326 lines
15 KiB
Makefile
326 lines
15 KiB
Makefile
GOOS ?= $(shell go env GOOS)
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GOARCH ?= $(shell go env GOARCH)
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NATIVE := .cache/native/$(GOOS)_$(GOARCH)
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SDL_VERSION := $(shell awk -F= '$$1=="version"{print $$2}' third_party/sdl/version.txt)
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STAMP := $(NATIVE)/.sdl-$(SDL_VERSION)
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SMOKE_FRAMES ?= 600
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DEMO ?= basic
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UI_FONT ?= $(CURDIR)/third_party/fonts/Inter-Regular.ttf
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DOCS_REPO ?= https://git.akarpov.ru/sanspie/aego
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FUZZTIME ?= 15s
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STATICCHECK_VERSION ?= v0.8.2
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# Benchmarks run pinned to one CPU.
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BENCH_COUNT ?= 10
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BENCH_CPU ?= 2
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BENCH_PIN = $(shell command -v taskset >/dev/null && echo taskset -c $(BENCH_CPU))
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EDITOR_VERSION ?= 0.1.0
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EDITOR_ICON ?= third_party/brand/aego-1024.png
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EXPORT_SMOKE = $(CURDIR)/.cache/export-smoke
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EXPORT_HOME = $(CURDIR)/.cache/export-home
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CHROMIUM ?= $(shell command -v chromium || command -v chromium-browser || command -v google-chrome)
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WEB_SMOKE = cd tools/websmoke && npm ci --no-audit --no-fund && CHROMIUM=$(CHROMIUM) node smoke.mjs --site=$(CURDIR)/site
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WASM_BUDGET = 8388608
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WEB_DEMO_PROJECT ?= examples/platformer
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WEB_DEMO = cd tools/websmoke && CHROMIUM=$(CHROMIUM) node demo.mjs --site=$(CURDIR)/site
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WEB_DEMO_BUDGET = @size=$$(stat -c %s site/demo/game.wasm.gz); echo "demo game.wasm.gz: $$size bytes"; \
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if [ $$size -gt $(WASM_BUDGET) ]; then echo "the web demo is over the 8 MB gzip budget"; exit 1; fi
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TRY_BUDGET = 10485760
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WEB_TRY = cd tools/websmoke && CHROMIUM=$(CHROMIUM) node try.mjs --site=$(CURDIR)/site
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TRY_SIZE_CHECK = gzip -9 -k -f site/try/aego-docs.wasm; size=$$(stat -c %s site/try/aego-docs.wasm.gz); echo "aego-docs.wasm.gz: $$size bytes"; \
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if [ $$size -gt $(TRY_BUDGET) ]; then echo "the docs runtime is over the 10 MB gzip budget, see make try-size"; exit 1; fi
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# Module targets, appended by modules/*/module.mk.
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MODULE_CI :=
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MODULE_BENCH_ALLOCS :=
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MODULE_BENCH_BASELINE :=
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# Extra bench-compare scenarios, "package:pattern".
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MODULE_BENCH_COMPARE :=
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BENCH_PHYSICS_PKGS :=
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.DEFAULT_GOAL := bootstrap
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-include modules/*/module.mk
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.PHONY: bootstrap build test test-nonative test-editor test-runtime test-gl vet lint depcheck smoke run genfont genicons icons icons-doc res genpreviews golden golden-update site-headless bench bench-baseline bench-scripts bench-build bench-compare bench-profile bench-scripts-run bench-allocs playground playground-size site site-check cli example example-platformer check-all ci clean fuzz runtime export-smoke editor-app shaders test-wasm web-smoke web-smoke-update try-size shots shots-check
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XVFB := $(shell command -v xvfb-run 2>/dev/null)
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GL_OVERRIDE = MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330
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ifneq ($(XVFB),)
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GL_ENV = $(XVFB) -a -s "-screen 0 1280x720x24" env SDL_VIDEODRIVER=x11 LIBGL_ALWAYS_SOFTWARE=1 GALLIUM_DRIVER=llvmpipe $(GL_OVERRIDE)
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else
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GL_ENV = env SDL_VIDEODRIVER=offscreen LIBGL_ALWAYS_SOFTWARE=1 GALLIUM_DRIVER=llvmpipe $(GL_OVERRIDE)
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endif
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NONATIVE_PKGS = $$(go list ./... | grep -v -e '/platform/sdl$$' -e '/gpu/gl33$$' -e '/gpu/gl33/gl$$')
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LINT_PKGS = $$(go list ./... | grep -v '/gpu/gl33/gl$$')
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bootstrap: $(STAMP)
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$(STAMP): third_party/sdl/version.txt tools/bootstrap-native.sh
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bash tools/bootstrap-native.sh
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build: bootstrap
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go build ./...
