Author SHA1 Message Date
sanspie c6a24ba393 Try it: scene keys in the hint, J label on Health and Hurtbox, faster Respawn, sound starts with the Try click; lighter web audio pump; release notes from tools/release/notes
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / release (push) Successful in 7m34s
ci / checks (push) Successful in 2m53s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 5m2s
2026-10-22 18:55:33 +03:00
sanspie 7dca06e4b1 Icons in the engine style for gameplay, shake, clips, curves, dice, debug draw and install; web loader retries a stalled download
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 17m5s
ci / release (push) Successful in 9m30s
ci / checks (push) Successful in 2m25s
2026-10-22 17:38:02 +03:00
sanspie 6dfdb824e2 Stage 10d3b: physics debug layers follow Game View overlays, PHY diagnostics pages
ci / checks (push) Successful in 3m4s
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 3m53s
ci / release (push) Successful in 5m37s
2026-10-22 16:25:06 +03:00
sanspie de49a53172 Stage 10d3: docs, site demo, check levels, boundary audit (D316)
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / checks (push) Successful in 21m50s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 6m46s
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci / release (push) Successful in 17m42s
2026-10-22 16:00:33 +03:00
sanspie 1030dc9a43 Stage 10d2: audio fast path, shutdown order, profiler and monitor sections
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / checks (push) Successful in 4m58s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 27m47s
ci / release (push) Successful in 11m57s
2026-10-22 14:41:24 +03:00
sanspie 3d25734dfa Stage 10d1: add-component requirements, play diff from history, node labels; one sound button on the web
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 1s
ci / checks (push) Failing after 1s
ci / release (push) Skipped
2026-10-22 13:29:11 +03:00
sanspie 12f628c469 Stage 10c3: platformer and top-down examples on the gameplay kit, new music 2026-10-22 12:16:37 +03:00
sanspie 1529213434 Stage 10c2: health, hitboxes, zones, respawn, pickups, lifetime, templates, StateMachine, gameplay editor tools (D313, D330, D332) 2026-10-22 10:53:54 +03:00
sanspie f8bb865920 Stage 10c1: shape casts and Motion2D (D312, D328, D329) 2026-10-22 03:01:46 +03:00
sanspie f5fb32565e Stage 10b3: desktop onboarding, app icon, clip inspector, asset grid audio cards, web audio and docs fixes (D327) 2026-10-22 03:01:46 +03:00
sanspie f1a8f538d3 Stage 10b: audio mixer, codecs, clips, events, sources, zones and mixer UI (D307–D311, D321–D326) 2026-10-21 20:33:25 +03:00
sanspie 963b01a011 Docs: Try it for every component, quieter design, self-hosted fonts, OS downloads, page meta 2026-10-21 19:20:52 +03:00
580 changed files with 35606 additions and 1538 deletions
+4
View File
@@ -37,6 +37,10 @@ jobs:
- run: go vet ./platform/sdl
- run: make lint
- run: make depcheck
- name: packaging tools
run: sudo apt-get install -y nsis squashfs-tools
- name: installer dry run
run: make nsis-check
build:
strategy:
+142 -26
View File
File diff suppressed because it is too large Load Diff
+55 -6
View File
File diff suppressed because it is too large Load Diff
+8
View File
@@ -0,0 +1,8 @@
# Aego
A 2D and 3D game engine with an editor, a scripting language and a web export, written in Go.
- Documentation and the playground: <https://aego.akarpov.ru>
- Installing and building from source: [engine/res/docs/install.md](engine/res/docs/install.md)
- Contributing, check levels and rules for engine code: [docs/contributing.md](docs/contributing.md)
- Architecture and decisions: [ARCHITECTURE.md](ARCHITECTURE.md)
+49 -3
View File
@@ -2,6 +2,7 @@ package agent
import (
"errors"
"maps"
"os"
"path"
"slices"
@@ -65,9 +66,8 @@ func sceneCommands() []*Command {
{Name: "scene.rename", Doc: "rename a node", Write: true, Args: []Arg{argFile, argNode, {Name: "name", Type: "string", Doc: "new name", Required: true, Pos: true}}, Run: func(s *Session, a Args) (*Output, error) {
return s.sceneTx(a, "Rename", mutate.Rename(a.Str("node"), a.Str("name")))
}},
{Name: "scene.add-comp", Doc: "add a component with its defaults", Write: true, Args: []Arg{argFile, argNode, {Name: "comp", Type: "string", Doc: "component name, full or a unique suffix (Body2D)", Required: true, Pos: true}}, Run: func(s *Session, a Args) (*Output, error) {
return s.sceneTx(a, "Add Component", mutate.AddComp(a.Str("node"), a.Str("comp")))
}},
{Name: "scene.add-comp", Doc: "add a component with its defaults and the components it requires", Write: true, Args: []Arg{argFile, argNode, {Name: "comp", Type: "string", Doc: "component name, full or a unique suffix (Body2D)", Required: true, Pos: true},
{Name: "no-required", Type: "boolean", Doc: "add only this component; missing requirements stay as problems"}}, Run: (*Session).sceneAddComp},
{Name: "scene.remove-comp", Doc: "remove a component", Write: true, Args: []Arg{argFile, argNode, {Name: "comp", Type: "string", Doc: "component name", Required: true, Pos: true}}, Run: func(s *Session, a Args) (*Output, error) {
return s.sceneTx(a, "Remove Component", mutate.RemoveComp(a.Str("node"), a.Str("comp")))
}},
@@ -93,6 +93,49 @@ func (s *Session) scene(a Args) (string, []byte, *mutate.Document, error) {
return rel, src, doc, err
}
// sceneAddComp adds a component and, unless no-required is set, the components it requires first, in one transaction (D144).
func (s *Session) sceneAddComp(a Args) (*Output, error) {
rel, src, doc, err := s.scene(a)
if err != nil {
return nil, err
}
node, comp := a.Str("node"), a.Str("comp")
ops := []mutate.Op{mutate.AddComp(node, comp)}
var notes []string
if !a.Bool("no-required") {
td, err := doc.Component(comp)
if err != nil {
return nil, err
}
h, err := doc.Node(node)
if err != nil {
return nil, err
}
req, err := mutate.Required(doc.Scene, td, h)
if err != nil {
return nil, err
}
ops = ops[:0]
for _, r := range req {
ops = append(ops, mutate.AddComp(node, r.FullName))
notes = append(notes, "added "+label(r)+" (required by "+label(td)+")")
}
ops = append(ops, mutate.AddComp(node, td.FullName))
}
out, err := s.applyDoc(a, rel, src, doc, mutate.Tx{Label: "Add Component", Ops: ops})
if out != nil {
out.Notes = append(notes, out.Notes...)
