7 Commits
Author SHA1 Message Date
sanspie 3d25734dfa Stage 10d1: add-component requirements, play diff from history, node labels; one sound button on the web
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 1s
ci / checks (push) Failing after 1s
ci / release (push) Skipped
2026-10-22 13:29:11 +03:00
sanspie 12f628c469 Stage 10c3: platformer and top-down examples on the gameplay kit, new music 2026-10-22 12:16:37 +03:00
sanspie 1529213434 Stage 10c2: health, hitboxes, zones, respawn, pickups, lifetime, templates, StateMachine, gameplay editor tools (D313, D330, D332) 2026-10-22 10:53:54 +03:00
sanspie f8bb865920 Stage 10c1: shape casts and Motion2D (D312, D328, D329) 2026-10-22 03:01:46 +03:00
sanspie f5fb32565e Stage 10b3: desktop onboarding, app icon, clip inspector, asset grid audio cards, web audio and docs fixes (D327) 2026-10-22 03:01:46 +03:00
sanspie f1a8f538d3 Stage 10b: audio mixer, codecs, clips, events, sources, zones and mixer UI (D307–D311, D321–D326) 2026-10-21 20:33:25 +03:00
sanspie 963b01a011 Docs: Try it for every component, quieter design, self-hosted fonts, OS downloads, page meta 2026-10-21 19:20:52 +03:00
468 changed files with 32991 additions and 1443 deletions
+4
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@@ -37,6 +37,10 @@ jobs:
- run: go vet ./platform/sdl
- run: make lint
- run: make depcheck
- name: packaging tools
run: sudo apt-get install -y nsis squashfs-tools
- name: installer dry run
run: make nsis-check
build:
strategy:
+80 -14
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+21 -3
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@@ -14,7 +14,7 @@ BENCH_COUNT ?= 10
BENCH_CPU ?= 2
BENCH_PIN = $(shell command -v taskset >/dev/null && echo taskset -c $(BENCH_CPU))
EDITOR_VERSION ?= 0.1.0
EDITOR_ICON ?= third_party/brand/aego-1024.png
EDITOR_ICON ?= app/brand/png
EXPORT_SMOKE = $(CURDIR)/.cache/export-smoke
EXPORT_HOME = $(CURDIR)/.cache/export-home
CHROMIUM ?= $(shell command -v chromium || command -v chromium-browser || command -v google-chrome)
@@ -22,10 +22,12 @@ WEB_SMOKE = cd tools/websmoke && npm ci --no-audit --no-fund && CHROMIUM=$(CHROM
WASM_BUDGET = 8388608
WEB_DEMO_PROJECT ?= examples/platformer
WEB_DEMO = cd tools/websmoke && CHROMIUM=$(CHROMIUM) node demo.mjs --site=$(CURDIR)/site
WEB_DEMO_QUIET = sed -i 's/<html lang="en"/<html lang="en" data-sound="off"/' site/demo/index.html
WEB_DEMO_BUDGET = @size=$$(stat -c %s site/demo/game.wasm.gz); echo "demo game.wasm.gz: $$size bytes"; \
if [ $$size -gt $(WASM_BUDGET) ]; then echo "the web demo is over the 8 MB gzip budget"; exit 1; fi
TRY_BUDGET = 10485760
WEB_TRY = cd tools/websmoke && CHROMIUM=$(CHROMIUM) node try.mjs --site=$(CURDIR)/site
WEB_AUDIO = cd tools/websmoke && CHROMIUM=$(CHROMIUM) node audio.mjs --site=$(CURDIR)/site
TRY_SIZE_CHECK = gzip -9 -k -f site/try/aego-docs.wasm; size=$$(stat -c %s site/try/aego-docs.wasm.gz); echo "aego-docs.wasm.gz: $$size bytes"; \
if [ $$size -gt $(TRY_BUDGET) ]; then echo "the docs runtime is over the 10 MB gzip budget, see make try-size"; exit 1; fi
# Module targets, appended by modules/*/module.mk.
@@ -38,7 +40,7 @@ BENCH_PHYSICS_PKGS :=
.DEFAULT_GOAL := bootstrap
-include modules/*/module.mk
.PHONY: bootstrap build test test-nonative test-editor test-runtime test-gl vet lint depcheck smoke run genfont genicons icons icons-doc res genpreviews golden golden-update site-headless bench bench-baseline bench-scripts bench-build bench-compare bench-profile bench-scripts-run bench-allocs playground playground-size site site-check cli example example-platformer check-all ci clean fuzz runtime export-smoke editor-app shaders test-wasm web-smoke web-smoke-update try-size shots shots-check
.PHONY: dmg nsis-check appimage bootstrap build test test-nonative test-editor test-runtime test-gl vet lint depcheck smoke run genfont genicons icons icons-doc res genpreviews golden golden-update site-headless bench bench-baseline bench-scripts bench-build bench-compare bench-profile bench-scripts-run bench-allocs playground playground-size site site-check cli example example-platformer check-all ci clean fuzz runtime export-smoke editor-app shaders test-wasm web-smoke web-smoke-update try-size shots shots-check
XVFB := $(shell command -v xvfb-run 2>/dev/null)
GL_OVERRIDE = MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330
@@ -49,7 +51,7 @@ GL_ENV = env SDL_VIDEODRIVER=offscreen LIBGL_ALWAYS_SOFTWARE=1 GALLIUM_DRIVER=ll
endif
NONATIVE_PKGS = $$(go list ./... | grep -v -e '/platform/sdl$$' -e '/gpu/gl33$$' -e '/gpu/gl33/gl$$')
LINT_PKGS = $$(go list ./... | grep -v '/gpu/gl33/gl$$')
LINT_PKGS = $$(go list ./... | grep -v -e '/gpu/gl33/gl$$' -e '/audio/codec/vorbis/internal/')
bootstrap: $(STAMP)
@@ -205,6 +207,7 @@ bench-profile:
site: cli
.cache/bin/aego docs build --out site --repo $(DOCS_REPO) --demo
.cache/bin/aego export $(WEB_DEMO_PROJECT) --target web --release --out site/demo
$(WEB_DEMO_QUIET)
gzip -9 -k -f site/play/aego.wasm
@size=$$(stat -c %s site/play/aego.wasm.gz); echo "aego.wasm.gz: $$size bytes"; \