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# Every package minus the dev-only ones, as defined by depcheck runtimeForbidden.
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RUNTIME_PKGS = $$(go run -tags aego_nonative ./tools/depcheck -runtime-pkgs .)
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WASM_EXEC = $(shell go env GOROOT)/lib/wasm/go_js_wasm_exec
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WASM_TEST_PKGS = ./tests/wasm ./platform/input ./gpu/internal/glstate
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test: bootstrap
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go test -race ./...
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test-editor: bootstrap
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go build -tags aego_editor ./...
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go test -tags aego_editor ./editor/... ./app/... ./sdk/... ./modules/...
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test-runtime: bootstrap
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go build -tags aego_runtime $(RUNTIME_PKGS)
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go test -tags aego_runtime $(RUNTIME_PKGS)
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# Engine on gpu/null under Node, plus the js packages compile (D289).
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test-wasm:
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GOOS=js GOARCH=wasm go build ./cmd/aego-playground ./platform/web ./gpu/webgl2 ./engine
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GOOS=js GOARCH=wasm go build -tags aego_runtime -o /dev/null ./cmd/aego-runtime
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@if GOOS=js GOARCH=wasm go list -tags aego_runtime -deps ./cmd/aego-runtime | grep -E '^aego/(platform/sdl|gpu/gl33|asset/pipeline|asset/importers|editor)'; then echo "the web runtime pulls a native, pipeline or editor package"; exit 1; fi
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GOOS=js GOARCH=wasm go build -tags aego_editor -o /dev/null ./cmd/aego-try
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@if GOOS=js GOARCH=wasm go list -tags aego_editor -deps ./cmd/aego-try | grep -E '^aego/(platform/sdl|gpu/gl33|editor/shell|editor/panels/|asset/importers/script)' | grep -vE '^aego/editor/panels/(inspector|gameview)$$'; then echo "the docs runtime pulls a native, shell or extra panel package"; exit 1; fi
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GOOS=js GOARCH=wasm go vet ./platform/web ./gpu/webgl2
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GOOS=js GOARCH=wasm go test -exec=$(WASM_EXEC) $(WASM_TEST_PKGS)
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test-nonative:
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go test -tags aego_nonative $(NONATIVE_PKGS)
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# Tests needing a real GL context (offscreen SDL + llvmpipe).
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test-gl: bootstrap
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$(GL_ENV) go test -tags aego_gltest ./tests/gl/
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vet: bootstrap
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go vet -cgocall=false -unsafeptr=false $(LINT_PKGS)
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go vet ./platform/sdl
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lint: bootstrap
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go run honnef.co/go/tools/cmd/staticcheck@$(STATICCHECK_VERSION) $(LINT_PKGS)
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go run honnef.co/go/tools/cmd/staticcheck@$(STATICCHECK_VERSION) -tags aego_editor ./editor/... ./app/... ./tests/...
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# All graph variants, the semantic pass and the negative rule tests.
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depcheck:
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go run -tags aego_nonative ./tools/depcheck -v .
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go test -tags aego_nonative -count=1 ./tools/depcheck
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smoke: bootstrap
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go run ./cmd/sandbox --demo headless --frames $(SMOKE_FRAMES) --strict-allocs
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run: bootstrap
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go run ./cmd/sandbox --demo $(DEMO) $(ARGS)
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# Regenerate the embedded bitmap font atlas into engine/res/fonts.
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genfont:
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cd tools/genfont && go mod tidy && go run . -ttf $(UI_FONT)
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# Regenerate the committed resources: the icon atlas and the template and example previews (D280).
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res: genicons genpreviews shaders
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# GLSL ES 3.00 copies of engine/res/shaders for WebGL2 (D290).
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shaders:
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go run ./tools/genshaders
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genpreviews: bootstrap
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$(GL_ENV) go run ./tools/genpreviews -root $(CURDIR)
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# Regenerate the embedded icon atlas into engine/res/icons.
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genicons:
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cd tools/genicons && go mod tidy && go run . -init -src "$$(cd ../.. && go run ./tools/iconsrc)"
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golden: bootstrap
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$(GL_ENV) go test -tags aego_golden ./tests/golden/...