}
return out, err
}
func label(td *schema.TypeDescriptor) string {
if td.DisplayName != "" {
return td.DisplayName
}
return td.FullName
}
func (s *Session) sceneTx(a Args, label string, ops ...mutate.Op) (*Output, error) {
rel, src, doc, err := s.scene(a)
if err != nil {
@@ -245,6 +288,9 @@ func (s *Session) sceneRun(a Args) (*Output, error) {
}
var b strings.Builder
b.WriteString("frames: " + strconv.Itoa(rep.Frames) + "\nhash: " + rep.Hash + "\n")
for _, k := range slices.Sorted(maps.Keys(rep.Counters)) {
b.WriteString(k + ": " + strconv.FormatUint(rep.Counters[k], 10) + "\n")
}
for _, l := range rep.Log {
b.WriteString(l + "\n")
}
+56
View File
@@ -1,6 +1,7 @@
package agent
import (
"aego/script/abi"
"errors"
"strings"
@@ -34,6 +35,14 @@ type TypeView struct {
Requires []string `json:"requires,omitempty"`
Doc string `json:"doc,omitempty"`
Fields []FieldView `json:"fields,omitempty"`
Methods []CallView `json:"methods,omitempty"`
Signals []CallView `json:"signals,omitempty"`
}
type CallView struct {
Name string `json:"name"`
Sig string `json:"sig"`
Doc string `json:"doc,omitempty"`
}
func schemaCommands() []*Command {
@@ -90,6 +99,7 @@ func (s *Session) lookupType(name string) (*schema.TypeDescriptor, error) {
found = append(found, td)
}
}
found = schema.PreferProject(found)
switch len(found) {
case 1:
return found[0], nil
@@ -162,5 +172,51 @@ func (s *Session) schemaShow(a Args) (*Output, error) {
}
b.WriteString("\n")
}
if s.kit != nil {
for _, cm := range s.kit.methods(td.FullName) {
v.Methods = append(v.Methods, CallView{Name: cm.Name, Sig: methodSig(cm.Sig, cm.Params), Doc: summary(cm.Doc)})
}
}
for _, sg := range td.Signals {
params := make([]string, len(sg.Params))
for i, p := range sg.Params {
params[i] = p
if i < len(sg.Names) && sg.Names[i] != "" {
params[i] = sg.Names[i] + " " + p
}
}
v.Signals = append(v.Signals, CallView{Name: sg.Name, Sig: "(" + strings.Join(params, ", ") + ")", Doc: summary(sg.Doc)})
}
for _, sec := range []struct {
title string
list []CallView
}{{"methods", v.Methods}, {"signals", v.Signals}} {
if len(sec.list) == 0 {
continue
}
b.WriteString(sec.title + ":\n")
for _, c := range sec.list {
b.WriteString(" " + c.Name + c.Sig)
if c.Doc != "" {
b.WriteString(" — " + c.Doc)
}
b.WriteString("\n")
}
}
return &Output{Value: v, Text: b.String()}, nil
}
func methodSig(sig abi.Signature, names []string) string {
params := make([]string, len(sig.Params))
for i, p := range sig.Params {
params[i] = p.String()
if i < len(names) && names[i] != "" {
params[i] = names[i] + " " + params[i]
}
}
out := "(" + strings.Join(params, ", ") + ")"
if sig.Result.Kind != abi.Void {
out += " " + sig.Result.String()
}
return out
}
+25 -4
View File
@@ -28,6 +28,7 @@ import (
"aego/scene/sceneio"
"aego/schema"
"aego/script/bind"
"aego/script/bind/manifest"
"aego/script/reload"
"aego/script/runtime"
"aego/script/workspace"
@@ -46,10 +47,11 @@ type RunRequest struct {
}
type RunReport struct {
Frames int `json:"frames"`
Hash string `json:"hash"`
Log []string `json:"log,omitempty"`
Error string `json:"error,omitempty"`
Frames int `json:"frames"`
Hash string `json:"hash"`
Counters map[string]uint64 `json:"counters,omitempty"`
Log []string `json:"log,omitempty"`
Error string `json:"error,omitempty"`
}
type Runner func(p *project.Project, r RunRequest) (RunReport, error)
@@ -79,6 +81,25 @@ type Kit struct {
ws *workspace.Workspace
binds *bind.Registry
opt Options
man *manifest.Manifest
}
// methods lists the script methods the bindings give a component type, built once per kit.
func (k *Kit) methods(comp string) []manifest.CompMethod {
if k.man == nil {
m, err := manifest.FromRegistry(k.binds, k.Types.Schema())
if err != nil {
return nil
}
k.man = m
}
var out []manifest.CompMethod
for _, cm := range k.man.CompMethods {
if cm.Comp == comp {
out = append(out, cm)
}
}
return out
}
func NewKit(p *project.Project, opt Options) (*Kit, error) {
+6 -1
View File
@@ -10,6 +10,7 @@ import (
"aego/modules/dataasset"
"aego/modules/debug"
"aego/modules/display"
"aego/modules/gameplay"
inputmod "aego/modules/input"
"aego/modules/physics"
"aego/modules/render2d"
@@ -76,6 +77,10 @@ func cameraEntry() assembly.Entry {
return assembly.Entry{ID: camera.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return camera.New() }}
}
func gameplayEntry() assembly.Entry {
return assembly.Entry{ID: gameplay.ID, Requires: []string{physics.ID, scripting.ID}, New: func(assembly.Options) module.Module { return gameplay.New() }}
}
func dataEntry() assembly.Entry {
return assembly.Entry{ID: dataasset.ID, New: func(assembly.Options) module.Module { return dataasset.New() }}
}
@@ -90,5 +95,5 @@ func savegameEntry() assembly.Entry {
func Default() assembly.Catalog {
return assembly.Catalog{core(), dataEntry(), inputEntry(), render2dEntry(), render3dEntry(), scriptEntry(), physicsEntry(), debugEntry(),
displayEntry(), audioEntry(), accessibilityEntry(), settingsEntry(), tweenEntry(), cameraEntry(), spawnEntry(), savegameEntry()}
displayEntry(), audioEntry(), accessibilityEntry(), settingsEntry(), tweenEntry(), cameraEntry(), gameplayEntry(), spawnEntry(), savegameEntry()}
}
+6
View File
@@ -2,10 +2,14 @@ package editors
import (
"aego/app/assembly"
"aego/modules/audio"
audioeditor "aego/modules/audio/editor"
"aego/modules/camera"
cameraeditor "aego/modules/camera/editor"
"aego/modules/debug"
debugeditor "aego/modules/debug/editor"
"aego/modules/gameplay"
gameplayeditor "aego/modules/gameplay/editor"
inputmod "aego/modules/input"
inputeditor "aego/modules/input/editor"
"aego/modules/physics"
@@ -23,5 +27,7 @@ func With(c assembly.Catalog) assembly.Catalog {
With(render3d.ID, render3deditor.Hook).