if [ $$size -gt $(WASM_BUDGET) ]; then echo "playground is over the 8 MB gzip budget, see make playground-size"; exit 1; fi
@@ -219,6 +222,7 @@ site-headless:
CGO_ENABLED=0 go build -tags aego_nonative -o .cache/bin/aego-docs ./cmd/aego
.cache/bin/aego-docs docs build --out site --engine $(CURDIR) --repo $(DOCS_REPO) --demo
.cache/bin/aego-docs export $(WEB_DEMO_PROJECT) --target web --release --engine $(CURDIR) --out site/demo
$(WEB_DEMO_QUIET)
gzip -9 -k -f site/play/aego.wasm
@size=$$(stat -c %s site/play/aego.wasm.gz); echo "aego.wasm.gz: $$size bytes"; \
if [ $$size -gt $(WASM_BUDGET) ]; then echo "playground is over the 8 MB gzip budget, see make playground-size"; exit 1; fi
@@ -246,6 +250,7 @@ web-smoke: site
$(WEB_SMOKE) --report=$(CURDIR)/.cache/web-bench.json
$(WEB_DEMO)
$(WEB_TRY)
$(WEB_AUDIO)
web-smoke-update: site
$(WEB_SMOKE) --update
@@ -270,6 +275,7 @@ check-all: cli
.cache/bin/aego check examples/native-rotator
.cache/bin/aego check examples/platformer
.cache/bin/aego test examples/platformer
.cache/bin/aego check examples/topdown
.cache/bin/aego check examples/native-settings
.cache/bin/aego check examples/native-editor
.cache/bin/aego check app/playground/examples
@@ -281,6 +287,8 @@ fuzz:
go test -run '^$$' -fuzz '^FuzzParse$$' -fuzztime $(FUZZTIME) ./script/parser
go test -run '^$$' -fuzz '^FuzzDecodeVerify$$' -fuzztime $(FUZZTIME) ./script/verify
go test -run '^$$' -fuzz '^FuzzDecodeVerifyV3$$' -fuzztime $(FUZZTIME) ./script/verify
go test -run '^$$' -fuzz '^FuzzWAV$$' -fuzztime $(FUZZTIME) ./audio/codec
go test -run '^$$' -fuzz '^FuzzVorbis$$' -fuzztime $(FUZZTIME) ./audio/codec
ci: build vet lint depcheck test test-nonative test-editor test-runtime test-wasm runtime smoke fuzz golden shots-check test-gl cli playground web-smoke site-check example example-platformer check-all export-smoke $(MODULE_CI) bench-allocs
@@ -321,5 +329,15 @@ editor-app: bootstrap
go build -o .cache/bin/aego-editor ./cmd/aego-editor
go run ./tools/appbundle -bin .cache/bin/aego-editor -out .cache -version $(EDITOR_VERSION) $(if $(wildcard $(EDITOR_ICON)),-icon $(EDITOR_ICON))
dmg: editor-app
tools/release/dmg.sh ".cache/Aego Editor.app" .cache/dist/Aego-$$(sed -n 's/^const Version = "\(.*\)"$$/\1/p' engine/config.go).dmg
nsis-check:
sh tools/release/nsis-check.sh
appimage: cli
mkdir -p .cache/stage/bin .cache/dist && cp .cache/bin/aego .cache/stage/bin/aego && printf 'dev\n' > .cache/stage/VERSION && cp tools/release/README.txt .cache/stage/
sh tools/release/appimage.sh .cache/stage .cache/dist/Aego-dev-x86_64.AppImage
clean:
rm -rf .cache/build
+45 -3
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@@ -65,9 +65,8 @@ func sceneCommands() []*Command {
{Name: "scene.rename", Doc: "rename a node", Write: true, Args: []Arg{argFile, argNode, {Name: "name", Type: "string", Doc: "new name", Required: true, Pos: true}}, Run: func(s *Session, a Args) (*Output, error) {
return s.sceneTx(a, "Rename", mutate.Rename(a.Str("node"), a.Str("name")))
}},
{Name: "scene.add-comp", Doc: "add a component with its defaults", Write: true, Args: []Arg{argFile, argNode, {Name: "comp", Type: "string", Doc: "component name, full or a unique suffix (Body2D)", Required: true, Pos: true}}, Run: func(s *Session, a Args) (*Output, error) {
return s.sceneTx(a, "Add Component", mutate.AddComp(a.Str("node"), a.Str("comp")))
}},
{Name: "scene.add-comp", Doc: "add a component with its defaults and the components it requires", Write: true, Args: []Arg{argFile, argNode, {Name: "comp", Type: "string", Doc: "component name, full or a unique suffix (Body2D)", Required: true, Pos: true},
{Name: "no-required", Type: "boolean", Doc: "add only this component; missing requirements stay as problems"}}, Run: (*Session).sceneAddComp},
{Name: "scene.remove-comp", Doc: "remove a component", Write: true, Args: []Arg{argFile, argNode, {Name: "comp", Type: "string", Doc: "component name", Required: true, Pos: true}}, Run: func(s *Session, a Args) (*Output, error) {
return s.sceneTx(a, "Remove Component", mutate.RemoveComp(a.Str("node"), a.Str("comp")))
}},
@@ -93,6 +92,49 @@ func (s *Session) scene(a Args) (string, []byte, *mutate.Document, error) {
return rel, src, doc, err
}
// sceneAddComp adds a component and, unless no-required is set, the components it requires first, in one transaction (D144).
func (s *Session) sceneAddComp(a Args) (*Output, error) {
rel, src, doc, err := s.scene(a)
if err != nil {
return nil, err
}
node, comp := a.Str("node"), a.Str("comp")
ops := []mutate.Op{mutate.AddComp(node, comp)}
var notes []string
if !a.Bool("no-required") {
td, err := doc.Component(comp)
if err != nil {
return nil, err
}
h, err := doc.Node(node)
if err != nil {
return nil, err
}
req, err := mutate.Required(doc.Scene, td, h)
if err != nil {
return nil, err
}
ops = ops[:0]
for _, r := range req {
ops = append(ops, mutate.AddComp(node, r.FullName))
notes = append(notes, "added "+label(r)+" (required by "+label(td)+")")
}
ops = append(ops, mutate.AddComp(node, td.FullName))
}
out, err := s.applyDoc(a, rel, src, doc, mutate.Tx{Label: "Add Component", Ops: ops})
if out != nil {
out.Notes = append(notes, out.Notes...)