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golden-update: bootstrap
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$(GL_ENV) go test -tags aego_golden ./tests/golden/... -update
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BENCH_DIR = $(CURDIR)/.cache/bench
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BENCH_BASELINE = $(BENCH_DIR)/baseline.json
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BENCH_OUT ?= $(BENCH_DIR)/out.txt
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BENCH_GATE = go run ./tools/benchgate
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BENCH_PKGS = ./script/vm ./script/coroutine ./script/signal ./script/runtime ./script/bind
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BENCH_BASE ?= stage5
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# Benchmark gate (D213).
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bench: bootstrap
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go build -o .cache/bin/bench ./tools/bench
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$(BENCH_PIN) .cache/bin/bench -baseline $(BENCH_BASELINE) -count $(BENCH_COUNT)
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$(BENCH_PIN) .cache/bin/bench -demo stress-scene -baseline $(BENCH_BASELINE) -count $(BENCH_COUNT)
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bench-baseline: bootstrap $(MODULE_BENCH_BASELINE)
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mkdir -p $(BENCH_DIR)
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go build -o .cache/bin/bench ./tools/bench
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$(BENCH_PIN) .cache/bin/bench -baseline $(BENCH_BASELINE) -count $(BENCH_COUNT) -update
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$(BENCH_PIN) .cache/bin/bench -demo stress-scene -baseline $(BENCH_BASELINE) -count $(BENCH_COUNT) -update
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$(MAKE) bench-scripts-run BENCH_OUT=$(BENCH_DIR)/scripts.base.txt
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bench-scripts-run:
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mkdir -p $(BENCH_DIR)
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$(BENCH_PIN) go test -run '^$$' -bench . -benchmem -count=$(BENCH_COUNT) $(BENCH_PKGS) > $(BENCH_OUT)
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bench-scripts:
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$(MAKE) bench-scripts-run BENCH_OUT=$(BENCH_DIR)/scripts.txt
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$(BENCH_GATE) -base $(BENCH_DIR)/scripts.base.txt -head $(BENCH_DIR)/scripts.txt
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# CI gate: allocations only, equal to the saved baseline.
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bench-allocs: bootstrap $(MODULE_BENCH_ALLOCS)
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go build -o .cache/bin/bench ./tools/bench
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$(GL_ENV) .cache/bin/bench -baseline $(BENCH_BASELINE) -count 1 -time=false
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$(GL_ENV) .cache/bin/bench -demo stress-scene -baseline $(BENCH_BASELINE) -count 1 -time=false
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$(MAKE) bench-scripts-run BENCH_OUT=$(BENCH_DIR)/scripts.allocs.txt BENCH_COUNT=1
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$(BENCH_GATE) -time=false -base $(BENCH_DIR)/scripts.base.txt -head $(BENCH_DIR)/scripts.allocs.txt
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bench-build:
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rm -rf $(BENCH_DIR)/base $(BENCH_DIR)/base-bin $(BENCH_DIR)/head-bin $(BENCH_DIR)/base.txt $(BENCH_DIR)/head.txt
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mkdir -p $(BENCH_DIR)/base-bin $(BENCH_DIR)/head-bin
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git worktree prune
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git worktree add -f --detach $(BENCH_DIR)/base $(BENCH_BASE)
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cd $(BENCH_DIR)/base && for p in $(BENCH_PKGS); do [ -d $$p ] && go test -c -o $(BENCH_DIR)/base-bin/$$(basename $$p).test $$p; done; true
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cd $(BENCH_DIR)/base && for e in $(MODULE_BENCH_COMPARE); do p=$${e%%:*}; [ -d $$p ] && go test -c -o $(BENCH_DIR)/base-bin/$$(basename $$p).test $$p && echo "$${e#*:} $$p" > $(BENCH_DIR)/base-bin/$$(basename $$p).bench; done; true
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git worktree remove --force $(BENCH_DIR)/base
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for p in $(BENCH_PKGS); do go test -c -o $(BENCH_DIR)/head-bin/$$(basename $$p).test $$p; done
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for e in $(MODULE_BENCH_COMPARE); do p=$${e%%:*}; go test -c -o $(BENCH_DIR)/head-bin/$$(basename $$p).test $$p && echo "$${e#*:} $$p" > $(BENCH_DIR)/head-bin/$$(basename $$p).bench; done
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bench-compare: bench-build
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for i in $$(seq $(BENCH_COUNT)); do \
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for v in base head; do \
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for t in $(BENCH_DIR)/$$v-bin/*.test; do \
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b=.; d=.; [ -f $${t%.test}.bench ] && read b d < $${t%.test}.bench; \
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(cd $$d && $(BENCH_PIN) $$t -test.run '^$$' -test.bench "$$b" -test.benchmem) >> $(BENCH_DIR)/$$v.txt; \
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done; \
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done; \
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done
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go run golang.org/x/perf/cmd/benchstat@latest $(BENCH_DIR)/base.txt $(BENCH_DIR)/head.txt
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$(BENCH_GATE) -base $(BENCH_DIR)/base.txt -head $(BENCH_DIR)/head.txt
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bench-profile:
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[ -x $(BENCH_DIR)/base-bin/runtime.test ] || $(MAKE) bench-build
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go test -c -o $(BENCH_DIR)/head-bin/runtime.test ./script/runtime
