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package scenediff
import (
"testing"
)
const before = `scene version=1 {
node "a" name="Player" {
component "game.Stats" version=1 {
speed = 2
hp = 10
}
node "c" name="Gun" {
}
}
node "b" name="Enemy" {
component "engine.Script" version=1 {
script "game.Spinner" enabled=true {
rate = 1
}
}
}
}
`
const after = `scene version=1 {
node "a" name="Hero" {
component "game.Stats" version=1 {
speed = 3
hp = 10
}
component "game.Tag" version=1 {
}
}
node "b" name="Enemy" {
component "engine.Script" version=1 {
script "game.Spinner" enabled=true {
rate = 4
}
}
node "c" name="Gun" {
}
}
node "d" name="Coin" {
}
}
`
func find(r Result, k Kind, node string) *Change {
for i := range r.Changes {
if r.Changes[i].Kind == k && r.Changes[i].Node == node {
return &r.Changes[i]
}
}
return nil
}
func TestSceneDiff(t *testing.T) {
r, err := Compute([]byte(before), []byte(after), "main.aescene")
if err != nil {
t.Fatal(err)
}
if !r.Scene {
t.Fatal("a scene file must be diffed as a tree")
}
if c := find(r, NodeRenamed, "a"); c == nil || c.Before != "Player" || c.After != "Hero" {
t.Fatalf("rename: %+v", c)
}
if c := find(r, FieldChanged, "a"); c == nil || c.Owner != "game.Stats" || c.Field != "speed" || c.Before != "2" || c.After != "3" {
t.Fatalf("field: %+v", c)
}
if find(r, CompAdded, "a") == nil {
t.Fatal("added component is missing")
}
if c := find(r, NodeMoved, "c"); c == nil || c.After != "Enemy" {
t.Fatalf("move: %+v", c)
}
if find(r, NodeAdded, "d") == nil {
t.Fatal("added node is missing")
}
if c := find(r, FieldChanged, "b"); c == nil || c.Field != "rate" || c.Owner != "engine.Script › script game.Spinner" {
t.Fatalf("script field: %+v", c)
}
for _, c := range r.Changes {
if c.Field == "hp" {
t.Fatal("unchanged fields must not be listed")
}
}
}
func TestNewFileIsAllAdded(t *testing.T) {
r, err := Compute(nil, []byte(after), "main.aescene")
if err != nil {
t.Fatal(err)
}
n := 0
for _, c := range r.Changes {
if c.Kind == NodeAdded {
n++
}
}
if n != 4 {
t.Fatalf("added %d nodes, want 4", n)
}
}
func TestFlatDiff(t *testing.T) {
a := "data type=\"game.Weapon\" {\n damage = 3\n name = \"Axe\"\n}\n"
b := "data type=\"game.Weapon\" {\n damage = 5\n name = \"Axe\"\n rate = 2\n}\n"
r, err := Compute([]byte(a), []byte(b), "axe.aedata")
if err != nil {
t.Fatal(err)
}
if r.Scene || len(r.Changes) != 2 {
t.Fatalf("changes = %+v", r.Changes)
}
}