With(physics.ID, physicseditor.Hook).
With(camera.ID, cameraeditor.Hook).
With(gameplay.ID, gameplayeditor.Hook).
With(audio.ID, audioeditor.Hook).
With(debug.ID, debugeditor.Hook)
}
+8
View File
@@ -4,13 +4,17 @@ import (
"aego/app/assembly"
"aego/engine/base"
"aego/engine/module"
"aego/modules/audio"
"aego/modules/camera"
"aego/modules/debug"
"aego/modules/gameplay"
inputmod "aego/modules/input"
"aego/modules/physics"
"aego/modules/render2d"
"aego/modules/render3d"
"aego/modules/savegame"
"aego/modules/scripting"
"aego/modules/spawn"
"aego/modules/tween"
"aego/script/stdlib"
"aego/script/vm"
@@ -28,7 +32,11 @@ func Catalog() assembly.Catalog {
{ID: debug.ID, New: func(assembly.Options) module.Module { return debug.New() }},
{ID: tween.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return tween.New() }},
{ID: camera.ID, Requires: []string{scripting.ID}, New: func(assembly.Options) module.Module { return camera.New() }},
{ID: gameplay.ID, Requires: []string{physics.ID, scripting.ID}, New: func(assembly.Options) module.Module { return gameplay.New() }},
{ID: render3d.ID, New: func(assembly.Options) module.Module { return render3d.New() }},
{ID: spawn.ID, New: func(assembly.Options) module.Module { return spawn.New() }},
{ID: savegame.ID, Requires: []string{scripting.ID, spawn.ID}, New: func(assembly.Options) module.Module { return savegame.New() }},
{ID: audio.ID, New: func(assembly.Options) module.Module { return audio.New() }},
}
}
+61
View File
@@ -0,0 +1,61 @@
package playground
import (
"io/fs"
"path"
"sort"
"strings"
"time"
"aego/contracts/persistence"
"aego/engine"
"aego/platform"
"aego/save"
)
// UseMemorySaves gives e a save store kept in memory, for runs in a browser page that must not touch the visitor's storage.
func UseMemorySaves(e *engine.Engine) {
e.SetService(persistence.StoreID, save.NewStoreFS("saves", &memUser{files: map[string][]byte{}}))
}
type memUser struct {
files map[string][]byte
}
func (m *memUser) ReadFile(p string) ([]byte, error) {
data, ok := m.files[path.Clean(p)]
if !ok {
return nil, fs.ErrNotExist
}
return append([]byte(nil), data...), nil
}
func (m *memUser) WriteFile(p string, data []byte) error {
m.files[path.Clean(p)] = append([]byte(nil), data...)
return nil
}
func (m *memUser) Remove(p string) error {
delete(m.files, path.Clean(p))
return nil
}
func (m *memUser) Stat(p string) (platform.UserEntry, error) {
data, ok := m.files[path.Clean(p)]
if !ok {
return platform.UserEntry{}, fs.ErrNotExist
}
return platform.UserEntry{Name: path.Base(p), Size: int64(len(data)), Mod: time.Time{}}, nil
}
func (m *memUser) List(dir string) ([]platform.UserEntry, error) {
prefix := path.Clean(dir) + "/"
var out []platform.UserEntry
for p, data := range m.files {
if rest, ok := strings.CutPrefix(p, prefix); ok && !strings.Contains(rest, "/") {
out = append(out, platform.UserEntry{Name: rest, Size: int64(len(data))})
}
}
sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
return out, nil
}
+62
View File
@@ -0,0 +1,62 @@
package playground
import (
"encoding/base64"
"strings"
"aego/asset"
"aego/asset/loader"
"aego/core/ids"
"aego/script/bytecode"
"aego/vfs"
"aego/vfs/memfs"
)
// EncodeTry packs the compiled script of a try scene for a docs page: base64 modules joined by commas.
func EncodeTry(mods []*bytecode.Module) string {
parts := make([]string, len(mods))
for i, m := range mods {
parts[i] = base64.StdEncoding.EncodeToString(bytecode.Encode(m))
}
return strings.Join(parts, ",")
}
func DecodeTry(code string) ([]*bytecode.Module, error) {
if code == "" {
return nil, nil
}
var mods []*bytecode.Module
for _, part := range strings.Split(code, ",") {
b, err := base64.StdEncoding.DecodeString(part)
if err != nil {
return nil, err
}
m, err := bytecode.Decode(b)
if err != nil {
return nil, err
}
mods = append(mods, m)
}
return mods, nil
}
// MountTry gives the loader the prefabs of a try scene, keyed by asset id; none unmounts them.
func MountTry(l *loader.Loader, prefabs map[string]string) error {
idx := asset.NewIndex()
files := map[string][]byte{}
for key, text := range prefabs {
id, err := ids.ParseAssetID(key)
if err != nil {
return err
}
p := id.String() + ".aeprefab"
files[p] = []byte(text)
idx.Put(asset.Entry{ID: id, Kind: asset.ArtPrefab, Name: p, Source: p,
Artifacts: []asset.Artifact{{Kind: asset.ArtPrefab, Path: "try://" + p}}})
}
fs, err := vfs.New(vfs.Mount{Scheme: "try", ReadOnly: true, Source: memfs.New(files)})
if err != nil {
return err
}
return l.Mount(idx, fs)
}
+2
View File
@@ -9,6 +9,7 @@ import (
"sort"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -169,6 +170,7 @@ func Build(p *project.Project, t Target, mode Mode, engineVersion string, lg *lo
cmd := exec.Command("go", args...)