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$(BENCH_PIN) $(BENCH_DIR)/base-bin/runtime.test -test.run '^$$' -test.bench 'Update2k$$' -test.benchtime 20000x -test.cpuprofile $(BENCH_DIR)/base.prof
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$(BENCH_PIN) $(BENCH_DIR)/head-bin/runtime.test -test.run '^$$' -test.bench 'Update2k$$' -test.benchtime 20000x -test.cpuprofile $(BENCH_DIR)/head.prof
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go tool pprof -top -nodecount 40 -diff_base $(BENCH_DIR)/base.prof $(BENCH_DIR)/head.prof
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site: cli
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.cache/bin/aego docs build --out site --repo $(DOCS_REPO) --demo
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.cache/bin/aego export $(WEB_DEMO_PROJECT) --target web --release --out site/demo
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gzip -9 -k -f site/play/aego.wasm
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@size=$$(stat -c %s site/play/aego.wasm.gz); echo "aego.wasm.gz: $$size bytes"; \
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if [ $$size -gt $(WASM_BUDGET) ]; then echo "playground is over the 8 MB gzip budget, see make playground-size"; exit 1; fi
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$(WEB_DEMO_BUDGET)
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@$(TRY_SIZE_CHECK)
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playground:
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@if GOOS=js GOARCH=wasm go list -deps ./cmd/aego-playground | grep -E '^aego/(platform/sdl|gpu/gl33|asset/pipeline|asset/importers)'; then echo "playground graph pulls a native or pipeline package"; exit 1; fi
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$(MAKE) site
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site-headless:
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CGO_ENABLED=0 go build -tags aego_nonative -o .cache/bin/aego-docs ./cmd/aego
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.cache/bin/aego-docs docs build --out site --engine $(CURDIR) --repo $(DOCS_REPO) --demo
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.cache/bin/aego-docs export $(WEB_DEMO_PROJECT) --target web --release --engine $(CURDIR) --out site/demo
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gzip -9 -k -f site/play/aego.wasm
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@size=$$(stat -c %s site/play/aego.wasm.gz); echo "aego.wasm.gz: $$size bytes"; \
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if [ $$size -gt $(WASM_BUDGET) ]; then echo "playground is over the 8 MB gzip budget, see make playground-size"; exit 1; fi
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$(WEB_DEMO_BUDGET)
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@$(TRY_SIZE_CHECK)
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site-check: cli
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.cache/bin/aego docs check
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.cache/bin/aego docs export --out $(CURDIR)/.cache/docs.json
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cd tools/gendocs && AEGO_DOCS_EXPORT=$(CURDIR)/.cache/docs.json go test ./...
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playground-size:
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mkdir -p .cache
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GOOS=js GOARCH=wasm go build -trimpath -o .cache/aego-playground.wasm ./cmd/aego-playground
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go run ./tools/wasmsize -top 40 .cache/aego-playground.wasm
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go run ./tools/wasmsize -top 15 -depth 2 .cache/aego-playground.wasm
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try-size:
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mkdir -p .cache
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GOOS=js GOARCH=wasm go build -tags aego_editor -trimpath -o .cache/aego-try.wasm ./cmd/aego-try
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go run ./tools/wasmsize -top 40 .cache/aego-try.wasm
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go run ./tools/wasmsize -top 15 -depth 2 .cache/aego-try.wasm
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web-smoke: site
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$(WEB_SMOKE) --report=$(CURDIR)/.cache/web-bench.json
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$(WEB_DEMO)
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$(WEB_TRY)
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web-smoke-update: site
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$(WEB_SMOKE) --update
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$(WEB_DEMO) --update
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cli: bootstrap
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go build -o .cache/bin/aego ./cmd/aego
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icons-doc: cli
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.cache/bin/aego icons list --out docs/icons.md
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icons: cli
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.cache/bin/aego icons check
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example: cli
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.cache/bin/aego run examples/native-rotator --headless --frames 120
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example-platformer: cli
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.cache/bin/aego run examples/platformer --headless --frames 600
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check-all: cli
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.cache/bin/aego check examples/native-rotator
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.cache/bin/aego check examples/platformer
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.cache/bin/aego test examples/platformer
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.cache/bin/aego check examples/native-settings
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.cache/bin/aego check examples/native-editor
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.cache/bin/aego check app/playground/examples
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cd examples/native-editor && go vet -tags aego_editor ./...
