12 lines
155 B
GLSL
12 lines
155 B
GLSL
#version 330 core
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in vec2 v_uv;
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in vec4 v_color;
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uniform sampler2D tex0;
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out vec4 o_color;
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void main() {
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o_color = texture(tex0, v_uv) * v_color;
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} |