}
return out, err
}
func label(td *schema.TypeDescriptor) string {
if td.DisplayName != "" {
return td.DisplayName
}
return td.FullName
}
func (s *Session) sceneTx(a Args, label string, ops ...mutate.Op) (*Output, error) {
rel, src, doc, err := s.scene(a)
if err != nil {
+1
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@@ -90,6 +90,7 @@ func (s *Session) lookupType(name string) (*schema.TypeDescriptor, error) {
found = append(found, td)
}
}
found = schema.PreferProject(found)
switch len(found) {
case 1:
return found[0], nil
+6 -1
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@@ -10,6 +10,7 @@ import (
"aego/modules/dataasset"
"aego/modules/debug"
"aego/modules/display"
"aego/modules/gameplay"
inputmod "aego/modules/input"
"aego/modules/physics"
"aego/modules/render2d"
@@ -76,6 +77,10 @@ func cameraEntry() assembly.Entry {
return assembly.Entry{ID: camera.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return camera.New() }}
}
func gameplayEntry() assembly.Entry {
return assembly.Entry{ID: gameplay.ID, Requires: []string{physics.ID, scripting.ID}, New: func(assembly.Options) module.Module { return gameplay.New() }}
}
func dataEntry() assembly.Entry {
return assembly.Entry{ID: dataasset.ID, New: func(assembly.Options) module.Module { return dataasset.New() }}
}
@@ -90,5 +95,5 @@ func savegameEntry() assembly.Entry {
func Default() assembly.Catalog {
return assembly.Catalog{core(), dataEntry(), inputEntry(), render2dEntry(), render3dEntry(), scriptEntry(), physicsEntry(), debugEntry(),
displayEntry(), audioEntry(), accessibilityEntry(), settingsEntry(), tweenEntry(), cameraEntry(), spawnEntry(), savegameEntry()}
displayEntry(), audioEntry(), accessibilityEntry(), settingsEntry(), tweenEntry(), cameraEntry(), gameplayEntry(), spawnEntry(), savegameEntry()}
}
+6
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@@ -2,10 +2,14 @@ package editors
import (
"aego/app/assembly"
"aego/modules/audio"
audioeditor "aego/modules/audio/editor"
"aego/modules/camera"
cameraeditor "aego/modules/camera/editor"
"aego/modules/debug"
debugeditor "aego/modules/debug/editor"
"aego/modules/gameplay"
gameplayeditor "aego/modules/gameplay/editor"
inputmod "aego/modules/input"
inputeditor "aego/modules/input/editor"
"aego/modules/physics"
@@ -23,5 +27,7 @@ func With(c assembly.Catalog) assembly.Catalog {
With(render3d.ID, render3deditor.Hook).
With(physics.ID, physicseditor.Hook).
With(camera.ID, cameraeditor.Hook).
With(gameplay.ID, gameplayeditor.Hook).
With(audio.ID, audioeditor.Hook).
With(debug.ID, debugeditor.Hook)
}
+8
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@@ -4,13 +4,17 @@ import (
"aego/app/assembly"
"aego/engine/base"
"aego/engine/module"
"aego/modules/audio"
"aego/modules/camera"
"aego/modules/debug"
"aego/modules/gameplay"
inputmod "aego/modules/input"
"aego/modules/physics"
"aego/modules/render2d"
"aego/modules/render3d"
"aego/modules/savegame"
"aego/modules/scripting"
"aego/modules/spawn"
"aego/modules/tween"
"aego/script/stdlib"
"aego/script/vm"
@@ -28,7 +32,11 @@ func Catalog() assembly.Catalog {
{ID: debug.ID, New: func(assembly.Options) module.Module { return debug.New() }},
{ID: tween.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return tween.New() }},
{ID: camera.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return camera.New() }},
{ID: gameplay.ID, Requires: []string{physics.ID, scripting.ID}, New: func(assembly.Options) module.Module { return gameplay.New() }},
{ID: render3d.ID, New: func(assembly.Options) module.Module { return render3d.New() }},
{ID: spawn.ID, New: func(assembly.Options) module.Module { return spawn.New() }},
{ID: savegame.ID, Requires: []string{scripting.ID, spawn.ID}, New: func(assembly.Options) module.Module { return savegame.New() }},
{ID: audio.ID, New: func(assembly.Options) module.Module { return audio.New() }},
}
}
+61
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@@ -0,0 +1,61 @@
package playground
import (
"io/fs"
"path"
"sort"
"strings"
"time"
"aego/contracts/persistence"
"aego/engine"
"aego/platform"
"aego/save"
)
// UseMemorySaves gives e a save store kept in memory, for runs in a browser page that must not touch the visitor's storage.
func UseMemorySaves(e *engine.Engine) {
e.SetService(persistence.StoreID, save.NewStoreFS("saves", &memUser{files: map[string][]byte{}}))
}
type memUser struct {
files map[string][]byte
}
func (m *memUser) ReadFile(p string) ([]byte, error) {
data, ok := m.files[path.Clean(p)]
if !ok {
return nil, fs.ErrNotExist
}
return append([]byte(nil), data...), nil
}
func (m *memUser) WriteFile(p string, data []byte) error {
m.files[path.Clean(p)] = append([]byte(nil), data...)
