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aego/app/docsview/animation_player_workflow_test.go
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

115 lines
3.5 KiB
Go

//go:build aego_editor
package docsview
import (
"encoding/json"
"strings"
"testing"
"aego/app/playground"
"aego/asset"
"aego/modules/animation"
"aego/modules/render2d"
"aego/scene"
)
func TestAnimationPlayerTryPlaysActualFramesAndResets(t *testing.T) {
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
e, ok := p.Docs().Get("animation.AnimationPlayer")
if !ok || e.Demo == nil {
t.Fatal("Animation Player component contract is absent")
}
a := newHeadless(t)
req, err := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "prefabs": e.TryPrefabs, "artifacts": e.TryArtifacts})
if err != nil {
t.Fatal(err)
}
if reply := a.Call("load", req); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(30); err != nil {
t.Fatal(err)
}
state := func() (*animation.AnimationPlayer, *render2d.SpriteRenderer) {
t.Helper()
sc := a.session.Controller().Scene()
h := sc.Find(sc.Root(), "Runner")
player, ok := scene.Get[animation.AnimationPlayer](sc, h)
if !ok {
t.Fatal("runner lost its Animation Player")
}
sprite, ok := scene.Get[render2d.SpriteRenderer](sc, h)
if !ok {
t.Fatal("runner lost its Sprite Renderer")
}
return player, sprite
}
player, sprite := state()
if player.Speed != 0 || player.Time != 0 || sprite.Sprite.ID != asset.BuiltinRunner(0) {
t.Fatalf("zero-speed animation did not hold the first frame: player=%+v sprite=%v", player, sprite.Sprite.ID)
}
if reply := a.Call("set", []byte(`{"component":"animation.AnimationPlayer","field":"Speed","value":8}`)); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(15); err != nil {
t.Fatal(err)
}
player, sprite = state()
if player.Speed != 8 || player.Playing || sprite.Sprite.ID != asset.BuiltinRunner(7) {
t.Fatalf("the actual clip did not play once to its last frame: player=%+v sprite=%v", player, sprite.Sprite.ID)
}
if reply := a.Call("reset", nil); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(4); err != nil {
t.Fatal(err)
}
player, sprite = state()
if player.Speed != 0 || player.Time != 0 || sprite.Sprite.ID != asset.BuiltinRunner(0) {
t.Fatalf("Reset did not restore the first frame: player=%+v sprite=%v", player, sprite.Sprite.ID)
}
if messages := errorsOf(a); len(messages) > 0 {
t.Fatalf("Animation Player Try runtime errors: %v", messages)
}
}
func TestAnimationPlayerGuideKeepsOriginalExample(t *testing.T) {
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
e, ok := p.Docs().Get("animation/player")
if !ok || !strings.Contains(e.Try, `name="Pendulum"`) || !strings.Contains(e.TryScript, "OnAnimEvent") || !strings.Contains(e.TryScript, "input.KeyR") {
t.Fatal("the animation guide lost its original runner and pendulum example")
}
code, err := p.TryCode(e.TryScript)
if err != nil {
t.Fatal(err)
}
a := newHeadless(t)
req, err := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "code": code, "prefabs": e.TryPrefabs, "artifacts": e.TryArtifacts})
if err != nil {
t.Fatal(err)
}
if reply := a.Call("load", req); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(120); err != nil {
t.Fatal(err)
}
sc := a.session.Controller().Scene()
for _, name := range []string{"Runner", "Pendulum"} {
player, ok := scene.Get[animation.AnimationPlayer](sc, sc.Find(sc.Root(), name))
if !ok || !player.Playing {
t.Fatalf("the guide's %s animation is not playing", name)
}
}
if messages := errorsOf(a); len(messages) > 0 {
t.Fatalf("animation guide runtime errors: %v", messages)
}
}