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test: diagnose browser scheduling on audio underruns
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2026-11-05 11:46:53 +03:00

Aego — A 2D game engine built in Go.

Build games visually, write gameplay logic in Aego Script, and extend the engine with native Go.

A complete development environment with a visual editor, hot reload, deterministic simulation, frame-by-frame rewind, and cross-platform export. From your first scene to a playable game on Windows, Linux, macOS, and the web.

S
Description
A self-contained game engine written in Go
https://aego.akarpov.ru
Readme
124 MiB
Aego 0.12.1
Latest
2026-11-06 01:01:35 +03:00
Languages
Go 92.9%
JavaScript 2.5%
Python 2.5%
Shell 0.5%
CSS 0.5%
Other 1%