Files
2026-09-26 16:32:40 +03:00

15 lines
261 B
GLSL

#version 330 core
layout(location = 0) in vec2 a_pos;
layout(location = 1) in vec4 a_color;
layout(std140) uniform ub0 {
mat4 u_view_proj;
};
out vec4 v_color;
void main() {
v_color = a_color;
gl_Position = u_view_proj * vec4(a_pos, 0.0, 1.0);
}