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prefab version=1 {
node "e1000000000000000000000000000001" name="Enemy" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#e0563bff
origin=[0.5, 0.5]
size=[0.9, 0.9]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=dynamic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=true
bullet=false
allowSleep=false
interpolate=false
layer=3
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
size=[0.9, 0.9]
}
component "physics.PolygonCollider2D" version=1 {
offset=[0, 0]
isTrigger=true
friction=0.6
restitution=0
density=0
points=[[-0.35, -0.85], [0.35, -0.85], [0.35, -0.65], [-0.35, -0.65]]
}
component "save.Persist" version=1 {
noTransform=false
noEnabled=false
}
component "engine.Script" version=1 {
script "mygame.enemy.EnemyAI" enabled=true {
PointA=node("00000000000000000000000000000000")
PointB=node("00000000000000000000000000000000")
Target=node("00000000000000000000000000000000")
Stats=asset("da7a0000000000000000000000000001")
}
}
}
}