return nil
}
func (m *memUser) Remove(p string) error {
delete(m.files, path.Clean(p))
return nil
}
func (m *memUser) Stat(p string) (platform.UserEntry, error) {
data, ok := m.files[path.Clean(p)]
if !ok {
return platform.UserEntry{}, fs.ErrNotExist
}
return platform.UserEntry{Name: path.Base(p), Size: int64(len(data)), Mod: time.Time{}}, nil
}
func (m *memUser) List(dir string) ([]platform.UserEntry, error) {
prefix := path.Clean(dir) + "/"
var out []platform.UserEntry
for p, data := range m.files {
if rest, ok := strings.CutPrefix(p, prefix); ok && !strings.Contains(rest, "/") {
out = append(out, platform.UserEntry{Name: rest, Size: int64(len(data))})
}
}
sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
return out, nil
}
+62
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@@ -0,0 +1,62 @@
package playground
import (
"encoding/base64"
"strings"
"aego/asset"
"aego/asset/loader"
"aego/core/ids"
"aego/script/bytecode"
"aego/vfs"
"aego/vfs/memfs"
)
// EncodeTry packs the compiled script of a try scene for a docs page: base64 modules joined by commas.
func EncodeTry(mods []*bytecode.Module) string {
parts := make([]string, len(mods))
for i, m := range mods {
parts[i] = base64.StdEncoding.EncodeToString(bytecode.Encode(m))
}
return strings.Join(parts, ",")
}
func DecodeTry(code string) ([]*bytecode.Module, error) {
if code == "" {
return nil, nil
}
var mods []*bytecode.Module
for _, part := range strings.Split(code, ",") {
b, err := base64.StdEncoding.DecodeString(part)
if err != nil {
return nil, err
}
m, err := bytecode.Decode(b)
if err != nil {
return nil, err
}
mods = append(mods, m)
}
return mods, nil
}
// MountTry gives the loader the prefabs of a try scene, keyed by asset id; none unmounts them.
func MountTry(l *loader.Loader, prefabs map[string]string) error {
idx := asset.NewIndex()
files := map[string][]byte{}
for key, text := range prefabs {
id, err := ids.ParseAssetID(key)
if err != nil {
return err
}
p := id.String() + ".aeprefab"
files[p] = []byte(text)
idx.Put(asset.Entry{ID: id, Kind: asset.ArtPrefab, Name: p, Source: p,
Artifacts: []asset.Artifact{{Kind: asset.ArtPrefab, Path: "try://" + p}}})
}
fs, err := vfs.New(vfs.Mount{Scheme: "try", ReadOnly: true, Source: memfs.New(files)})
if err != nil {
return err
}
return l.Mount(idx, fs)
}
+2
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@@ -9,6 +9,7 @@ import (
"sort"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -169,6 +170,7 @@ func Build(p *project.Project, t Target, mode Mode, engineVersion string, lg *lo
cmd := exec.Command("go", args...)
cmd.Dir = p.Root
cmd.Env = append(os.Environ(), "GOOS="+t.OS, "GOARCH="+t.Arch)
proc.Hide(cmd)
output, err := cmd.CombinedOutput()
if err != nil {
os.RemoveAll(outDir)
+3
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@@ -8,6 +8,7 @@ import (
"path/filepath"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -32,12 +33,14 @@ func RunIcons(p *project.Project, engineVersion string, out io.Writer) (int, err
defer os.Remove(bin)
build := exec.Command("go", "build", "-tags", strings.Join(t.Tags, ","), "-o", bin, "./.aego/generated/icons")
build.Dir = p.Root
proc.Hide(build)
if output, err := build.CombinedOutput(); err != nil {
return 2, errs.New(errs.BuildFailed, "native icons helper does not compile",
log.F("output", strings.TrimSpace(string(output))))
}
run := exec.Command(bin)
run.Dir, run.Stdout, run.Stderr = p.Root, out, out
proc.Hide(run)
err = run.Run()
var ee *exec.ExitError
if errors.As(err, &ee) {
+3
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@@ -6,6 +6,7 @@ import (
"path/filepath"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -52,6 +53,7 @@ func BuildManifest(p *project.Project, engineVersion string, lg *log.Logger) (st
defer os.Remove(bin)
build := exec.Command("go", "build", "-tags", strings.Join(t.Tags, ","), "-o", bin, "./.aego/generated/manifest")
build.Dir = p.Root
proc.Hide(build)
if output, err := build.CombinedOutput(); err != nil {
return "", errs.New(errs.BuildFailed, "native bindings helper does not compile",
log.F("output", strings.TrimSpace(string(output))))
@@ -59,6 +61,7 @@ func BuildManifest(p *project.Project, engineVersion string, lg *log.Logger) (st
tmp := out + ".tmp"
run := exec.Command(bin, tmp)
run.Dir = p.Root
proc.Hide(run)
if output, err := run.CombinedOutput(); err != nil {
os.Remove(tmp)
return "", errs.New(errs.BuildFailed, "native module Register failed",
+33
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@@ -0,0 +1,33 @@
package brand
import (
"bytes"
"embed"
"image"
"image/png"
"strconv"
)
//go:embed png/aego-*.png
var files embed.FS
var windowSizes = []int{16, 24, 32, 48, 64, 128, 256}
func PNG(n int) ([]byte, bool) {
data, err := files.ReadFile("png/aego-" + strconv.Itoa(n) + ".png")
return data, err == nil
}
func Window() []image.Image {
out := make([]image.Image, 0, len(windowSizes))
for _, n := range windowSizes {
data, ok := PNG(n)
if !ok {
continue
}
if img, err := png.Decode(bytes.NewReader(data)); err == nil {
out = append(out, img)
}
}
return out
}
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+8 -4
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@@ -21,7 +21,8 @@ import (
"aego/script/workspace"
)
func build(p *project.Project, mods []module.Module, diagnose func(string, *docs.DiagInfo)) (*docs.Registry, *workspace.Workspace, error) {
// build assembles the registry; with pg it also compiles the diagnostics examples and the try scripts.
