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package lab
import (
"aego/input"
"aego/scene"
)
script Spawner {
@export
var Camera NodeRef
@export
var Crate AssetRef<Prefab>
@export(min=1, max=64)
var Limit int = 16
var spawned int
func Update(dt float) {
if Camera == nil || spawned >= Limit || !input.MousePressed(input.MouseLeft) {
return
}
crate := scene.Instantiate(Crate, nil)
if crate == nil {
return
}
crate.SetPosition(input.MouseWorld())
spawned++
}
}