cmd.Dir = p.Root
cmd.Env = append(os.Environ(), "GOOS="+t.OS, "GOARCH="+t.Arch)
proc.Hide(cmd)
output, err := cmd.CombinedOutput()
if err != nil {
os.RemoveAll(outDir)
+3
View File
@@ -8,6 +8,7 @@ import (
"path/filepath"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -32,12 +33,14 @@ func RunIcons(p *project.Project, engineVersion string, out io.Writer) (int, err
defer os.Remove(bin)
build := exec.Command("go", "build", "-tags", strings.Join(t.Tags, ","), "-o", bin, "./.aego/generated/icons")
build.Dir = p.Root
proc.Hide(build)
if output, err := build.CombinedOutput(); err != nil {
return 2, errs.New(errs.BuildFailed, "native icons helper does not compile",
log.F("output", strings.TrimSpace(string(output))))
}
run := exec.Command(bin)
run.Dir, run.Stdout, run.Stderr = p.Root, out, out
proc.Hide(run)
err = run.Run()
var ee *exec.ExitError
if errors.As(err, &ee) {
+3
View File
@@ -6,6 +6,7 @@ import (
"path/filepath"
"strings"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/project"
@@ -52,6 +53,7 @@ func BuildManifest(p *project.Project, engineVersion string, lg *log.Logger) (st
defer os.Remove(bin)
build := exec.Command("go", "build", "-tags", strings.Join(t.Tags, ","), "-o", bin, "./.aego/generated/manifest")
build.Dir = p.Root
proc.Hide(build)
if output, err := build.CombinedOutput(); err != nil {
return "", errs.New(errs.BuildFailed, "native bindings helper does not compile",
log.F("output", strings.TrimSpace(string(output))))
@@ -59,6 +61,7 @@ func BuildManifest(p *project.Project, engineVersion string, lg *log.Logger) (st
tmp := out + ".tmp"
run := exec.Command(bin, tmp)
run.Dir = p.Root
proc.Hide(run)
if output, err := run.CombinedOutput(); err != nil {
os.Remove(tmp)
return "", errs.New(errs.BuildFailed, "native module Register failed",
+33
View File
@@ -0,0 +1,33 @@
package brand
import (
"bytes"
"embed"
"image"
"image/png"
"strconv"
)
//go:embed png/aego-*.png
var files embed.FS
var windowSizes = []int{16, 24, 32, 48, 64, 128, 256}
func PNG(n int) ([]byte, bool) {
data, err := files.ReadFile("png/aego-" + strconv.Itoa(n) + ".png")
return data, err == nil
}
func Window() []image.Image {
out := make([]image.Image, 0, len(windowSizes))
for _, n := range windowSizes {
data, ok := PNG(n)
if !ok {
continue
}
if img, err := png.Decode(bytes.NewReader(data)); err == nil {
out = append(out, img)
}
}
return out
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 563 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 878 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

+5 -3
View File
@@ -41,6 +41,7 @@ type Config struct {
Editor bool
FailOnScriptErrors bool
Catalog assembly.Catalog
Platform platform.Platform
Profile string
NoProfile bool
}
@@ -98,6 +99,9 @@ func (h *Host) build(cfg Config, mods []module.Module) error {
ecfg.LoopScope = cfg.LoopScope
}
builder := engine.NewBuilder(ecfg).WithLogger(lg).Use(rmod)
if cfg.Platform != nil {
builder.WithPlatform(cfg.Platform)
}
if h.Types, err = assembly.NewTypes(); err != nil {
return err
}
@@ -187,6 +191,7 @@ func (h *Host) build(cfg Config, mods []module.Module) error {
}
h.Settings.SetNames(h.Sections.Names)
h.Engine.SetService(settings.ServiceID, h.Settings)
h.Engine.OnClose(h.Modules.Shutdown)
if err = h.Modules.Init(&module.InitContext{Engine: h.Engine, Assets: h.Loader, Log: lg, Editor: cfg.Editor, Sections: h.Sections, Problems: h.Problems, Settings: h.Settings}); err != nil {
return err
}
@@ -227,9 +232,6 @@ func (h *Host) Close() {
return
}
h.closed = true
if h.Modules != nil {
h.Modules.Shutdown()
}
if h.Engine != nil {
h.Engine.Close()
}
+70
View File
@@ -0,0 +1,70 @@
package docstool
import (
"fmt"
"io"
"strings"
"aego/app/playground"
"aego/engine/docs"
"aego/engine/module"
)
// CheckExamples loads the example scene of every module code, validates it and runs it headless; the code must be among the problems it reports (D146).
func CheckExamples(reg *docs.Registry, w io.Writer) int {
pg, err := playground.New()
if err != nil {
fmt.Fprintln(w, "examples: cannot start the docs runtime:", err)
return 1
}
pg.SetGame(playground.GameConfig{Headless: true, FrameTime: 1.0 / 60})
defer func() {
if g := pg.Game(); g != nil {
g.Close()
}
}()
bad := 0
for _, e := range reg.All() {
if e.Kind != docs.Code || e.Diag == nil || e.Diag.Example == "" {
continue
}
found, why := false, ""
code := ""
if e.Diag.ExampleScript != "" {
c, err := pg.TryCode(e.Diag.ExampleScript)
if err != nil {
fmt.Fprintf(w, "%s: error: example script does not compile: %v\n", e.ID, err)
bad++
continue
}
code = c
}
if res := pg.PlayScene("example-"+e.ID, []byte(e.Diag.Example), code, nil); !res.Started {
why = "does not load: " + res.Error
} else {
for _, d := range module.ValidateScene(pg.Game().Scene(), nil) {
found = found || d.Code == e.ID
}
if err := pg.Game().Step(tryFrames); err != nil {
why = "stops the engine: " + err.Error()
}
}
poll := pg.Poll()
for _, f := range poll.Faults {
found = found || f.Code == e.ID
}
for _, l := range poll.Log {
found = found || strings.Contains(l.Text, e.ID)
}
switch {
case why != "":
fmt.Fprintf(w, "%s: error: example %s %s\n", e.ID, e.Diag.ExampleFile, why)
bad++
case !found:
fmt.Fprintf(w, "%s: error: example of %s does not produce %s\n", e.ID, e.ID, e.ID)
bad++
}
}
pg.Stop()
return bad
}
+8 -4
View File
@@ -21,7 +21,8 @@ import (
"aego/script/workspace"
)
func build(p *project.Project, mods []module.Module, diagnose func(string, *docs.DiagInfo)) (*docs.Registry, *workspace.Workspace, error) {
// build assembles the registry; with pg it also compiles the diagnostics examples and the try scripts.
