Files
aego/app/edit/art_agent_workflow_gl_test.go

429 lines
15 KiB
Go

//go:build aego_gltest && linux && cgo && !aego_nonative
package edit
import (
"bytes"
"fmt"
"image"
"image/color"
"image/png"
"os"
"path/filepath"
"runtime"
"strconv"
"testing"
"time"
"aego/anim"
"aego/app/agent"
"aego/app/agentui/backend"
"aego/app/edit/agentbridge"
"aego/art"
"aego/asset"
"aego/asset/importers/artsource"
"aego/core/ids"
"aego/core/log"
"aego/core/mathx"
"aego/editor/core/artedit"
"aego/editor/core/play"
"aego/editor/core/workspace"
"aego/modules/animation"
"aego/modules/render2d"
"aego/platform/input"
"aego/platform/sdl"
"aego/scene"
"aego/scene/sceneio"
)
// Local fake provider, actual approval/mutation bridge, actual SDL input and
// actual Game View GPU pixels. This does not claim an authorized remote model.
func TestArtAgentNativeAssignGameViewUndo(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
t.Setenv("AEGO_LANG", "en")
t.Setenv("XDG_CONFIG_HOME", t.TempDir())
t.Setenv("XDG_DATA_HOME", t.TempDir())
p := newProject(t)
drawing, err := art.New(16, 16, art.RGBA, art.DefaultLimits())
if err != nil {
t.Fatal(err)
}
first := drawing.Info().Frames[0].ID
source, err := drawing.Encode()
drawing.Close()
if err != nil {
t.Fatal(err)
}
const artPath, scenePath = "assets/agent-animated.aeart", "scenes/agent-animated.aescene"
sourceID := ids.NewAssetID()
imp := artsource.New()
meta := asset.NewSourceMeta(imp.ID(), imp.Version(), imp.Defaults())
meta.ID = sourceID
for rel, data := range map[string][]byte{artPath: source, artPath + ".meta": asset.MarshalSourceMeta(meta)} {
if err = os.WriteFile(filepath.Join(p.Root, rel), data, 0644); err != nil {
t.Fatal(err)
}
}
writeScene(t, p, scenePath, func(sc *scene.Scene) {
camera := sc.Create(sc.Root(), "Camera")
*scene.Add[render2d.Camera2D](sc, camera) = render2d.DefaultCamera2D()
hero := sc.Create(sc.Root(), "Hero")
sprite := scene.Add[render2d.SpriteRenderer](sc, hero)
*sprite = render2d.DefaultSpriteRenderer()
sprite.Size = mathx.V2(4, 4)
*scene.Add[animation.AnimationPlayer](sc, hero) = animation.DefaultPlayer()
})
sceneDisk, err := os.ReadFile(filepath.Join(p.Root, scenePath))
if err != nil {
t.Fatal(err)
}
s, err := Open(p, Config{Hidden: true, NoWatch: true, Width: 1280, Height: 900, Logger: log.Nop(), AgentBackend: &backend.Fake{}})
if err != nil {
t.Fatal(err)
}
defer s.Close()
s.Engine.SetLockstep(true)
step := func() {
t.Helper()
if !s.Step() {
t.Fatal("editor stopped during agent/native authoring workflow")
}
}
step()
ed, ws := s.App.Context(), s.App.Workspace()
sceneDoc, err := ed.Docs.Open(scenePath)
if err != nil {
t.Fatal(err)
}
doc, err := ed.OpenAsset(sourceID)
if err != nil {
t.Fatal(err)
}
model, ok := doc.Binding.Model.(*artedit.Document)
if !ok {
t.Fatal("Art source did not acquire the common document model")
}
bridge, err := s.agentBridge()
if err != nil {
t.Fatal(err)
}
type result struct {
out *agent.Output
err error
}
call := func(name string, args agent.Args, approve func(*agentbridge.Proposal)) (*agent.Output, int) {
t.Helper()
done := make(chan result, 1)
go func() {
out, err := bridge.Run(name, args)
done <- result{out, err}
}()
proposalID := 0
deadline := time.Now().Add(15 * time.Second)
for time.Now().Before(deadline) {
step()
for _, pending := range bridge.Pending() {
if approve == nil {
t.Fatal("read command unexpectedly proposed a mutation", name)
}
approve(pending)
proposalID = pending.ID
if !bridge.Decide(pending.ID, true) {
t.Fatal("could not accept the actual proposal", name)
}
}
select {
case r := <-done:
if r.err != nil || r.out == nil {
t.Fatalf("%s: %v", name, r.err)
}
if approve != nil && proposalID == 0 {
