Files

27 lines
600 B
Go

//go:build aego_editor
package native
import "aego/sdk"
func registerEditor(r *sdk.Registry, m *Module) {
sdk.EditorHook(r, func(e *sdk.EditorRegistry) error {
e.GameOverlay(func(c *sdk.ShapeOverlay) {
st := m.settings()
if st == nil || c.Scene == nil || c.Mode3D {
return
}
l := st.Direction.Len()
if l == 0 {
return
}
dir := st.Direction.Scale(c.Px * 40 / l)
sdk.Query1[Wind](c.Scene).Each(func(n sdk.NodeHandle, _ *Wind) {
p := c.Scene.WorldPosition(n)
c.Debug.Arrow(p, p.Add(dir), sdk.Color{R: 0.4, G: 0.8, B: 1, A: 1})
})
})
return nil
})
}