func build(p *project.Project, mods []module.Module, pg *playground.Playground) (*docs.Registry, *workspace.Workspace, error) {
types, err := assembly.NewTypes()
if err != nil {
return nil, nil, err
@@ -42,7 +43,10 @@ func build(p *project.Project, mods []module.Module, diagnose func(string, *docs
return nil, nil, err
}
src := docs.SourcesOf(bm, types.Schema(), man)
src.Diagnose = diagnose
if pg != nil {
src.Diagnose = diagnoser(pg)
src.CompileTry = pg.TryCode
}
var ws *workspace.Workspace
if p != nil {
ws, err = workspace.Open(workspace.Config{Root: p.Root, Module: p.Module, Scripts: p.ScriptsDir(), Bindings: reg.Table(), Docs: bm})
@@ -67,13 +71,13 @@ func Registry(p *project.Project, mods []module.Module) (*docs.Registry, error)
return r, err
}
// ExportRegistry is Registry with the diagnostics examples compiled for their messages and positions.
// ExportRegistry is Registry with the diagnostics examples compiled for their messages and positions, and the try scripts compiled.
func ExportRegistry(p *project.Project, mods []module.Module) (*docs.Registry, error) {
pg, err := playground.New()
if err != nil {
return nil, err
}
r, _, err := build(p, mods, diagnoser(pg))
r, _, err := build(p, mods, pg)
return r, err
}
+3
View File
@@ -76,6 +76,9 @@ func (e *Env) Check(strict bool) int {
if CheckTry(reg, e.Stdout) > 0 && code == 0 {
code = 1
}
if CheckExamples(reg, e.Stdout) > 0 && code == 0 {
code = 1
}
return code
}
+8 -1
View File
@@ -41,9 +41,16 @@ func CheckTry(reg *docs.Registry, w io.Writer) int {
}
msgs = append(msgs, msg)
}
switch res := pg.PlayScene(e.ID, []byte(e.Try)); {
var code string
var err error
if e.TryScript != "" {
code, err = pg.TryCode(e.TryScript)
}
switch res := pg.PlayScene(e.ID, []byte(e.Try), code, e.TryPrefabs); {
case !sandbox[e.ID]:
add("belongs to a module the docs runtime does not include")
case err != nil:
add("script does not compile: " + err.Error())
case !res.Started:
add("does not load: " + res.Error)
default:
+4 -1
View File
@@ -75,6 +75,7 @@ type App struct {
ui *core.Context
clip *docsession.Clipboard
session *docsession.Session
scripts *scriptHost
insp *inspector.Panel
game *gameview.Panel
list *draw.List
@@ -143,15 +144,17 @@ func New(opt Options) (*App, error) {
return nil, err
}
a.e.SetService(loader.ServiceID, a.loader)
playmods.UseMemorySaves(a.e)
a.e.SetService(renderhost.ServiceID, a.renderer)
if err := a.man.Init(&module.InitContext{Engine: a.e, Assets: a.loader, Log: a.log, Editor: true, Sections: sections}); err != nil {
a.Close()
return nil, err
}
a.initUI()
a.scripts = &scriptHost{reg: reg, types: a.types, man: a.man, log: a.log}
a.session = docsession.New(docsession.Options{
Engine: a.e, Renderer: a.renderer, Loader: a.loader, Types: a.types, Sections: sections,
Scripts: &scriptHost{reg: reg, types: a.types, man: a.man, log: a.log},
Scripts: a.scripts,
UI: a.ui,
Clipboard: a.clip,
Log: a.log,
+15 -3
View File
@@ -3,6 +3,7 @@
package docsview
import (
"encoding/json"
"strings"
"testing"
@@ -46,11 +47,22 @@ func errorsOf(a *App) []string {
func TestTryScenesRun(t *testing.T) {
a := newHeadless(t)
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
for _, e := range tries(t) {
if err := a.session.Load([]byte(e.Try), e.TrySelect); err != nil {
t.Fatalf("%s: %v", e.ID, err)
var code string
if e.TryScript != "" {
if code, err = p.TryCode(e.TryScript); err != nil {
t.Fatalf("%s: %v", e.ID, err)
}
}
if err := a.Step(60); err != nil {
req, _ := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "code": code, "prefabs": e.TryPrefabs})
if r := a.Call("load", req); r.Error != "" {
t.Fatalf("%s: %s", e.ID, r.Error)
}
if err := a.Step(400); err != nil {
t.Fatalf("%s: %v", e.ID, err)
}
st := a.session.State()
+31 -6
View File
@@ -6,16 +6,20 @@ import (
"encoding/json"
"strconv"
playmods "aego/app/assembly/playground"
"aego/editor/core/docsession"
"aego/scene/sceneio"
)
type request struct {
Scene string `json:"scene"`
Select string `json:"select"`
Component string `json:"component"`
Field string `json:"field"`
Value float64 `json:"value"`
Scene string `json:"scene"`
Select string `json:"select"`
Code string `json:"code"`
Prefabs map[string]string `json:"prefabs"`
Component string `json:"component"`
Field string `json:"field"`
Value float64 `json:"value"`
Node string `json:"node"`
}
type Reply struct {
@@ -24,6 +28,7 @@ type Reply struct {
Error string `json:"error,omitempty"`
State *docsession.State `json:"state,omitempty"`
Log []Line `json:"log,omitempty"`
Pose []float64 `json:"pose,omitempty"`
}
func (a *App) Call(method string, payload []byte) Reply {
@@ -37,7 +42,16 @@ func (a *App) Call(method string, payload []byte) Reply {
var err error
switch method {
case "load":
err = s.Load([]byte(req.Scene), req.Select)
mods, derr := playmods.DecodeTry(req.Code)
if err = derr; err == nil {
err = a.scripts.use(mods)
}
if err == nil {
err = playmods.MountTry(a.loader, req.Prefabs)
}
if err == nil {
err = s.Load([]byte(req.Scene), req.Select)
}
case "reset":
err = s.Reset()
case "text":
@@ -52,6 +66,17 @@ func (a *App) Call(method string, payload []byte) Reply {
case "state":
st := s.State()
return Reply{State: &st}
case "pose":
sc := s.Controller().Scene()
if sc == nil {
return Reply{Error: "the scene is not running"}
}
h := sc.Find(sc.Root(), req.Node)
if h.IsZero() || !sc.IsAlive(h) {
return Reply{Error: "no node " + strconv.Quote(req.Node)}
}
p := sc.WorldPosition(h)
return Reply{Pose: []float64{float64(p.X), float64(p.Y)}}
case "log":
out := Reply{Log: a.lines}
a.lines = nil
+9
View File
@@ -22,6 +22,15 @@ type scriptHost struct {
mods []*bytecode.Module
}
// use makes mods the scripts of the next scene and publishes their types, so the scene keeps their fields.