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# Fuzz the lexer and parser for FUZZTIME each.
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fuzz:
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go test -run '^$$' -fuzz '^FuzzTokenize$$' -fuzztime $(FUZZTIME) ./script/lexer
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go test -run '^$$' -fuzz '^FuzzParse$$' -fuzztime $(FUZZTIME) ./script/parser
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go test -run '^$$' -fuzz '^FuzzDecodeVerify$$' -fuzztime $(FUZZTIME) ./script/verify
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go test -run '^$$' -fuzz '^FuzzDecodeVerifyV3$$' -fuzztime $(FUZZTIME) ./script/verify
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ci: build vet lint depcheck test test-nonative test-editor test-runtime test-wasm runtime smoke fuzz golden shots-check test-gl cli playground web-smoke site-check example example-platformer check-all export-smoke $(MODULE_CI) bench-allocs
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# Documentation screenshots of the real editor on the platformer example, under a clean user profile.
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SHOTS_TMP = $(CURDIR)/.cache/shots
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ifneq ($(XVFB),)
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SHOTS_ENV = $(XVFB) -a -s "-screen 0 1600x900x24" env SDL_VIDEODRIVER=x11 LIBGL_ALWAYS_SOFTWARE=1 GALLIUM_DRIVER=llvmpipe $(GL_OVERRIDE)
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else
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SHOTS_ENV = $(GL_ENV)
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endif
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SHOTS_RUN = rm -rf $(SHOTS_TMP)/project $(SHOTS_TMP)/home && mkdir -p $(SHOTS_TMP)/home && cp -R examples/platformer $(SHOTS_TMP)/project && \
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rm -rf $(SHOTS_TMP)/project/.aego $(SHOTS_TMP)/project/exports && \
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sed -i.bak 's|=> ../..|=> $(CURDIR)|' $(SHOTS_TMP)/project/go.mod && \
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XDG_CONFIG_HOME=$(SHOTS_TMP)/home XDG_DATA_HOME=$(SHOTS_TMP)/home $(SHOTS_ENV) env AEGO_SHOTS=$(1) .cache/bin/aego edit $(SHOTS_TMP)/project --hidden
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shots: cli
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rm -rf docs/shots
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$(call SHOTS_RUN,$(CURDIR)/docs/shots)
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shots-check: cli
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rm -rf $(SHOTS_TMP)/out
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$(call SHOTS_RUN,$(SHOTS_TMP)/out)
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go run ./tools/shotdiff -want docs/shots -got $(SHOTS_TMP)/out
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runtime: bootstrap
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go build -tags aego_runtime -o .cache/bin/aego-runtime ./cmd/aego-runtime
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# Export the platformer and run it without Go, sources or the project cache (D286).
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export-smoke: cli
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rm -rf $(EXPORT_SMOKE) $(EXPORT_HOME)
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mkdir -p $(EXPORT_HOME)
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.cache/bin/aego export examples/platformer --development --out $(EXPORT_SMOKE)
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cd $(EXPORT_HOME) && env -i PATH=/usr/bin:/bin HOME=$(EXPORT_HOME) XDG_CONFIG_HOME=$(EXPORT_HOME) $(EXPORT_SMOKE)/platformer --headless --frames 120
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# macOS only: Aego Editor.app with the native menu bar.
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editor-app: bootstrap
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go build -o .cache/bin/aego-editor ./cmd/aego-editor
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go run ./tools/appbundle -bin .cache/bin/aego-editor -out .cache -version $(EDITOR_VERSION) $(if $(wildcard $(EDITOR_ICON)),-icon $(EDITOR_ICON))
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clean:
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rm -rf .cache/build
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