280 lines
7.9 KiB
Plaintext
280 lines
7.9 KiB
Plaintext
scene version=1 {
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node "c0000000000000000000000000000002" name="Ground" enabled=true layers=1 {
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transform {
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position=[0, 4]
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rotation=0
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scale=[1, 1]
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}
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component "engine.SpriteRenderer" version=1 {
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sprite=asset("ae900000000000000000000000000010")
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layer=0
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order=0
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tint=#55606eff
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origin=[0.5, 0.5]
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size=[30, 1]
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flipX=false
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flipY=false
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blend=premultiplied
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filter=nearest
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}
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component "physics.Body2D" version=1 {
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type=static
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massMode=auto
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mass=0
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gravityScale=1
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linearDamping=0
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angularDamping=0
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fixedRotation=false
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bullet=false
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allowSleep=true
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interpolate=false
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layer=1
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mask=-1
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}
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component "physics.EdgeCollider2D" version=1 {
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offset=[0, 0]
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isTrigger=false
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friction=0.6
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restitution=0
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density=1
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points=[[-15, -14], [-15, -0.5], [15, -0.5], [15, -14]]
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loop=false
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oneSided=false
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}
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}
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node "c000000000000000000000000000000a" name="Platform" enabled=true layers=1 {
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transform {
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position=[5, 1.2]
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rotation=0
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scale=[1, 1]
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}
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component "engine.SpriteRenderer" version=1 {
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sprite=asset("ae900000000000000000000000000010")
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layer=0
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order=0
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tint=#7a8696ff
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origin=[0.5, 0.5]
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size=[4, 0.3]
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flipX=false
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flipY=false
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blend=premultiplied
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filter=nearest
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}
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component "physics.Body2D" version=1 {
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type=static
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massMode=auto
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mass=0
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gravityScale=1
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linearDamping=0
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angularDamping=0
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fixedRotation=false
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bullet=false
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allowSleep=true
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interpolate=false
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layer=1
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mask=-1
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}
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component "physics.EdgeCollider2D" version=1 {
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offset=[0, 0]
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isTrigger=false
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friction=0.6
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restitution=0
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density=1
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points=[[-2, -0.15], [2, -0.15]]
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loop=false
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oneSided=true
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}
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}
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node "c0000000000000000000000000000003" name="Player" enabled=true layers=1 {
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transform {
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position=[0, 2.95]
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rotation=0
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scale=[1, 1]
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}
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component "engine.SpriteRenderer" version=1 {
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sprite=asset("ae900000000000000000000000000010")
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layer=0
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order=2
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tint=#4aa3ffff
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origin=[0.5, 0.5]
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size=[1, 1]
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flipX=false
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flipY=false
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blend=premultiplied
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filter=nearest
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}
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component "physics.Body2D" version=1 {
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type=dynamic
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massMode=auto
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mass=0
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gravityScale=1
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linearDamping=0
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angularDamping=0
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fixedRotation=true
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bullet=false
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allowSleep=false
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interpolate=true
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layer=2
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mask=-1
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}
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component "engine.Tags" version=1 {
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tags=["Player", "Saved"]
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}
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component "game.Health" version=1 {
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max=5
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current=5
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hits=0
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}
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component "save.Persist" version=1 {
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noTransform=false
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noEnabled=false
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}
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component "engine.Script" version=1 {
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script "mygame.player.PlayerController" enabled=true {
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Speed=7
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JumpImpulse=[0, -5]
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HitTint=#ff9b4dff
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EnemyA=node("c0000000000000000000000000000004")
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EnemyB=node("c0000000000000000000000000000007")
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LandShake=5.6
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}
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}
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node "c000000000000000000000000000000b" name="Shape" enabled=true layers=1 {
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transform {
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position=[0, 0]
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rotation=1.5707964
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scale=[1, 1]
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}
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component "physics.CapsuleCollider2D" version=1 {
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offset=[0, 0]
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isTrigger=false