func (h *scriptHost) use(mods []*bytecode.Module) error {
if err := scriptruntime.Publish(h.types.Schema(), mods, h.reg.Surface()); err != nil {
return err
}
h.mods = mods
return nil
}
func (h *scriptHost) Errors() int {
return 0
}
+27
View File
@@ -0,0 +1,27 @@
package edit
import (
"os"
"os/exec"
"runtime"
"strings"
"aego/engine"
"aego/platform"
)
func startBoot(verb string) {
wd, _ := os.Getwd()
exe, _ := os.Executable()
gobin, err := exec.LookPath("go")
if err != nil {
gobin = "not on PATH"
}
_ = platform.StartBoot(platform.DefaultBootPath(),
"aego "+engine.Version+" "+runtime.GOOS+"/"+runtime.GOARCH+" "+verb,
"exe "+exe,
"args "+strings.Join(os.Args[1:], " "),
"cwd "+wd,
"go "+gobin,
)
}
+12 -48
View File
File diff suppressed because it is too large Load Diff
+163
View File
File diff suppressed because it is too large Load Diff
+49
View File
@@ -1,14 +1,19 @@
package edit
import (
"net"
"net/http"
"os/exec"
"path/filepath"
"runtime"
"sync"
"aego/app/bootstrap"
"aego/app/export"
"aego/app/projects"
"aego/asset/pipeline"
"aego/editor/core/services"
"aego/editor/core/sysopen"
"aego/engine/problems"
"aego/project"
)
@@ -87,3 +92,47 @@ func (x *exporter) Reveal(path string) error {
}
return cmd.Start()
}
var webServers sync.Map
func serveWeb(dir string) (string, error) {
if u, ok := webServers.Load(dir); ok {
return u.(string), nil
}
ln, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
return "", err
}
files := http.FileServer(http.Dir(dir))
h := http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Cross-Origin-Opener-Policy", "same-origin")
w.Header().Set("Cross-Origin-Embedder-Policy", "require-corp")
w.Header().Set("Cache-Control", "no-store")
files.ServeHTTP(w, r)
})
go http.Serve(ln, h)
u := "http://" + ln.Addr().String() + "/"
webServers.Store(dir, u)
return u, nil
}
func (x *exporter) Run(out, target string) error {
path, err := export.Launchable(x.p, target, out)
if err != nil {
return err
}
t, _ := export.ParseTarget(target)
switch {
case t.Web():
u, err := serveWeb(path)
if err != nil {
return err
}
return sysopen.Open(u)
case t.OS == "darwin":
return exec.Command("open", path).Start()
}
cmd := exec.Command(path)
cmd.Dir = filepath.Dir(path)
return cmd.Start()
}
+84 -7
View File
File diff suppressed because it is too large Load Diff
+50
View File
@@ -0,0 +1,50 @@
package edit
import (
"path/filepath"
"testing"
"aego/app/projects"
"aego/editor/shell/launcher"
"aego/project"
)
func TestLauncherCreatesAndOpens(t *testing.T) {
recent := filepath.Join(t.TempDir(), "recent")
ls, err := OpenLauncher(Config{Headless: true, Recent: recent})
if err != nil {
t.Fatal(err)
}
ls.UI.SetTab(launcher.TabNew)
dir := filepath.Join(t.TempDir(), "Aego Projects", "game")
if _, err := ls.UI.Create(dir, projects.Template2D, "", ""); err != nil {
ls.Close()
t.Fatal(err)
}
for i := 0; i < 3 && ls.Step(); i++ {
}
ls.Close()
root, ok := ls.UI.Result()
if !ok {
t.Fatal("the launcher has no result")
}
p, err := project.Load(root)
if err != nil {
t.Fatal(err)
}
s, err := Open(p, Config{Headless: true, NoWatch: true, Recent: recent})
if err != nil {
t.Fatal(err)
}
defer s.Close()
for i := 0; i < 3; i++ {
s.Step()
}
if s.App.Context().Docs.Active() == nil {
t.Fatal("no scene is open after creating the project")
}
list, _ := launcher.LoadRecent(recent)
if len(list) == 0 || list[0].Path != root {
t.Fatalf("recent list %+v", list)
}
}
+78
View File
@@ -0,0 +1,78 @@
package edit
import (
"io"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
"time"
"aego/core/log"
)
const keepLogs = 10
type logFile struct {
f *os.File
}
func LogsDir() string {
dir, err := os.UserCacheDir()
if err != nil {
return ""
}
return filepath.Join(dir, "aego", "logs")
}
func attachLogs(cfg *Config) *logFile {
if cfg.Logger == nil {
cfg.Logger = log.New(log.NewTextSink(os.Stderr))
if cfg.Debug {
cfg.Logger.SetLevel(log.Debug)
}
}
dir := LogsDir()
if dir == "" || os.MkdirAll(dir, 0o755) != nil {
return &logFile{}
}
name := "editor-" + time.Now().Format("20060102-150405") + "-" + strconv.Itoa(os.Getpid()) + ".log"
f, err := os.Create(filepath.Join(dir, name))
if err != nil {
return &logFile{}
}
cfg.Logger.AddSink(log.NewTextSink(f))
pruneLogs(dir)
return &logFile{f: f}
}
func (l *logFile) writer(w io.Writer) io.Writer {
if l.f == nil {
return w
}
return io.MultiWriter(w, l.f)
}
func (l *logFile) close() {
if l.f != nil {
l.f.Close()
}
}
func pruneLogs(dir string) {
entries, err := os.ReadDir(dir)
if err != nil {
return
}
var names []string
for _, e := range entries {
if !e.IsDir() && strings.HasSuffix(e.Name(), ".log") {
names = append(names, e.Name())
}
}
