15 lines
261 B
GLSL
15 lines
261 B
GLSL
#version 330 core
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layout(location = 0) in vec2 a_pos;
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layout(location = 1) in vec4 a_color;
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layout(std140) uniform ub0 {
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mat4 u_view_proj;
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};
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out vec4 v_color;
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void main() {
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v_color = a_color;
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gl_Position = u_view_proj * vec4(a_pos, 0.0, 1.0);
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} |