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friction=0
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restitution=0
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density=1
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length=1
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radius=0.3
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}
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}
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}
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node "c0000000000000000000000000000005" name="PatrolA1" enabled=true layers=1 {
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transform {
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position=[-14, 3]
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rotation=0
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scale=[1, 1]
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}
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}
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node "c0000000000000000000000000000006" name="PatrolB1" enabled=true layers=1 {
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transform {
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position=[-4, 3]
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rotation=0
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scale=[1, 1]
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}
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}
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node "c0000000000000000000000000000004" prefab=asset("7a1e0c5b3d9f4a2e8c6b1d0f9e8a7c02") {
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id "e1000000000000000000000000000001" node=node("c0000000000000000000000000000004") {}
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override "e1000000000000000000000000000001" prop="node.name" value="EnemyLeft" {}
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override "e1000000000000000000000000000001" prop="script/mygame.enemy.EnemyAI.PointA" value=node("c0000000000000000000000000000005") {}
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override "e1000000000000000000000000000001" prop="script/mygame.enemy.EnemyAI.PointB" value=node("c0000000000000000000000000000006") {}
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override "e1000000000000000000000000000001" prop="script/mygame.enemy.EnemyAI.Target" value=node("c0000000000000000000000000000003") {}
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override "e1000000000000000000000000000001" prop="transform.position" value=[-8, 3.04] {}
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override "e1000000000000000000000000000001" prop="transform.rotation" value=0 {}
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override "e1000000000000000000000000000001" prop="transform.scale" value=[1, 1] {}
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}
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node "c0000000000000000000000000000008" name="PatrolA2" enabled=true layers=1 {
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transform {
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position=[4, 3]
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rotation=0
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scale=[1, 1]
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}
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}
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node "c0000000000000000000000000000009" name="PatrolB2" enabled=true layers=1 {
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transform {
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position=[11, 3]
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rotation=0
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scale=[1, 1]
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}
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}
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node "c0000000000000000000000000000007" prefab=asset("7a1e0c5b3d9f4a2e8c6b1d0f9e8a7c02") {
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id "e1000000000000000000000000000001" node=node("c0000000000000000000000000000007") {}
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override "e1000000000000000000000000000001" prop="node.name" value="EnemyRight" {}
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override "e1000000000000000000000000000001" prop="script/mygame.enemy.EnemyAI.PointA" value=node("c0000000000000000000000000000008") {}
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override "e1000000000000000000000000000001" prop="script/mygame.enemy.EnemyAI.PointB" value=node("c0000000000000000000000000000009") {}
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override "e1000000000000000000000000000001" prop="script/mygame.enemy.EnemyAI.Target" value=node("c0000000000000000000000000000003") {}
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override "e1000000000000000000000000000001" prop="transform.position" value=[8, 3.04] {}
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override "e1000000000000000000000000000001" prop="transform.rotation" value=0 {}
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override "e1000000000000000000000000000001" prop="transform.scale" value=[1, 1] {}
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}
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node "c0000000000000000000000000000001" name="Camera" enabled=true layers=1 {
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transform {
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position=[0, -2]
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rotation=0
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scale=[1, 1]
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}
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component "engine.Camera2D" version=1 {
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zoom=36
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viewport=[0, 0, 1, 1]
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mask=-1
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order=0
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clear=true
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clearColor=#1b2330ff
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scale=fitVirtual
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virtual=[960, 540]
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active=true
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}
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component "camera.VirtualCamera2D" version=1 {
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priority=0
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output=""
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zoom=0
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blendTime=0.6
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blendCurve={ ease=inOutQuad }
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timeDomain=unscaled
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useBounds=true
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bounds=[-20, -14, 40, 19.5]
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snapToPixels=true
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}
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component "camera.CameraFollow2D" version=1 {
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target=node("c0000000000000000000000000000003")
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deadzone=[0.35, 0.4, 0.3, 0.2]
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damping=[6, 4]
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lookahead=[0.4, 0]
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maxLookahead=[3, 1]
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lookaheadSmoothing=3
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snapDistance=20
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}
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component "camera.CameraShake2D" version=1 {
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decay=1.6
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maxOffset=[0.35, 0.25]
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maxAngle=0.03
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frequency=25
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exponent=2
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}
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}
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node "c000000000000000000000000000000c" name="ArenaZone" enabled=true layers=1 {
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transform {
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position=[7.5, -0.5]
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rotation=0
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scale=[1, 1]
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}
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component "camera.VirtualCamera2D" version=1 {
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priority=-1
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output=""
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zoom=0
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blendTime=0.8
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blendCurve={ ease=inOutQuad }
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timeDomain=unscaled
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useBounds=false
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bounds=[0, 0, 0, 0]
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snapToPixels=false
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}
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component "camera.CameraZone2D" version=1 {
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target=node("c0000000000000000000000000000003")
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camera=node("00000000000000000000000000000000")
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priority=10
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zoom=47
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useBounds=false
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bounds=[0, 0, 0, 0]
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area=[-6, -3, 12, 7]
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}
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}
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}
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