sort.Strings(names)
for i := 0; i+keepLogs < len(names); i++ {
os.Remove(filepath.Join(dir, names[i]))
}
}
+1 -1
View File
@@ -179,7 +179,7 @@ func TestProfilerSectionsFollowPlay(t *testing.T) {
s.Step()
}
drawPanel(s, prof)
expectSections(t, prof.Sections(), "Frame", "Memory", "Game", "Scripts", "Physics")
expectSections(t, prof.Sections(), "Frame", "Memory", "Game", "Scripts", "Physics", "Audio", "Camera", "Gameplay")
if _, err := ctx.Docs.Open("scenes/other.aescene"); err != nil {
t.Fatal(err)
}
+77
View File
@@ -0,0 +1,77 @@
package edit
import (
"os"
"os/exec"
"strings"
"aego/app/proc"
"aego/editor/core/session"
)
const (
EnvEditorExe = "AEGO_EDITOR_EXE"
EnvEditorVerb = "AEGO_EDITOR_VERB"
)
func markEntry(verb string) {
if os.Getenv(EnvEditorExe) != "" {
return
}
if img := os.Getenv("APPIMAGE"); img != "" {
os.Setenv(EnvEditorExe, img)
os.Setenv(EnvEditorVerb, "")
return
}
exe, err := os.Executable()
if err != nil {
return
}
os.Setenv(EnvEditorExe, exe)
os.Setenv(EnvEditorVerb, verb)
}
func relaunchArgs(verb, target, tab string) []string {
if verb != "" {
args := []string{verb}
if target != "" {
args = append(args, target)
}
if tab != "" {
args = append(args, "--launcher", tab)
}
return args
}
var args []string
if tab != "" {
args = append(args, "-launcher", tab)
}
if target != "" {
args = append(args, target)
}
return args
}
func withoutEnv(env []string, key string) []string {
out := env[:0:0]
for _, kv := range env {
if !strings.HasPrefix(kv, key+"=") {
out = append(out, kv)
}
}
return out
}
func Relaunch(target, tab string) error {
exe := os.Getenv(EnvEditorExe)
if exe == "" {
var err error
if exe, err = os.Executable(); err != nil {
return err
}
}
cmd := exec.Command(exe, relaunchArgs(os.Getenv(EnvEditorVerb), target, tab)...)
cmd.Env = withoutEnv(os.Environ(), session.EnvSupervised)
proc.Hide(cmd)
return cmd.Start()
}
+77
View File
@@ -0,0 +1,77 @@
package edit
import (
"os"
"path/filepath"
"slices"
"testing"
"aego/project"
)
func TestRelaunchArgs(t *testing.T) {
cases := []struct {
verb, target, tab string
want []string
}{
{"", "/p", "", []string{"/p"}},
{"", "", "recent", []string{"-launcher", "recent"}},
{"edit", "/p", "", []string{"edit", "/p"}},
{"edit", "", "new", []string{"edit", "--launcher", "new"}},
}
for _, c := range cases {
if got := relaunchArgs(c.verb, c.target, c.tab); !slices.Equal(got, c.want) {
t.Errorf("%q %q %q: %v, want %v", c.verb, c.target, c.tab, got, c.want)
}
}
env := withoutEnv([]string{"A=1", "AEGO_SUPERVISED=1", "B=2"}, "AEGO_SUPERVISED")
if !slices.Equal(env, []string{"A=1", "B=2"}) {
t.Fatal(env)
}
}
func TestResolveArg(t *testing.T) {
root := t.TempDir()
os.WriteFile(filepath.Join(root, project.FileName), []byte("project version=1 {\n}\n"), 0o644)
os.MkdirAll(filepath.Join(root, "scenes"), 0o755)
scene := filepath.Join(root, "scenes", "main.aescene")
os.WriteFile(scene, []byte("scene version=1 {\n}\n"), 0o644)
if dir, file := resolveArg(filepath.Join(root, project.FileName)); dir != root || file != "" {
t.Fatalf("project.aego: %q %q", dir, file)
}
dir, file := resolveArg(scene)
if dir != filepath.Join(root, "scenes") || file != scene {
t.Fatalf("scene: %q %q", dir, file)
}
if rel, ok := relInside(root, file); !ok || rel != "scenes/main.aescene" {
t.Fatalf("rel %q %v", rel, ok)
}
}
func TestNewer(t *testing.T) {
cases := []struct {
latest, current string
want bool
}{
{"v0.9.0", "0.9.0-beta.1", true},
{"v0.9.0-beta.1", "0.9.0-beta.1", false},
{"v0.9.0-beta.2", "0.9.0-beta.1", true},
{"v0.8.5", "0.9.0-beta.1", false},
{"v1.0.0", "0.9.0", true},
{"nightly", "0.9.0", false},
{"", "0.9.0", false},
}
for _, c := range cases {
if got := newer(c.latest, c.current); got != c.want {
t.Errorf("newer(%q, %q) = %v", c.latest, c.current, got)
}
}
file := filepath.Join(t.TempDir(), "update")
st := updateState{Enabled: false, Latest: "v1.2.3"}
if err := saveUpdate(file, st); err != nil {
t.Fatal(err)
}
if back := loadUpdate(file); back.Enabled || back.Latest != "v1.2.3" {
t.Fatalf("round trip %+v", back)
}
}
+67 -1
View File
@@ -7,8 +7,10 @@ import (
"os"
"path/filepath"
"aego/core/ids"
"aego/editor/core/command"
"aego/editor/core/context"
"aego/editor/core/vectors"
"aego/editor/core/workspace"
"aego/editor/panels/gameview"
"aego/editor/shell"
@@ -56,7 +58,60 @@ func (s *Session) shots(dir string) error {
}
return selectNamed(ctx, "Player")
}},
{name: "hitbox-gizmo", frames: 60, setup: func(s *Session) error {
sc := ctx.Scene()
var span []ids.NodeID
for _, n := range []string{"EnemyLeft", "PatrolA1", "PatrolB1"} {
span = append(span, sc.ID(sc.Find(sc.Root(), n)))
}
ctx.Select(span...)