func build(p *project.Project, mods []module.Module, pg *playground.Playground) (*docs.Registry, *workspace.Workspace, error) {
types, err := assembly.NewTypes()
if err != nil {
return nil, nil, err
@@ -42,7 +43,10 @@ func build(p *project.Project, mods []module.Module, diagnose func(string, *docs
return nil, nil, err
}
src := docs.SourcesOf(bm, types.Schema(), man)
src.Diagnose = diagnose
if pg != nil {
src.Diagnose = diagnoser(pg)
src.CompileTry = pg.TryCode
}
var ws *workspace.Workspace
if p != nil {
ws, err = workspace.Open(workspace.Config{Root: p.Root, Module: p.Module, Scripts: p.ScriptsDir(), Bindings: reg.Table(), Docs: bm})
@@ -67,13 +71,13 @@ func Registry(p *project.Project, mods []module.Module) (*docs.Registry, error)
return r, err
}
// ExportRegistry is Registry with the diagnostics examples compiled for their messages and positions.
// ExportRegistry is Registry with the diagnostics examples compiled for their messages and positions, and the try scripts compiled.
func ExportRegistry(p *project.Project, mods []module.Module) (*docs.Registry, error) {
pg, err := playground.New()
if err != nil {
return nil, err
}
r, _, err := build(p, mods, diagnoser(pg))
r, _, err := build(p, mods, pg)
return r, err
}
+8 -1
View File
@@ -41,9 +41,16 @@ func CheckTry(reg *docs.Registry, w io.Writer) int {
}
msgs = append(msgs, msg)
}
switch res := pg.PlayScene(e.ID, []byte(e.Try)); {
var code string
var err error
if e.TryScript != "" {
code, err = pg.TryCode(e.TryScript)
}
switch res := pg.PlayScene(e.ID, []byte(e.Try), code, e.TryPrefabs); {
case !sandbox[e.ID]:
add("belongs to a module the docs runtime does not include")
case err != nil:
add("script does not compile: " + err.Error())
case !res.Started:
add("does not load: " + res.Error)
default:
+4 -1
View File
@@ -75,6 +75,7 @@ type App struct {
ui *core.Context
clip *docsession.Clipboard
session *docsession.Session
scripts *scriptHost
insp *inspector.Panel
game *gameview.Panel
list *draw.List
@@ -143,15 +144,17 @@ func New(opt Options) (*App, error) {
return nil, err
}
a.e.SetService(loader.ServiceID, a.loader)
playmods.UseMemorySaves(a.e)
a.e.SetService(renderhost.ServiceID, a.renderer)
if err := a.man.Init(&module.InitContext{Engine: a.e, Assets: a.loader, Log: a.log, Editor: true, Sections: sections}); err != nil {
a.Close()
return nil, err
}
a.initUI()
a.scripts = &scriptHost{reg: reg, types: a.types, man: a.man, log: a.log}
a.session = docsession.New(docsession.Options{
Engine: a.e, Renderer: a.renderer, Loader: a.loader, Types: a.types, Sections: sections,
Scripts: &scriptHost{reg: reg, types: a.types, man: a.man, log: a.log},
Scripts: a.scripts,
UI: a.ui,
Clipboard: a.clip,
Log: a.log,
+15 -3
View File
@@ -3,6 +3,7 @@
package docsview
import (
"encoding/json"
"strings"
"testing"
@@ -46,11 +47,22 @@ func errorsOf(a *App) []string {
func TestTryScenesRun(t *testing.T) {
a := newHeadless(t)
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
for _, e := range tries(t) {
if err := a.session.Load([]byte(e.Try), e.TrySelect); err != nil {
t.Fatalf("%s: %v", e.ID, err)
var code string
if e.TryScript != "" {
if code, err = p.TryCode(e.TryScript); err != nil {
t.Fatalf("%s: %v", e.ID, err)
}
}
if err := a.Step(60); err != nil {
req, _ := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "code": code, "prefabs": e.TryPrefabs})
if r := a.Call("load", req); r.Error != "" {
t.Fatalf("%s: %s", e.ID, r.Error)
}
if err := a.Step(400); err != nil {
t.Fatalf("%s: %v", e.ID, err)
}
st := a.session.State()
+18 -6
View File
@@ -6,16 +6,19 @@ import (
"encoding/json"
"strconv"
playmods "aego/app/assembly/playground"
"aego/editor/core/docsession"
"aego/scene/sceneio"
)
type request struct {
Scene string `json:"scene"`
Select string `json:"select"`
Component string `json:"component"`
Field string `json:"field"`
Value float64 `json:"value"`
Scene string `json:"scene"`
Select string `json:"select"`
Code string `json:"code"`
Prefabs map[string]string `json:"prefabs"`
Component string `json:"component"`
Field string `json:"field"`
Value float64 `json:"value"`
}
type Reply struct {
@@ -37,7 +40,16 @@ func (a *App) Call(method string, payload []byte) Reply {
var err error
switch method {
case "load":
err = s.Load([]byte(req.Scene), req.Select)
mods, derr := playmods.DecodeTry(req.Code)
if err = derr; err == nil {
err = a.scripts.use(mods)
}
if err == nil {
err = playmods.MountTry(a.loader, req.Prefabs)
}
if err == nil {
err = s.Load([]byte(req.Scene), req.Select)
}
case "reset":
err = s.Reset()
case "text":
+9
View File
@@ -22,6 +22,15 @@ type scriptHost struct {
mods []*bytecode.Module
}
// use makes mods the scripts of the next scene and publishes their types, so the scene keeps their fields.
