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18 lines
325 B
GLSL

#version 300 es
precision highp float;
precision highp int;
precision highp sampler2D;
layout(location = 0) in vec3 a_pos;
layout(location = 1) in vec4 a_color;
layout(std140) uniform ub0 {
mat4 u_view_proj;
};
out vec4 v_color;
void main() {
v_color = a_color;
gl_Position = u_view_proj * vec4(a_pos, 1.0);
}