t.Fatal("write bypassed proposal approval", name)
}
return r.out, proposalID
default:
}
runtime.Gosched()
time.Sleep(time.Millisecond)
}
t.Fatal("agent/native command timed out", name)
return nil, 0
}
readRevision := func() string {
t.Helper()
out, _ := call("art.read", agent.Args{"file": artPath}, nil)
value, ok := out.Value.(map[string]any)
if !ok || value["documentID"] != model.Session.Document.Info().ID {
t.Fatal("agent resolved another Art document", out.Value)
}
revision, ok := value["revision"].(string)
if !ok || revision != strconv.FormatUint(model.Session.Document.Revision(), 10) {
t.Fatal("agent received a stale document revision", out.Value)
}
return revision
}
colors := []art.Color{
{R: 240, G: 32, B: 32, A: 255}, {R: 32, G: 220, B: 32, A: 255},
{R: 32, G: 32, B: 240, A: 255}, {R: 240, G: 220, B: 32, A: 255},
{R: 220, G: 32, B: 220, A: 255}, {R: 32, G: 220, B: 220, A: 255},
{R: 240, G: 128, B: 32, A: 255}, {R: 128, G: 96, B: 160, A: 255},
}
layer, last := model.Session.Layer, first
operations := []art.Operation{{Kind: "duration", Frame: first, DurationMS: 100}}
for i, color := range colors {
if i != 0 {
name := fmt.Sprintf("frame%d", i)
operations = append(operations, art.Operation{Kind: "add-frame", Frame: last, DurationMS: 100, As: name})
last = art.ID("$" + name)
}
operations = append(operations, art.Operation{Kind: "rectangle", Layer: layer, Frame: last, Filled: true,
Points: []image.Point{{0, 0}, {15, 15}}, Brush: art.Brush{Size: 1, Paint: art.Paint{Color: color}}})
}
_, createProposal := call("art.apply", agent.Args{"file": artPath, "revision": readRevision(), "label": "Agent draws eight frames", "operations": operations}, func(p *agentbridge.Proposal) {
if p.Preview.Art == nil || len(model.Session.Document.Info().Frames) != 1 || model.History.Cursor() != 0 {
t.Fatal("Art batch published before its approval")
}
})
if len(model.Session.Document.Info().Frames) != 8 || model.History.Cursor() != 1 || !bridge.CanUndo(createProposal) {
t.Fatal("approved eight-frame drawing was not one shared History step")
}
canvasID := "render2d.art/" + sourceID.String()
maximize := func(id string) mathx.Rect {
t.Helper()
ws.Tree.Restore()
ws.Show(id)
ws.Focus(id)
if !ws.ToggleMaximize(id) {
t.Fatal("cannot maximize native panel", id)
}
for range 3 {
step()
}
r, ok := ws.Tree.PanelRect(id)
if !ok {
t.Fatal("native panel has no visible rectangle", id)
}
return r
}
writeShot := func(name string, data []byte) {
t.Helper()
if dir := os.Getenv("AEGO_ART_AGENT_SHOTS"); dir != "" {
if err := os.MkdirAll(dir, 0755); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(filepath.Join(dir, name+".png"), data, 0644); err != nil {
t.Fatal(err)
}
}
}
beforePointer, _, err := model.Capture(first, art.Albedo)
if err != nil {
t.Fatal(err)
}
canvas := maximize(canvasID)
for kind := range 3 {
if !sdl.TestPointerEvent(canvas.X+canvas.W*.4, canvas.Y+canvas.H*.4, kind) {
t.Fatal("actual SDL user gesture failed")
}
step()
}
afterPointer, _, err := model.Capture(first, art.Albedo)
if err != nil || bytes.Equal(beforePointer.Pix, afterPointer.Pix) || model.History.Cursor() != 2 || !doc.Dirty() {
t.Fatal("actual pointer correction did not change the agent's dirty first frame", err)
}
var uiShot *image.RGBA
var shotErr error
s.Engine.CaptureFrame(func(pixels *image.RGBA, err error) { uiShot, shotErr = pixels, err })
step()
if shotErr != nil || uiShot == nil {
t.Fatal("native UI screenshot failed", shotErr)
}
var uiBytes bytes.Buffer
if err = png.Encode(&uiBytes, uiShot); err != nil {
t.Fatal(err)
}
writeShot("01-eight-frames-user-pointer", uiBytes.Bytes())
readRevision()
captured, _ := call("art.capture", agent.Args{"file": artPath}, nil)