func (h *scriptHost) use(mods []*bytecode.Module) error {
if err := scriptruntime.Publish(h.types.Schema(), mods, h.reg.Surface()); err != nil {
return err
}
h.mods = mods
return nil
}
func (h *scriptHost) Errors() int {
return 0
}
+27
View File
@@ -0,0 +1,27 @@
package edit
import (
"os"
"os/exec"
"runtime"
"strings"
"aego/engine"
"aego/platform"
)
func startBoot(verb string) {
wd, _ := os.Getwd()
exe, _ := os.Executable()
gobin, err := exec.LookPath("go")
if err != nil {
gobin = "not on PATH"
}
_ = platform.StartBoot(platform.DefaultBootPath(),
"aego "+engine.Version+" "+runtime.GOOS+"/"+runtime.GOARCH+" "+verb,
"exe "+exe,
"args "+strings.Join(os.Args[1:], " "),
"cwd "+wd,
"go "+gobin,
)
}
+12 -48
View File
File diff suppressed because it is too large Load Diff
+163
View File
File diff suppressed because it is too large Load Diff
+49
View File
@@ -1,14 +1,19 @@
package edit
import (
"net"
"net/http"
"os/exec"
"path/filepath"
"runtime"
"sync"
"aego/app/bootstrap"
"aego/app/export"
"aego/app/projects"
"aego/asset/pipeline"
"aego/editor/core/services"
"aego/editor/core/sysopen"
"aego/engine/problems"
"aego/project"
)
@@ -87,3 +92,47 @@ func (x *exporter) Reveal(path string) error {
}
return cmd.Start()
}
var webServers sync.Map
func serveWeb(dir string) (string, error) {
if u, ok := webServers.Load(dir); ok {
return u.(string), nil
}
ln, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
return "", err
}
files := http.FileServer(http.Dir(dir))
h := http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Cross-Origin-Opener-Policy", "same-origin")
w.Header().Set("Cross-Origin-Embedder-Policy", "require-corp")
w.Header().Set("Cache-Control", "no-store")
files.ServeHTTP(w, r)
})
go http.Serve(ln, h)
u := "http://" + ln.Addr().String() + "/"
webServers.Store(dir, u)
return u, nil
}
func (x *exporter) Run(out, target string) error {
path, err := export.Launchable(x.p, target, out)
if err != nil {
return err
}
t, _ := export.ParseTarget(target)
switch {
case t.Web():
u, err := serveWeb(path)
if err != nil {
return err
}
return sysopen.Open(u)
case t.OS == "darwin":
return exec.Command("open", path).Start()
}
cmd := exec.Command(path)
cmd.Dir = filepath.Dir(path)
return cmd.Start()
}
+84 -7
View File
File diff suppressed because it is too large Load Diff
+50
View File
@@ -0,0 +1,50 @@
package edit
import (
"path/filepath"
"testing"
"aego/app/projects"
"aego/editor/shell/launcher"
"aego/project"
)
func TestLauncherCreatesAndOpens(t *testing.T) {
recent := filepath.Join(t.TempDir(), "recent")
ls, err := OpenLauncher(Config{Headless: true, Recent: recent})
if err != nil {
t.Fatal(err)
}
ls.UI.SetTab(launcher.TabNew)
dir := filepath.Join(t.TempDir(), "Aego Projects", "game")
if _, err := ls.UI.Create(dir, projects.Template2D, "", ""); err != nil {
ls.Close()
t.Fatal(err)
}
for i := 0; i < 3 && ls.Step(); i++ {
}
ls.Close()
root, ok := ls.UI.Result()
if !ok {
t.Fatal("the launcher has no result")
}
p, err := project.Load(root)
if err != nil {
t.Fatal(err)
}
s, err := Open(p, Config{Headless: true, NoWatch: true, Recent: recent})
if err != nil {
t.Fatal(err)
}
defer s.Close()
for i := 0; i < 3; i++ {
s.Step()
}
if s.App.Context().Docs.Active() == nil {
t.Fatal("no scene is open after creating the project")
}
list, _ := launcher.LoadRecent(recent)
if len(list) == 0 || list[0].Path != root {
t.Fatalf("recent list %+v", list)
}
}
+78
View File
@@ -0,0 +1,78 @@
package edit
import (
"io"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
"time"
"aego/core/log"
)
const keepLogs = 10
type logFile struct {
f *os.File
}
func LogsDir() string {
dir, err := os.UserCacheDir()
if err != nil {
return ""
}
return filepath.Join(dir, "aego", "logs")
}
func attachLogs(cfg *Config) *logFile {
if cfg.Logger == nil {
cfg.Logger = log.New(log.NewTextSink(os.Stderr))
if cfg.Debug {
cfg.Logger.SetLevel(log.Debug)
}
}
dir := LogsDir()
if dir == "" || os.MkdirAll(dir, 0o755) != nil {
return &logFile{}
}
name := "editor-" + time.Now().Format("20060102-150405") + "-" + strconv.Itoa(os.Getpid()) + ".log"
f, err := os.Create(filepath.Join(dir, name))
if err != nil {
return &logFile{}
}
cfg.Logger.AddSink(log.NewTextSink(f))
pruneLogs(dir)
return &logFile{f: f}
}
func (l *logFile) writer(w io.Writer) io.Writer {
if l.f == nil {
return w
}
return io.MultiWriter(w, l.f)
}
func (l *logFile) close() {
if l.f != nil {
l.f.Close()
}
}
func pruneLogs(dir string) {
entries, err := os.ReadDir(dir)
if err != nil {
return
}
var names []string
for _, e := range entries {
if !e.IsDir() && strings.HasSuffix(e.Name(), ".log") {
names = append(names, e.Name())
}
}
sort.Strings(names)
for i := 0; i+keepLogs < len(names); i++ {
os.Remove(filepath.Join(dir, names[i]))
}
}
+1 -1
View File
@@ -179,7 +179,7 @@ func TestProfilerSectionsFollowPlay(t *testing.T) {
s.Step()
}
drawPanel(s, prof)
expectSections(t, prof.Sections(), "Frame", "Memory", "Game", "Scripts", "Physics")
expectSections(t, prof.Sections(), "Frame", "Memory", "Game", "Scripts", "Physics", "Audio")
if _, err := ctx.Docs.Open("scenes/other.aescene"); err != nil {
t.Fatal(err)
}
+77
View File
@@ -0,0 +1,77 @@
package edit
import (
"os"
"os/exec"
"strings"
"aego/app/proc"
"aego/editor/core/session"
)
const (
EnvEditorExe = "AEGO_EDITOR_EXE"
EnvEditorVerb = "AEGO_EDITOR_VERB"
)
func markEntry(verb string) {
if os.Getenv(EnvEditorExe) != "" {
return
}
if img := os.Getenv("APPIMAGE"); img != "" {
os.Setenv(EnvEditorExe, img)
os.Setenv(EnvEditorVerb, "")
return
}
exe, err := os.Executable()
if err != nil {
return
}
os.Setenv(EnvEditorExe, exe)
os.Setenv(EnvEditorVerb, verb)
}
func relaunchArgs(verb, target, tab string) []string {
if verb != "" {
args := []string{verb}
if target != "" {
args = append(args, target)
}
if tab != "" {
args = append(args, "--launcher", tab)
}
return args
}
var args []string
if tab != "" {
args = append(args, "-launcher", tab)
}
if target != "" {
args = append(args, target)
}
return args
}
func withoutEnv(env []string, key string) []string {
out := env[:0:0]
for _, kv := range env {
if !strings.HasPrefix(kv, key+"=") {
out = append(out, kv)
}
}
return out
}
func Relaunch(target, tab string) error {
exe := os.Getenv(EnvEditorExe)
if exe == "" {
var err error
if exe, err = os.Executable(); err != nil {
return err
}
}
cmd := exec.Command(exe, relaunchArgs(os.Getenv(EnvEditorVerb), target, tab)...)
