Files

66 lines
1.6 KiB
Go

package native
import (
"aego/core/mathx"
"aego/sdk"
)
type Health struct {
Max float32 `aego:"max,min=1"`
Current float32 `aego:"current,min=0"`
Hits int64 `aego:"hits"`
}
type EnemyStats struct {
Speed float32 `aego:"speed,min=0,max=10"`
Cooldown float32 `aego:"cooldown,min=0,max=5"`
Damage int64 `aego:"damage,min=0"`
Tint mathx.Color `aego:"tint"`
}
type Module struct{}
func (Module) Info() sdk.ModuleInfo {
return sdk.ModuleInfo{ID: "mygame", Version: "0.1.0"}
}
func (Module) Register(r *sdk.Registry) error {
if err := sdk.Component[Health](r, sdk.Name("game.Health"), sdk.Doc("hit points of a character"), sdk.Persist("current", "hits")).Err(); err != nil {
return err
}
if err := sdk.DataType[EnemyStats](r, sdk.Name("mygame.EnemyStats"), sdk.Doc("movement and attack numbers of one kind of enemy")).Err(); err != nil {
return err
}
sdk.Live[EnemyStats](r, "speed")
m := r.ScriptModule("mygame/combat")
sdk.Proc2(m, "Damage", func(c *sdk.ScriptCtx, target sdk.NodeHandle, amount int64) {
if c.Scene == nil || !c.Scene.IsAlive(target) {
c.Fail("damage target is nil or destroyed")
return
}
h, ok := sdk.Get[Health](c.Scene, target)
if !ok {
return
}
h.Current -= float32(amount)
h.Hits++
if h.Current <= 0 {
h.Current = h.Max
}
})
sdk.Func1(m, "HealthOf", func(c *sdk.ScriptCtx, target sdk.NodeHandle) float32 {
if c.Scene == nil {
return 0
}
if h, ok := sdk.Get[Health](c.Scene, target); ok {
return h.Current
}
return 0
})
return nil
}
func Modules() []sdk.Module {
return []sdk.Module{Module{}}
}