if err := ctx.Commands.Run(command.SceneFrame); err != nil {
return err
}
for i := 0; i < 30; i++ {
s.Step()
}
return selectNamed(ctx, "EnemyLeft")
}},
{name: "camera-follow", frames: 60, setup: func(s *Session) error {
sc := ctx.Scene()
ctx.Select(sc.ID(sc.Find(sc.Root(), "Camera")), sc.ID(sc.Find(sc.Root(), "Player")))
if err := ctx.Commands.Run(command.SceneFrame); err != nil {
return err
}
for i := 0; i < 30; i++ {
s.Step()
}
return selectNamed(ctx, "Camera")
}},
{name: "camera-zone", frames: 60, setup: func(s *Session) error {
sc := ctx.Scene()
ctx.Select(sc.ID(sc.Find(sc.Root(), "ArenaZone")), sc.ID(sc.Find(sc.Root(), "PatrolA2")), sc.ID(sc.Find(sc.Root(), "PatrolB2")), sc.ID(sc.Find(sc.Root(), "GroundRight")))
if err := ctx.Commands.Run(command.SceneFrame); err != nil {
return err
}
for i := 0; i < 30; i++ {
s.Step()
}
return selectNamed(ctx, "ArenaZone")
}},
{name: "clip-inspector", frames: 60, setup: func(s *Session) error {
id, ok := s.Pipeline.Lookup("assets/audio/music.ogg")
if !ok {
return fmt.Errorf("no assets/audio/music.ogg")
}
s.App.Data().Inspect(id)
return nil
}},
{name: "add-required", frames: 30, setup: func(s *Session) error {
if err := selectNamed(ctx, "PatrolA1"); err != nil {
return err
}
s.App.Inspector().OpenAdd("follow")
return nil
}},
{name: "tags", frames: 60, setup: func(s *Session) error {
ctx.UI.CloseAllPopups()
return selectNamed(ctx, "Player")
}},
{name: "prefab", frames: 60, setup: func(s *Session) error {
@@ -83,12 +138,23 @@ func (s *Session) shots(dir string) error {
scene()
return ctx.Commands.Run(command.PlayStart)
}},
{name: "motion-play", frames: 30, setup: func(s *Session) error {
s.App.Workspace().Show(workspace.Inspector)
s.App.Inspector().ScrollTo("gameplay.Motion2D")
return selectNamed(ctx, "Player")
}},
{name: "mixer", frames: 120, setup: func(s *Session) error {
s.App.Workspace().Switch(workspace.Audio)
s.App.Workspace().Show(workspace.Mixer)
return nil
}},
{name: "physics-debug", frames: 30, setup: func(s *Session) error {
s.App.Workspace().Switch(workspace.Design)
ctx.Overlay.Set("physics.debug.contacts", true)
return ctx.Commands.Run(gameview.CommandOverlays)
}},
{name: "demo", frames: 60, inset: 2, bottom: 28, setup: func(s *Session) error {
for _, f := range []string{"physics.debug", "physics.debug.shapes", "physics.debug.contacts", "physics.debug.joints"} {
for _, f := range []string{gameview.CommandOverlays, vectors.CommandToggle} {
ctx.Overlay.Set(f, false)
}
return ctx.Commands.Run(shell.CommandFullscreenPlay)
+17
View File
@@ -0,0 +1,17 @@
package edit
import (
"bytes"
"aego/app/run"
)
func (s *Session) runTests(done func(out string, failed bool)) error {
p, mods := s.Project, s.mods
go func() {
var buf bytes.Buffer
code := run.Tool(p, []string{"test", "-v"}, &buf, &buf, mods...)
s.Engine.Jobs().OnMain(func() { done(buf.String(), code != 0) })
}()
return nil
}
+194
View File
File diff suppressed because it is too large Load Diff
+3 -1
View File
@@ -12,6 +12,7 @@ import (
"aego/app/export/icon"
"aego/app/export/winres"
"aego/app/proc"
"aego/core/errs"
"aego/core/log"
"aego/runtime/bundle"
@@ -121,7 +122,7 @@ func (j *job) resources(dir string) error {
var icons []winres.Icon
if j.icon != nil {
for _, n := range winres.IconSizes {
data, err := icon.PNG(icon.Resize(j.icon, n, n))
data, err := icon.PNG(icon.Sized(j.icon, n))
if err != nil {
return err
}
@@ -175,6 +176,7 @@ func (j *job) build() error {
args = append(args, pkg)
cmd := exec.Command("go", args...)
cmd.Dir = root
proc.Hide(cmd)
cgo := "CGO_ENABLED=1"
if j.t.Web() {
cgo = "CGO_ENABLED=0"
+3 -2
View File
@@ -189,8 +189,9 @@ func (j *job) license(lib bundle.Lib, src, name string) bundle.Lib {
}
func (j *job) libs() []bundle.Lib {
vorbis := j.license(bundle.Lib{Name: "oggvorbis", Link: "static"}, filepath.Join(j.opt.Engine, "audio", "codec", "vorbis", "internal", "oggvorbis", "LICENSE"), "oggvorbis.txt")
if j.t.Web() {
return []bundle.Lib{j.license(bundle.Lib{Name: "Go wasm_exec.js", Link: "script", File: webExec}, filepath.Join(j.goroot, "LICENSE"), "Go.txt")}
return []bundle.Lib{j.license(bundle.Lib{Name: "Go wasm_exec.js", Link: "script", File: webExec}, filepath.Join(j.goroot, "LICENSE"), "Go.txt"), vorbis}
}
return []bundle.Lib{j.license(bundle.Lib{Name: "SDL3", Link: "static"}, j.sdlLicense(), "SDL3.txt")}
return []bundle.Lib{j.license(bundle.Lib{Name: "SDL3", Link: "static"}, j.sdlLicense(), "SDL3.txt"), vorbis}
}

Some files were not shown because too many files have changed in this diff Show More