if len(captured.Images) != 1 || captured.Images[0].Mime != "image/png" {
t.Fatal("agent did not receive a real current PNG")
}
readPixels, err := png.Decode(bytes.NewReader(captured.Images[0].Data))
if err != nil || readPixels.Bounds() != afterPointer.Bounds() {
t.Fatal("agent PNG dimensions", err)
}
for y := range 16 {
for x := range 16 {
if color.NRGBAModel.Convert(readPixels.At(x, y)) != afterPointer.NRGBAAt(x, y) {
t.Fatal("agent captured stale disk/agent pixels after the actual user stroke", x, y)
}
}
}
writeShot("02-agent-reads-dirty-pixels", captured.Images[0].Data)
clipID := artsource.StableID(sourceID, artsource.ClipName(""))
editScene := sceneDoc.Scene()
hero := editScene.Find(editScene.Root(), "Hero")
sprite, _ := scene.Get[render2d.SpriteRenderer](editScene, hero)
oldSprite := sprite.Sprite.ID
beforeAssignment := sceneio.Save(editScene)
transaction := fmt.Sprintf(`tx version=1 { label="Assign authored animation" op "set" { node="Hero" path="SpriteRenderer.sprite" value=asset(%q) } op "set" { node="Hero" path="AnimationPlayer.clip" value=asset(%q) } }`, sourceID.String(), clipID.String())
_, assignProposal := call("scene.apply", agent.Args{"file": scenePath, "tx": transaction}, func(p *agentbridge.Proposal) {
if !bytes.Equal(sceneio.Save(editScene), beforeAssignment) || sprite.Sprite.ID != oldSprite {
t.Fatal("assignment changed the scene before approval")
}
})
player, _ := scene.Get[animation.AnimationPlayer](editScene, hero)
if sprite.Sprite.ID != sourceID || player.Clip.ID != clipID || !bridge.CanUndo(assignProposal) {
t.Fatal("approved typed assignment did not use SpriteRenderer/AnimationPlayer and common scene History")
}
assignedScene := sceneio.Save(editScene)
waitPreview := func() {
t.Helper()
deadline := time.Now().Add(12 * time.Second)
for time.Now().Before(deadline) {
step()
if doc.WorkingPreview.Error != "" {
t.Fatal("dirty art preparation failed", doc.WorkingPreview.Error)
}
if ed.WorkingSourceCurrent(doc, model.PreviewRevision()) && !doc.WorkingPreview.Pending {
return
}
runtime.Gosched()
time.Sleep(time.Millisecond)
}
t.Fatal("dirty art preview did not publish current revision", doc.WorkingPreview, model.PreviewRevision())
}
waitPreview()
clipBytes, ok := ed.Loader.Anim(clipID)
if !ok {
t.Fatal("assigned dirty runtime animation is unavailable")
}
clip, err := anim.Unmarshal(clipBytes)
if err != nil || len(clip.Tracks) != 1 || len(clip.Tracks[0].Keys) != 8 {
t.Fatal("current dirty drawing did not prepare an eight-frame runtime clip", err)
}
maximize(workspace.Game)
key := func(code input.Scancode, ctrl bool) {
t.Helper()
if !sdl.TestEditKey(code, true, ctrl, false) {
t.Fatal("native key press failed")
}
step()
if !sdl.TestEditKey(code, false, false, false) {
t.Fatal("native key release failed")
}
step()
}
key(input.KeyP, true) // Actual editor Play shortcut.
if s.App.Play().State() != play.Playing {
t.Fatal("actual Play shortcut did not start the assigned scene")
}
defer s.App.Play().Stop()
frameIDs := make(map[ids.AssetID]int)
for i, frame := range model.Session.Document.Info().Frames {
frameIDs[artsource.StableID(sourceID, artsource.FrameName(frame.ID, art.Albedo))] = i
}
gameFrame := func() ids.AssetID {
world := s.App.Play().Scene()
if world == nil {
t.Fatal("Game View has no runtime scene")
}
node := world.Find(world.Root(), "Hero")
sprite, ok := scene.Get[render2d.SpriteRenderer](world, node)
if !ok {
t.Fatal("runtime Hero lost SpriteRenderer")
}
return sprite.Sprite.ID
}
captureGame := func(name string) ([]byte, uint64) {
t.Helper()
// Showing an agent proposal opens its dock. Return to the same actual
// Game View viewport before comparing GPU pixels across that UI action.
