Files
aego/app/edit/material_workflow_gl_test.go
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Finish Stage 12 editor fixes and refreshed platformer
2026-11-05 17:36:42 +03:00

18 lines
411 B
Go

//go:build aego_gltest
package edit
import (
"runtime"
"testing"
"aego/core/log"
)
// This GL-backed authoring workflow must fail, not falsely validate by skipping, when no graphics device is available.
func TestMaterialAuthoringWorkflowNative(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
materialAuthoringWorkflow(t, Config{Hidden: true, NoWatch: true, Logger: log.Nop()})
}