspace
}
func Registry(p *project.Project, mods []module.Module) (*docs.Registry, error) {
r, _, err := build(p, mods)
r, _, err := build(p, mods, nil)
return r, err
}
// ExportRegistry is Registry with the diagnostics examples compiled for their messages and positions, and the try scripts compiled.
func ExportRegistry(p *project.Project, mods []module.Module) (*docs.Registry, error) {
pg, err := playground.New()
if err != nil {
return nil, err
}
r, _, err := build(p, mods, pg)
return r, err
}
@@ -84,9 +100,9 @@ func WriteExport(reg *docs.Registry, title, path string, w io.Writer) error {
return os.WriteFile(path, data, 0o644)
}
func Check(reg *docs.Registry, strict bool, w io.Writer) int {
func Check(reg *docs.Registry, strict bool, w io.Writer, extra ...docs.Problem) int {
errs, warns := 0, 0
for _, p := range reg.Check(strict) {
for _, p := range append(reg.Check(strict), extra...) {
level := "warn "
if p.Error {
level = "error"
+130 -27
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