cmd.Env = withoutEnv(os.Environ(), session.EnvSupervised)
proc.Hide(cmd)
return cmd.Start()
}
+77
View File
@@ -0,0 +1,77 @@
package edit
import (
"os"
"path/filepath"
"slices"
"testing"
"aego/project"
)
func TestRelaunchArgs(t *testing.T) {
cases := []struct {
verb, target, tab string
want []string
}{
{"", "/p", "", []string{"/p"}},
{"", "", "recent", []string{"-launcher", "recent"}},
{"edit", "/p", "", []string{"edit", "/p"}},
{"edit", "", "new", []string{"edit", "--launcher", "new"}},
}
for _, c := range cases {
if got := relaunchArgs(c.verb, c.target, c.tab); !slices.Equal(got, c.want) {
t.Errorf("%q %q %q: %v, want %v", c.verb, c.target, c.tab, got, c.want)
}
}
env := withoutEnv([]string{"A=1", "AEGO_SUPERVISED=1", "B=2"}, "AEGO_SUPERVISED")
if !slices.Equal(env, []string{"A=1", "B=2"}) {
t.Fatal(env)
}
}
func TestResolveArg(t *testing.T) {
root := t.TempDir()
os.WriteFile(filepath.Join(root, project.FileName), []byte("project version=1 {\n}\n"), 0o644)
os.MkdirAll(filepath.Join(root, "scenes"), 0o755)
scene := filepath.Join(root, "scenes", "main.aescene")
os.WriteFile(scene, []byte("scene version=1 {\n}\n"), 0o644)
if dir, file := resolveArg(filepath.Join(root, project.FileName)); dir != root || file != "" {
t.Fatalf("project.aego: %q %q", dir, file)
}
dir, file := resolveArg(scene)
if dir != filepath.Join(root, "scenes") || file != scene {
t.Fatalf("scene: %q %q", dir, file)
}
if rel, ok := relInside(root, file); !ok || rel != "scenes/main.aescene" {
t.Fatalf("rel %q %v", rel, ok)
}
}
func TestNewer(t *testing.T) {
cases := []struct {
latest, current string
want bool
}{
{"v0.9.0", "0.9.0-beta.1", true},
{"v0.9.0-beta.1", "0.9.0-beta.1", false},
{"v0.9.0-beta.2", "0.9.0-beta.1", true},
{"v0.8.5", "0.9.0-beta.1", false},
{"v1.0.0", "0.9.0", true},
{"nightly", "0.9.0", false},
{"", "0.9.0", false},
}
for _, c := range cases {
if got := newer(c.latest, c.current); got != c.want {
t.Errorf("newer(%q, %q) = %v", c.latest, c.current, got)
}
}
file := filepath.Join(t.TempDir(), "update")
st := updateState{Enabled: false, Latest: "v1.2.3"}
if err := saveUpdate(file, st); err != nil {
t.Fatal(err)
}
if back := loadUpdate(file); back.Enabled || back.Latest != "v1.2.3" {
t.Fatalf("round trip %+v", back)
}
}
+17
View File
@@ -0,0 +1,17 @@
package edit
import (
"bytes"
"aego/app/run"
)
func (s *Session) runTests(done func(out string, failed bool)) error {
p, mods := s.Project, s.mods
go func() {
var buf bytes.Buffer
code := run.Tool(p, []string{"test", "-v"}, &buf, &buf, mods...)
s.Engine.Jobs().OnMain(func() { done(buf.String(), code != 0) })
}()
return nil
}
+194
View File
File diff suppressed because it is too large Load Diff
+3 -1
View File
@@ -12,6 +12,7 @@ import (
"aego/app/export/icon"
"aego/app/export/winres"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/runtime/bundle"
@@ -121,7 +122,7 @@ func (j *job) resources(dir string) error {
var icons []winres.Icon
if j.icon != nil {
for _, n := range winres.IconSizes {
data, err := icon.PNG(icon.Resize(j.icon, n, n))
data, err := icon.PNG(icon.Sized(j.icon, n))
if err != nil {
return err
}
@@ -175,6 +176,7 @@ func (j *job) build() error {
args = append(args, pkg)
cmd := exec.Command("go", args...)
