Files
2026-09-26 16:32:40 +03:00

12 lines
155 B
GLSL

#version 330 core
in vec2 v_uv;
in vec4 v_color;
uniform sampler2D tex0;
out vec4 o_color;
void main() {
o_color = texture(tex0, v_uv) * v_color;
}