maximize(workspace.Game)
data, tick, path, err := s.App.CaptureAgentView("game")
if err != nil || path != scenePath {
t.Fatal("actual Game View capture failed", path, err)
}
writeShot(name, data)
return data, tick
}
seen := make(map[int]bool)
for n := 0; n < 120 && len(seen) < 8; n++ {
step()
index, found := frameIDs[gameFrame()]
if !found || seen[index] {
continue
}
s.App.Play().Pause()
data, _ := captureGame(fmt.Sprintf("game-frame-%02d", index+1))
pixels, err := png.Decode(bytes.NewReader(data))
if err != nil {
t.Fatal(err)
}
visible := 0
for y := pixels.Bounds().Min.Y; y < pixels.Bounds().Max.Y; y++ {
for x := pixels.Bounds().Min.X; x < pixels.Bounds().Max.X; x++ {
c := color.NRGBAModel.Convert(pixels.At(x, y)).(color.NRGBA)
near := func(a, b uint8) bool {
delta := int(a) - int(b)
return delta >= -12 && delta <= 12
}
if near(c.R, colors[index].R) && near(c.G, colors[index].G) && near(c.B, colors[index].B) {
visible++
}
}
}
if visible < 100 {
t.Fatalf("Game View did not display authored frame %d: %d matching pixels", index+1, visible)
}
seen[index] = true
s.App.Play().Pause()
}
if len(seen) != 8 {
t.Fatal("real runtime did not play all eight agent-authored frames", seen)
}
firstID := artsource.StableID(sourceID, artsource.FrameName(first, art.Albedo))
for n := 0; n < 60 && gameFrame() != firstID; n++ {
step()
}
if gameFrame() != firstID {
t.Fatal("animation did not loop back to the user's corrected frame")
}
s.App.Play().Pause()
beforeEdit, tick := captureGame("03-game-user-corrected")
beforePixels, _, err := model.Capture(first, art.Albedo)
if err != nil {
t.Fatal(err)
}
_, patchProposal := call("art.apply", agent.Args{"file": artPath, "revision": readRevision(), "label": "Accepted agent correction after preview", "operations": []art.Operation{{Kind: "rectangle", Layer: layer, Frame: first, Filled: true, Points: []image.Point{{0, 0}, {15, 15}}, Brush: art.Brush{Size: 1, Paint: art.Paint{Color: art.Color{G: 255, A: 255}}}}}}, func(p *agentbridge.Proposal) {
if model.History.Cursor() != 2 {
t.Fatal("agent correction published before approval")
}
})
waitPreview()
changed, changedTick := captureGame("04-game-agent-correction")
if model.History.Cursor() != 3 || bytes.Equal(beforeEdit, changed) || changedTick != tick || !bridge.CanUndo(patchProposal) {
t.Fatal("approved operation did not change actual paused Game View pixels as one History step")
}
if err := bridge.Undo(patchProposal); err != nil {
t.Fatal("agent Undo did not use shared Art history", err)
}
waitPreview()
restored, restoredTick := captureGame("05-game-common-undo")
restoredPixels, _, err := model.Capture(first, art.Albedo)
if err != nil || !bytes.Equal(beforePixels.Pix, restoredPixels.Pix) || !bytes.Equal(beforeEdit, restored) || restoredTick != tick || model.History.Cursor() != 2 {
t.Fatalf("common Undo restoration: pixels=%v game=%v tick=%d/%d history=%d error=%v", bytes.Equal(beforePixels.Pix, restoredPixels.Pix), bytes.Equal(beforeEdit, restored), restoredTick, tick, model.History.Cursor(), err)
}
if !bytes.Equal(sceneio.Save(editScene), assignedScene) || len(model.Session.Document.Info().Frames) != 8 {
t.Fatal("art correction/Undo changed the assigned scene or frame topology")
}
for rel, want := range map[string][]byte{artPath: source, scenePath: sceneDisk} {
got, err := os.ReadFile(filepath.Join(p.Root, rel))
if err != nil || !bytes.Equal(got, want) {
t.Fatal("preview/agent workflow silently saved a dirty source", rel, err)
}
}
t.Log("local fake provider: approved eight-frame Art batch -> actual SDL user correction -> current dirty PNG -> approved SpriteRenderer/AnimationPlayer assignment -> all eight frames in real Game View -> accepted pixel correction -> common Undo restored user pixels and GPU frame; no implicit Save")
}