cmd.Dir = root
proc.Hide(cmd)
cgo := "CGO_ENABLED=1"
if j.t.Web() {
cgo = "CGO_ENABLED=0"
+3 -2
View File
@@ -189,8 +189,9 @@ func (j *job) license(lib bundle.Lib, src, name string) bundle.Lib {
}
func (j *job) libs() []bundle.Lib {
vorbis := j.license(bundle.Lib{Name: "oggvorbis", Link: "static"}, filepath.Join(j.opt.Engine, "audio", "codec", "vorbis", "internal", "oggvorbis", "LICENSE"), "oggvorbis.txt")
if j.t.Web() {
return []bundle.Lib{j.license(bundle.Lib{Name: "Go wasm_exec.js", Link: "script", File: webExec}, filepath.Join(j.goroot, "LICENSE"), "Go.txt")}
return []bundle.Lib{j.license(bundle.Lib{Name: "Go wasm_exec.js", Link: "script", File: webExec}, filepath.Join(j.goroot, "LICENSE"), "Go.txt"), vorbis}
}
return []bundle.Lib{j.license(bundle.Lib{Name: "SDL3", Link: "static"}, j.sdlLicense(), "SDL3.txt")}
return []bundle.Lib{j.license(bundle.Lib{Name: "SDL3", Link: "static"}, j.sdlLicense(), "SDL3.txt"), vorbis}
}
+18
View File
@@ -307,3 +307,21 @@ func (j *job) prepareOut() error {
}
return nil
}
func Launchable(p *project.Project, target, out string) (string, error) {
t, err := ParseTarget(target)
if err != nil {
return "", err
}
if !t.Web() && !t.Host() {
return "", errs.New(errs.EngineConfig, "the build is for "+t.String()+"; copy it to that system to run it")
}
l := layoutFor(t, out, p)
switch {
case t.Web():
return l.root, nil
case t.OS == "darwin":
return l.app, nil
}
return l.binary(), nil
}
File diff suppressed because it is too large Load Diff
+25 -1
View File
@@ -13,6 +13,12 @@ import (
"aego/core/errs"
)
type DocType struct {
Name string
Extensions []string
Role string
}
type Info struct {
Name string
Executable string
@@ -22,6 +28,7 @@ type Info struct {
MinOS string
Category string
Copyright string
Documents []DocType
}
var icnsTypes = []struct {
@@ -80,6 +87,23 @@ func Plist(i Info, iconFile string) []byte {
str("LSMinimumSystemVersion", i.MinOS)
str("LSApplicationCategoryType", i.Category)
str("NSHumanReadableCopyright", i.Copyright)
if len(i.Documents) > 0 {
b.WriteString("\t<key>CFBundleDocumentTypes</key>\n\t<array>\n")
for _, d := range i.Documents {
role := d.Role
if role == "" {
role = "Editor"
}
b.WriteString("\t\t<dict>\n\t\t\t<key>CFBundleTypeName</key>\n\t\t\t<string>" + esc(d.Name) + "</string>\n")
b.WriteString("\t\t\t<key>CFBundleTypeRole</key>\n\t\t\t<string>" + esc(role) + "</string>\n")
b.WriteString("\t\t\t<key>CFBundleTypeExtensions</key>\n\t\t\t<array>\n")
for _, e := range d.Extensions {
b.WriteString("\t\t\t\t<string>" + esc(e) + "</string>\n")
}
b.WriteString("\t\t\t</array>\n\t\t</dict>\n")
}
b.WriteString("\t</array>\n")
}
b.WriteString("\t<key>NSHighResolutionCapable</key>\n\t<true/>\n")
b.WriteString("</dict>\n</plist>\n")
return []byte(b.String())
@@ -92,7 +116,7 @@ func ICNS(src image.Image) ([]byte, error) {
data, ok := cache[t.size]
if !ok {
var err error
if data, err = icon.PNG(icon.Resize(src, t.size, t.size)); err != nil {
if data, err = icon.PNG(icon.Sized(src, t.size)); err != nil {
return nil, err
}
cache[t.size] = data
+9
View File
@@ -23,3 +23,12 @@ func TestPlistEscapesAndBundleID(t *testing.T) {
t.Fatal(p)
}
}
func TestPlistDocumentTypes(t *testing.T) {
out := string(Plist(Info{Name: "Aego", Executable: "aego", ID: "ru.akarpov.aego", Documents: []DocType{{Name: "Aego Scene", Extensions: []string{"aescene"}}}}, ""))
for _, want := range []string{"<key>CFBundleDocumentTypes</key>", "<string>Aego Scene</string>", "<string>Editor</string>", "<string>aescene</string>"} {
if !strings.Contains(out, want) {
t.Fatalf("plist has no %s:\n%s", want, out)
}
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ func (j *job) pack() error {
func (j *job) packLinux() error {
if j.icon != nil {
data, err := icon.PNG(icon.Resize(j.icon, 256, 256))
data, err := icon.PNG(icon.Sized(j.icon, 256))
if err != nil {
return err
}
+6 -1
View File
@@ -26,6 +26,7 @@ var webFS embed.FS
const (
CodeWebAsset = "EXP010"
CodeWebNative = "EXP011"
CodeWebMP3 = "EXP012"
WebWasm = "game.wasm"
WebFiles = "files.json"
WebBudget = 8 << 20
@@ -68,7 +69,11 @@ func CheckWeb(s *Snapshot, native bool) []problems.Diagnostic {
out = append(out, diag(CodeWebNative, problems.Warning,
"the native Go module is compiled to WebAssembly: it must build without cgo and must not use files, processes or the network", "native/"))
}
_, ffmpegErr := exec.LookPath("ffmpeg")
s.idx.Each(func(e *asset.Entry) {
if ffmpegErr != nil && strings.EqualFold(filepath.Ext(e.Source), ".mp3") {
out = append(out, diag(CodeWebMP3, problems.Warning, e.Source+" is an mp3; it is converted to ogg on import, which needs ffmpeg in PATH", e.Source))
}
if e.Missing || exportSkip(e.Kind) || !webUnsupported(e.Kind) {
return
}
@@ -156,7 +161,7 @@ func (j *job) packWeb() error {
return err
}
if j.icon != nil {
data, err := icon.PNG(icon.Resize(j.icon, webIconSize, webIconSize))
data, err := icon.PNG(icon.Sized(j.icon, webIconSize))
if err != nil {
return err
}

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